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Michael828

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Everything posted by Michael828

  1. Michael828

    Important changes to the game

    While I wouldn't really call this a "nerf" to either duplet or uranium, it's still a welcomed development nonetheless. Guess I'm in the minority of players who actually like the reversing containers thing. Containers were almost always useless to me, and not a proper reward for completing missions, I'd much rather have a knowable reward like weekly containers than the random junk I used to get.
  2. Michael828

    Ideas for Game Modes!

    Oh thank you, but I'm sure I'd need more time to consider all possible scenarios to this.
  3. Mammoths and titans are a more frequent sight in DM, and that's where I see this alteration being used more often. I agree that it's very easy to dodge the missiles with viking. But for the heavy hulls joining such battles, everyone will lock at you cause you're slow, and especially if the map is large, you're going to be a very easy kill unless you have a 250k module. Overall I'm not disagreeing with you in that it doesn't have any disadvantages, I just mean that players can bypass them and abuse the advantages.
  4. When not using the salvo yes it does start becoming a disadvantage. I'm assuming however, that not using the salvo is rarely the case, since we have a plethora of heavy and medium hulls on the battlefield where locking on them is the easiest way to get a kill.
  5. I have to ask what exactly was tanki thinking about when they decided to buff srikers damage by 50%, while slightly reducing the speed of the missiles which nobody cares about because they're homing ones anyway, then call that an alteration... nonsense. But these other alterations are also as equally damaging to game balance as uranium, they all need some well-deserved nerfing.
  6. In my opinion that's the problem with these new alterations. Previously all of them were pretty balanced and used in different situations where they worked best at, but now you clearly have alterations that outmatch others by a large margin and are used in almost every situation one encounters, meaning they're actually "upgrades" which are disguised as being mere alterations. Some of the alterations which are a matter of grave concern include: - Autocannon - Mortar - Duplet - Compact tanks - Missile launcher uranium
  7. Michael828

    Episode 199 of the V-LOG is live!

    My prediction made 2-3 months ago that overdrives will be delayed for several months is about to become true. :P Also good luck to whoever wants to attempt that parkour stunt !
  8. The blood shot effect for railgun looks incredible in my opinion. If I had it I'd most certainly go back to some rail gameplay.
  9. Michael828

    Extremely rare occurrances

    An extremely rare occurrence was seeing my FPS go above 30 :wub:
  10. Michael828

    Ideas for Game Modes!

    Fair point you make, but while having the most amount of kills guarantees that you will win, that doesn't mean you will actually enjoy what you're doing. I admit there is one problem with my suggestion, that it actually may encourage several players to stand idle in a battle and wait to become juggernaut without doing anything, and I suppose this is what you were trying to tell me earlier, so I'm sorry only now I realized this. What I only want is for juggernaut to become a more popular game mode, so every time I'd open the battle list I wouldn't automatically ignore it, but actually become excited to play it. And I guess we need a more practical solution to this, most likely altering the mechanics of juggernaut's turret or changing the amount of HP it has.
  11. Michael828

    Ideas for Game Modes!

    While tanki doesn't show much consideration to individual players in a battle, since their playing style is up to them, it still does show consideration in battles nonetheless by adding rank limits and updating turrets whenever one is seen as too OP (even if we don't like these updates, they still count as something). Honestly, not much work is required to kill it if you're using striker, by contrast other players have to wait ages to become the juggernaut by some kind of miracle. Besides, this mode is literally just a DM with a juggernaut inserted in there to whoever wants to kill it, it's not obligatory or necessary in a battle, tanki itself tells players they should treat this as a deathmatch and kill the juggernaut only when they feel like it, and it's supposed to be fun anyway, so what would make this more fun is having everyone take a chance in becoming it. The proportion of inactive players in a battle is fairly low, and the chance of the juggernaut going to them specifically is even lower. Finally, it's always a group of tankers who attempt to destroy the juggernaut, not a single player, and the one who kills it is usually the one who can kill steal the best, so it's also not fair to all the other players who were trying to bring its health down only for this guy using striker/shaft/railgun to kill it without a hassle. The random chance juggernaut could make players more eager to try to kill it because there's always a probability the'd become the next one even if they fail to deal the last blow to it. My edit to the original post is for the chance of one player getting to become juggernaut two times in a small time interval being low, the system can't choose the same player to become juggernaut except after a couple minutes (2-4) have passed.
  12. Michael828

    Ideas for Game Modes!

