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Everything posted by Michael828
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Wasp's overdrive is also useless, you have plenty of time to run away from the bomb, it's probably only good for clearing out gold box zones lol
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I'd like the map noise to have a roof over the blue team base, so magnums can't just sit at one spot the whole time and get KDs like the one shown above, and the blue team can't jump off the red team ledge for an easy cap. Instead the 2 bases can be connected by a large tunnel or something idk..
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That's an ambitions project. Hope you get some really cool stuff !
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If I had a graph of the amount of drugs I've used since I started playing tanki, it'd sadly be an exponential. All because of this year's "updates".
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With new overdrives like viking's coming out, and a drone that can recharge your overdrive faster, and overpowered alterations everywhere, I can guarantee we are very, very, very far from having balanced gameplay. Enjoy these final moments you have, because soon drugs/drones/alterations are going to become more important in battle than your tank itself.
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I think the 300 damage in burning is to compensate for its significantly weaker DPS than freeze and isida, so it can't be nerfed too much. The burning time however should be nerfed, because I understand how annoying it is to be sprayed with fire for like 1 second then watch your whole HP just vanish. I don't use that tactic frequently, only at situations where it is needed, fire is more of an all-out assault weapon anyway.
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New players aren't coming at a rate fast enough to overcome the leaving players, and new players have to deal with drugging kit buyers.. not quite an incentive to keep playing! I actually believe the main reason it is losing players is not due to the bad updates or being mostly P2W (although they do contribute), but probably due to this genre of games in particular losing their appeal, and competition from other popular games like Fortnite/PUBG. There are games with much worse P2W features, Tanki has its flaws but also has its good stuff. The fun factor is what keeps me playing it.
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From the appearance of the overdrives now, it seems like the tanki crew are doing a fine job on them. I wouldn't mind waiting for however much time it takes to implement them as long as the end product is satisfying.
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I'm in for that.
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Firebird is pretty broken in the lower ranks, this I surely agree with you on.
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But don't you remember how overpowered it was back in the days, with a high DPS and double damage basically nothing could kill you. I really don't want that back in the game unless it is changed in a way that won't make it overpowered or underpowered.
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I really don't believe it's as OP as everyone is making it out to be, I use it quite often and don't have any major advantage over anyone in normal battles..which means it's pretty balanced. Want something to complain about being OP, how about Hammer's Duplet, Vulcan's burning alteration, Isida's 1000 DPS coupled with double damage, Magnum's mine alteration used in every silence/noise battle I enter, Twin's impact force, Shaft's damage in general, Striker's 8 rocket alteration that can take out a freaking juggernaut with one salvo. I believe it is kind of OP, but as I said not nearly the way many people think it is.
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If Isida's self healing is to be restored, I can foretell they're probably going to significantly reduce its damage to compensate (by like 50% or even more).
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I didn't quite catch what he said about the overdrives but I'm assuming they're gonna be delayed again. TO mobile expansion is pretty interesting but I have very little confidence it will reach out beyond Europe. And clan stuff I don't care about :lol:
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Nice, like having a secondary turret. Could also get an alteration which would ignite the gas and lead to an explosion similar to that of Wasp's overdrive. Explosions all over the map lol
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Back in 2014 I remember they used to give 70% discounts every once in a while. There was one on Firebird and I think another on Mammoth. Of course I could only get the M1s because of my rank.
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The most useful/useless role in a team (excluding mult)
Michael828 replied to sensei_tanker in Archive
It can happen if you have 3 supplies activated and a charged overdrive for backup. Just sneak on any player that doesn't have a module on your turret and you'll have an easy time as long as they don't gang up on you. Several times I've seen spawn killers make the mission of flag carriers easier by reducing the number of players they have to deal with. -
Comparing M4 stats of Mammoth and Titan by using the wiki and google: Titan has 8.33% more speed than Mammoth. Titan has 5.26% less weight than Mammoth. Titan has 7.14% less power than Mammoth. I got some formulas that use the above variables, momentum and resultant force involve them: * Considering momentum Titan will win by a small margin. (Momentum=Mass*Velocity) * Considering the resultant force the Mammoth will exert a higher force. (Force=Power/Velocity) or F=ma but straight line acceleration is not given in the wiki.. Okay so here I don't get it, what exact formulas do they use to determine who pushes who and what variables influence them the most? A higher resultant force favoring Mammoth means that it should definitely push Titan, and I don't get how momentum helps, but many people are saying that Titan actually pushes Mammoth.
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Right now I'm actually playing much less on Railgun than before the shot effect update. Every time I equip it, just feels very bland, I would shoot a couple of blue shots before switching to Rico or Fire out of boredom.
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I think a third tank with double armor and +40% rail protection can survive providing it's a heavy hull or a highly MUed medium hull. The chance of getting 3 tanks aligned is quite rare anyway, only in specific battle situations like what I posted. After further analysis, this seems like more of a niche alteration.
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category Ideas for Hulls and Overdrives!
Michael828 replied to Ilia.ArchangeI in Ideas and Suggestions
Guess you took extremes to a whole new level with that post. :lol: Very cool idea, but I don't know whether the developers would actually consider it lol -
Wow you got some amazing talent making these. I'd rather have this one in the game than many MM maps we have to play in.
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^^ Yes you're definitely right about the reload problem of HCA, if you're really good with SD then it probably suits you best for CTF battles. You're welcome!
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Lol you're just like me. I never bought any module but have two M3 ones and almost four M2 ones, because I've been playing back in 2014/5 when paints gave protections, and stopped playing around the time they made the paint-->module update.
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Assault mode mainly comes to mind when I hear this, to a much greater extent than CTF.
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