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Everything posted by Michael828
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I remember that actually, or at least I remember all the "tanki is dying" topics which used that chart as part of their arguments. That's an interesting idea, and whatever you'd like to do with the site is fully up to you. Just wanted to say you did a really nice job with it.
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I'm with this 100%. Unfortunately, similar ideas have been suggested many times before to make this mission more bearable, but to no avail. My previous strategy for completing it was to play in DM because it's easier there. But with all these challenges recently it's becoming more difficult to pull that off.
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So he did it manually then. It's unfortunate the game can't keep track of these stuff and let us view a chart of them.
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Hello, I'm sorry if this is off-topic, but how did you get that chart which shows the daily and cumulative values for experience, crystals, and in-game hours? I'd really appreciate it if you could tell me how. Thanks.
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Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Archive
Oh for the paints it was usually the cheap ones, nowadays I don't bother buying any because of containers. I do have 1.3k batteries, but the drone is 2/20 and costs a load of crystals. I can't afford upgrading the thing, especially considering that I have turrets which need to be upgraded asap, like Hammer and Fire. You can pretty much "win" this game by becoming a buyer, all other F2P games are like this and it's completely normal, they need the buyers to keep their servers running. Unfortunately in tanki, buyers are often given too many privileges over non-buyers, to the point where they can bully anyone as much as they want with no consequences. The game would likely be cheering for them anyway. -
Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Archive
I spend them on new turrets, hulls, paints, and alterations whenever I save enough. The game gets really boring for me if I'm forced to use the same combo and keep MUing it only, like yes I would have a much higher gear score but what's the fun in that? The drone I have boosts my GS by a whooping 50 points, while using up 300 crystals per minute to do so... not a good deal. -
Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Archive
This account is more than 5 years old, yet the highest GS I can reach now is 8600. -
Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Archive
I am exclusively talking about players in parkour maps, where supply cooldown is deactivated. I usually don't show any reaction in the chat when such players pick on me, which is what they want. Having 3 top-tier tanks all attacking me the moment I spawn, because I accidentally "touched" their friend, is pretty dumb. :wacko: But yea I guess they're like a herd or something, protecting each other from the outsiders.. -
Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Archive
Guys I'm not filing a lawsuit against anyone, no need to justify yourselves, I'm sure many of you are great people in real life. I probably should have rephrased the title a little better. I generally dislike many high GS players because of their unlikable personalities, their tendency to pick up fights, and their insecurity, by often having some friends around them in case any player decides to fight back. -
But if they can't land any direct shot they won't be using it to its full potential, especially considering the splash damage nerf it got a few months back which prevented players from relying solely on it.
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I think he means he didn't like it. Magnum may seem weak at first, but that's because he still needs to learn its mechanics and get consistent with the shots. That requires practice.
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Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Archive
Oh I see. But still, there should be a section for less important topics in my opinion, because this one and several other topics like "tanki is dying" won't be helpful to players visiting the forum to learn something new about the game. -
Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Archive
Why was this moved from the off-topic section? This doesn't contribute to game discussions in any way, I just wanted to state my own views. I didn't imagine many players would share the same view, since there's a good chance the majority haven't spent much time in parkour maps. Also, I don't mean all high GS players are bullies, perhaps 70% of them fit the definition. But that still means you're likely to encounter one. -
Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Archive
Well I could elaborate further, based on all my experiences, but I'll just maintain that this is my opinion. -
Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Michael828 replied to Michael828 in Unpopular opinion: Players with 9500+ gear scores are likely to be bullies Archive
Could it be? -
You have replied, but I don't think you chose any turret.
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After more than 60 deaths, I was able to get to the secret room in Silence for the first time. Special thanks goes to the player W-h-o for showing me the technique to get there.
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I like this nerf. Anything that reduces its effectiveness at long ranges is an adequate nerf. Your idea is also similar to Maf's. Maf suggested reducing the weak damage %. Having 5% weak damage instead of the current 50% weak damage, for example, means that its damage output will fall by a larger number the further you go from a target. This ensures sledgehammer will only make Thunder excel at short ranges (<40m), and not all ranges.
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Moonwalker. This looks like a parkour paint, and since I participate in parkour battles more often than I play MM, this paint pretty much suits me. Also, there isn't much you can obtain from an epic container opening anyway, just shot effects and shop paints and a measly chance to get 100k.
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I think Wasp can easily be countered by a high instant damage turret. I've rarely been annoyed by Wasp players. Mines always aggravate me, and their impact on battles is becoming much greater recently, due to a noticeable increase in their number. Also, to anyone who doesn't have Magnum protection, avoid it at all costs! :excl:
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There's a huge rise in the number of mines recently. It feels like you can't drive for several meters without running into one. I blame Saboteur drone and Magnum's mortar alteration for this. But yea, anything that frustrates you in this game is done so meticulously, in order to force you into buying something (like modules) to counter it.
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It has a cool down period of 40 seconds, which is the time you have to wait before it's able to place multiple mines again. I think it's worth buying only if you can afford to upgrade it adequately. Anything less than 4 mines would seem like a waste honestly.
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I've found the topic, and after taking a closer look at the post it seems the picture wasn't actually his, so yea I was wrong. Sorry for any confusion here.
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Yea. I remember an older topic I was viewing, where she posted a picture of herself in one of the pages.
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