    How about when someone kills the juggernaut, the system randomly chooses the next one instead of giving it to the player who destroyed it. We can't keep kidding ourselves here, it's not balanced at all considering who gets to be juggernaut, since striker is the number one candidate that always gets the job done regardless of the situation, followed closely by freeze. On the other hand, something like a ricochet or vulcan has an abysmal chance of destroying it unless it's under heavy fire by several turrets and you manage to steal the kill, but even then it's most likely gonna be striker who'd steal the kill. I know this doesn't solve all of the problems associated with JGR, other suggestions would be needed as well to get this game mode to actually become fun.
  13. Michael828

    Let's Discuss Matchmaking

    Just when I finished that sadistic mission it was followed by an easy one (50 overdrives), which I completed in 3 days, but then right after that I got the same 15 top spot mission again, so I guess it really likes me.
  14. Michael828

    Tanki Picture of the Day - Have any?

    I'm seeing more action in parkour maps than in actual MM battles lol.
  15. Michael828

    Let's Discuss Matchmaking

    Well it's true matchmaking is pretty bad, but the bright side is that it could've been worse, like at least some battles turn out pretty fun from time to time. I think part of the problem is with your rank, you're usually encountering kit buyers who've likely upgraded their stuff to M4. Wouldn't blame you for having a horrible time.
  16. Michael828

    Why do you still play Tanki

    I was gonna choose habit, but then realized there were instances in which I've left the game for several months and even years (like 2015-2017). So the main reason I play now is because I find it to be pretty fun and addicting, even if there's no goal I have in mind anymore.
  17. Yea that is weird, when I don't use a rico module it easily becomes as annoying as twins to me. I guess other turrets like hammer, magnum, and shaft are stealing the show. :D
  18. In matchmaking battles I usually play DM or CTF the most and JGR the least. JGR in my opinion is the most frustrating game mode. You have widespread kill stealing, backstabbing, pathetic attempts in killing the juggernaut on your own, more than 4 strikers in the same map, and horrible K/Ds, which make this mode stand out as the least popular one.
  19. Well, like Congo said, the players who don't have the module will not stand a chance. By the way, regardless of what happens to the alterations, you can still be very helpful to the team. Since firebird and hammer often get some players in the enemy team to switch one of their modules to replace them with wolf or fox, that potentially means you can spare several teammates from having to deal with a module against their own turret, thus you can help your team advance without even knowing it. It also doesn't have to be a massive nerf, just an adequate one that ensures they are not supremely powerful, nor completely useless. It's not the professional mathematicians who use this turret, it's the people who like to see others in pain and misery who use this turret. lol
  20. Sometimes I would stand still and place a mine where I'm at, then when they approach me I'd back up, and they easily hit the mine. I don't know what to do when being attacked from behind though. Compact tanks is nearly as broken as Duplet, while I do enjoy the ease at which it can get rid of all those annoying heavily protected tanks, I must admit it is still very powerful and needs a nerf for sure. Firebird's afterburn in general should be nerfed, and compensated by increasing the damage, so you'd have to burn a target for more time to get a kill, not 0.5 seconds.
  21. Thank you for informing me. While it is much quicker and easier to manage a poll, I preferred using a chart instead because it looks kind of better, and I believe there's less chance of getting people randomly voting any turret just for the sake of it, or choosing all of the options available. I could add a poll however, if anyone wants me to. I don't understand what you mean Frozen, imo using a wolf module cannot stop the duplet madness, it's the exact same thing that happens when you equip a firebird module in a battle with no drugs in it, still kills you crazy fast.
  22. Michael828

    Tanki Picture of the Day - Have any?

    This double armor box just caught me off guard, I have no idea when exactly it decided to migrate over there.
  23. Just updated the post Yesterday, I included a chart that shows the number of votes each turret received, for anyone who was interested in knowing.
  24. Wow that's a nightmare.
  25. I remember encountering a different Striker hack that was used frequently on test server, where the lock-on laser didn't appear at all and suddenly I'd be destroyed by a barrage of rockets coming from nowhere.
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