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Lord-of-the-Snipers

Tanker
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Everything posted by Lord-of-the-Snipers

  1. Lord-of-the-Snipers

    Let's Discuss Hornet!

    Love is blind... Though I have to admit that if you are a huge fan of shopping carts, than the Wasp M3 looks indeed kinda cool.
  2. Lord-of-the-Snipers

    [Issue 30] [Guide] Light Hulls - How to Choose, How to Use

    Yup...Hornet M2 already in the pocket: Rail M2 and Sandstone available at First Lieutenant...
  3. Lord-of-the-Snipers

    [NL] Dutch players

    Unity lijkt mij juist geweldig! Alles hierna a.u.b. met een korrel zout nemen want veel is gewoon giswerk. Niemand behalve de Developers van TO die het echt weet. Ik heb er zelf alle vertrouwen in dat het nu met de overtap naar Unity wel goed gaat. Tanki Online staat nu als een huis, groeit en je mag er wel vanuit gaan dat ze goede inkomsten hebben. Mijn gevoel is dat vooral de introductie van micro-upgrades veel heeft opgebracht. Tanki 2.0, de vorige overstap poging vóór Unity, was gewoon duidelijk een brug te ver. Als je de 2.0 demo hebt gezien of er even mee hebt gespeeld dan weet je wel wat ik bedoel. Volgens mij wilden ze toen een soort van nieuwe engine vanaf de grond opbouwen en dat doen ze én hoeven ze met Unity gelukkig niet. Unity games zijn echt overal te vinden en de Unity engine wordt alleen maar beter en groter omdat je bijv. de standaardsoftware gratis kunt downloaden. Andere games software gaat meestal samen met het direct moeten aanschaffen van dure licenties. Pas als je als game maker/bedrijf jaarlijk meer dan 100.000 dollar bruto inkomsten door een Unity game krijgt dan gaat het je wel geld kosten, maar nog steeds weinig in vergelijking met de top engines. Hierdoor is een het een zeer populaire engine geworden, wat nog wordt versterkt doordat een eenmaal ontwikkeld spel meteen op zo 'n beetje alle platforms te spelen is: dus de game draait dan op zowel Windows, Android, PS4, XBox etc. zelfs met Linux zijn ze al heel ver. Het zal inderdaad wel even wennen worden met die nieuwe graphics van Unity. Het landschap zal wel vrij snel wennen denk ik en het kleine beetje wat ze er van hebben laten zien is echt mooi vind ik. Met de tanks zal het wel wat langer duren, omdat vooral je lievelingscombo(s) toch wel een heel persoonlijk iets van jezelf zijn geworden. Dat ze zo weinig van Unity los laten, heeft denk ik vermoedelijk ermee te maken dat we de laatste tijd zo 'n beetje half dood gegooid worden met nieuwe updates. Die updates doen ze juist nu omdat er tijdens de overstap priode weinig tijd voor updates zal zijn. En daarom doen ze denk ik rustig aan en geven ze maar weinig info over Tanki Online Unity vrij. Af en toe een klein bericht o.a. in de V-Log dat ze weer wat klaar hebben, maar meer ook niet. Op deze manier houden ze nog een beetje rust in de tent... Op het moment dat de updates minder worden, vermoed ik dat we snel daarna veel meer te horen krijgen van Unity en hoe o.a. de overstap er naartoe zal gaan. Ze zijn van plan twee versies tegelijkertijd te laten draaien. De "oude" Flash en de nieuwe Unity versie. Je kunt wat ik heb begrepen op beide spelen, maar reken er maar op dat ze met mooie acties en discounts ons naar de nieuwe versie heen gaan lokken... Het zou op termijn ook te duur en onhandig worden om met twee versies door te blijven gaan. Deze huidige Flash versie zal dan ook langzaam verdwijnen: als alles goed gaat natuurlijk. Unity? Ik heb er in ieder geval zin in! :)
  4. Lord-of-the-Snipers

    Destroy English

    Stuhill eint oofer jet? Amaising!
  5. Lord-of-the-Snipers

    [Issue 30] Tanki Chat Considerations

    I didn 't mean to say that all young players are like that. I 'm often amazed how matured the opinions are from very young players. Even a lot more mature than many of the older people I meet in daily life or even some of my own opinions. (almost impossible, but hey ;) ) The smartest people that have lived or live on this world never stop(ped) questioning their own opinions...
  6. Lord-of-the-Snipers

    [NL] Dutch players

    Malle jongen... :P
  7. Lord-of-the-Snipers

    [Issue 30] [Guide] Light Hulls - How to Choose, How to Use

    Thank you for correcting. It 's indeed a rank earlier. (wrongly mentioning the First LT rank had more to do with the ability to play M2 XP)
  8. Lord-of-the-Snipers

    Elite tank for rent

    The thing that I was referring to is that I saw a player in that match that was really performing rather bad. Which is no problem at all because it was a DM XP so nobody was "harmed" or had a team disadvantage which would have happened in a team match. I just felt sorry for the player who maybe thought that now he would be some pro XP-player with that XT equipment. Don 't know if that was the case, but personally if I see someone with for example a Helper paint or this new very good looking XT equipment I anticipate some decent gameplay of such a person. Ofcourse everybody 's own choice, but if you want to stand out, and don 't deliver: be prepared to get (nasty) remarks. And this happened in the chat during that match. Not really nasty, but also not as it should be. p.s. Hazel, you shot me in the other match: even killed me...how could you... :(
  9. Lord-of-the-Snipers

    Let's discuss Wasp!

    About the auto-aim update, if interested read this: http://en.tankiforum.com/index.php?showtopic=235926&page=3&do=findComment&comment=4211302 Your list: - I don 't know if SC increased drugging: drugs are being used less, but by more Tankers now (the health kit "abuse" personally annoys me, should have (much) more delay time) - Shaft has been nerfed with it, but the mobile-style Shafters can deal with it afaik And Shaft can now scope very quickly without the shaking - It didn 't ruin IMO, but certainly affected Hornet/Wasp too much - 100% agree, that is done to increase the sale of it I assume, but paints will be added: after some rage-quits ;) - true also, I see much too many battles with a big Zero on the loosing side TO Devs are working on it, but this is a tough one to crack Fun! That 's indeed the best criteria for staying or leaving TO or any other game. :)
  10. Lord-of-the-Snipers

    Elite tank for rent

    At the first day I met Hazel-Rah in a Dusseldorf DM XP with it, but I think he has ways to get it a bit cheaper :D And I saw one in XP DM yesterday with a XT hull and turret. Let 's just say that XT equipment isn 't necessarely impressive in gameplay... ;)
  11. Lord-of-the-Snipers

    [NL] Dutch players

    ...mag ik er ook bij... :( :(
  12. Lord-of-the-Snipers

    [Issue 30] Tanki Chat Considerations

    Unfortunately I have to agree with Swede1 here. TO has a lot of young players who are not interested in any of this and even if they would read it they wouldn 't care at all and just continue to be their "old" self. Though it 's again a very good piece of work you wrote here, but I think the only solution should/could be found in a stricter TO that deals much sooner with for example people that make alt. accounts to avoid bans. Just a matter of dealing bans on IP adresses, so a violator has to go to another adress to keep on going. Most of them I guess won 't bother to do so. I would vote for such a system. TO could give an almost complete amnesty on all former violators (only people who crossed some lines you simply don 't cross excluded) and make everyone aware of the new ban method. Actually I don 't see this happening, so we just have to live with it. And I want to add that the Moderators do a very good job with the tools they have at their disposal!
  13. Lord-of-the-Snipers

    Let's discuss Wasp!

    ^ Second that, especially about the unbalanced auto-aim update. Someone told me that I just had to get used to it and adapt. So every time my Hornet is prancing now and somehow I manage to get it under control again: immediately after that getting killed by the second shot, I say to myself: "just get used to it and adapt!" The same mantra can also be applied when due to some lucky shot I 'm laying on my back again, with enough health to fight on, but with my tracks in the air like a helpless flipped turtle. "just get used to it and adapt!" btw. till now it doesn 't really help
  14. Lord-of-the-Snipers

    [Issue 30] [Guide] Light Hulls - How to Choose, How to Use

    Much is a bit much, but indeed the Wasp M2 is overall better than the Hornet M2. (it also depends on which turret you mount) Hornet M2 users can enjoy the benefits from having a M2 hull already from First Second Lieutenant though...
  15. Lord-of-the-Snipers

    Let's Discuss Thunder!

    As I look how strong the Smoky M2 already is: Smoky M4 Mounted on a light hull plz, so I can at least try to run away from those Firebird M4 's.
  16. Lord-of-the-Snipers

    Help each other level parties

    What a beautiful way to describe power-leveling...you can almost smell the roses. Picture this: A Mod passes by and asks with a rather angry voice: "what are you doing here...?!" The two players reply: "Sir, we are having a "help each other level party" "Hmm...in that case: continue!"
  17. Lord-of-the-Snipers

    Let's Discuss Hornet!

    Come one man, don 't rub it in. How could we know what you Wasp users had to endure every single minut game... :P
  18. Lord-of-the-Snipers

    [NL] Dutch players

    Gelukkig Nieuwjaar medelanders!
  19. Lord-of-the-Snipers

    Are you a low, medium, or high rank

    Well, talking about rank I am a MJ General and because I 'm Dutch I did get high sometimes.
  20. Lord-of-the-Snipers

    [Issue 30] What to mount on: Titan

    Good job! Did you include the new laser-pointer when you gave Titan/Shaft an 8? (camping is quite a bit tougher nowadays for Shaft-players if I 'm not mistaken)
  21. Lord-of-the-Snipers

    Let's Discuss XP, BP, and XP/BP Battles!

    1. Let say you would take a M0 Hornet or M0 Wasp and equip it with a non-existing superstrong Railpaint that would give the hulls the acquired 166 HP of the Hornet M3, you would easily understand that a M0 hull with it 's much slower Top- and Turning speed not even mentioning the other stats would be no match against a Rail M3 or Hornet M3. The M3 's could run circles around that M0 leaving it totally defenseless. Something similar, though not so outspoken would happen if you let M1 's fight against M3 's. This used to be the former XP/BP practice, but this was disliked, and with reason by M2 players and certainly by M3 players. Personally I hope TO will make some sort of XP/BP "Junior" Format where M1 players can fight against each other, and already can train for the standard XP/BP Format Battles. 2. Agreed within a 10% range downwards, so a Hornet M2 can wear a 10% paint like Forester. Wasp M2 and M3 are also allowed to have less HP than a Hornet M3 in a XP/BP, so why not...
  22. Lord-of-the-Snipers

    [Issue 30] [Guide] Light Hulls - How to Choose, How to Use

    Great article, well done! "Both sides have a point, but I think it's safe to say that they're both equally effective in the right hands, and the choice between one or the other is personal preference." Second that! One remark is that I also believe that the Wasp is better suited for peek-a-boo tactics, but there are also advantages of having a centralized turret like the Hornet has. e.g. you never have to turn your turret/hull in the Wasps preferred Mosquito style, which can save you some precious milliseconds.
  23. And after that fierce unchallengeable battlecry it became utterly silent... (as it was to be expected) :D
  24. Lord-of-the-Snipers

    Hornet and Failgun

    Your spelling could use some improvements, only minor ones though: you are doing pretty fine! And sorry, it was nice of you to inform us that this an entirely worthless thread. Again my apologies! p.s. glad to be your Lord too! :)
  25. Lord-of-the-Snipers

    Let's Discuss XP, BP, and XP/BP Battles!

    1. They don 't allow M1 hulls in XP/BP because the difference with a M3 hull would be too huge. M2 's are already barely tolerated as you look at the way the Hornet M2 got treated. In my view it should be able to enter with a 10% paint like Forester: certainly if a Wasp M2 with even less HP is allowed to enter a XP/BP with an equal 10% paint. a "short" detour: The reason behind this is that a M2 hull should be equal to a M3 hull: - a Hornet M2 has to have Sandstone/Savanna 20% to get around the same 166 HP as the Hornet M3: ok - a Wasp M2 should have Forester/Corrosion/Emerald 10% to get around the same 149 HP as a non-protected Wasp M3: ok But here 's the catch! Because the Wasp M3 will also be taking part in XP/BP 's it is allowed to raise it 's clean 149 HP with a 10% paint to about the same HP as a Hornet M3 that always has to play without a protective paint: still ok Now the Wasp M2 also needs to follow it 's own higher M3, so it is also allowed to wear a 20% paint to be equal in HP again with a Wasp M3 that has 10% protection: ok, this still makes sense Right, back to the Hornet M2: while the Wasp M2 is allowed 10% or 20% because in this way it follows the Wasp M3 with zero or 10%, the Hornet M2 is not allowed at any moment to be weaker than it 's M3. The Wasp M2 is because if it only wears 10% and the Wasp M3 is also wearing 10%, the Wasp M3 simply has 10% more HP than the Wasp M2! That 's strange. If the paint system was really fair and balanced than a Wasp M3 in my view should always wear a 10% paint to be equal to a Hornet M3. Subsequently the Wasp M2 should always be wearing a 20% paint to be equal to the now always 10% wearing Wasp M3. If you allow Wasp to deviate from the choosen: "Hornet M3 without protection = 166 HP standard" than why not let the Hornet M2 do the same thing. What 's the difference? ---------------------------------------------------------------------------------------- 2. No, it isn 't. Again to much difference between M1 and M3. Something like a slower rotation speed plays a huge role in a balanced game. http://en.tankiwiki.com/Format_Battles 3. They are not prohibited, they are simply "turned off" the moment you enter an XP/BP. Again to get the game as balanced as possible. A fully MU 'd M3 against a totally clean M2 wouldn 't be very balanced...
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