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Everything posted by Brubook
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Player jackjg - sabotage
Brubook replied to Brubook in Player jackjg - sabotage Game Violation Reports
Dear Moderators I have really enough of tolerating such behaviours from players. Player jackjg pushed me 3 times over the field and he pushed me blocking me onto the column. I cannot make video (my PC cannot stand it, it would crash), but I do really hope that the images are enough! I hope you will consider fairplay and teamplay matter. Thank you Screenshot links: delete -
Right! Even ranking system can be "adjusted" with money!! :)
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Dear Remaine You have to consider that this reply follows another active discussion on overpower, drugs, buyers and soo on. Probably the main point is that, after it was said even on the V-Log that kits will respect strict ranks, that hasn't been done, even time ago. Sure now is even worse, but the problem started before the 21st of march. So I don't think your post was outdated. The problem is correctness and honesty on communication. If Tanki say something, I believe it ... but after that it comes to be not true! Is it fair? Is this the way to run a business? And after those lies I read this answer: "What? I love experiments!" Also I feel bad when Hazel says that kits are useless with strict ranks, because it means that if I buy an item (not a kit), it is already useless (under that idea), as I have to respect strict rank. Isn't it? ... sigh
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Well, buyers have already an advantage ... just for being buyers and having more to spend for best equipment. Also the "slight" advantage often means to face a M2 equipment with a full M3 one ... that is not soo "slight", I think! Not talking about drugs (buyers are more "keen" on using/abusing them). Summing everything up, the advantage can be much more than "slight"!!!
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Player danieldreampetal - jump hack
Brubook replied to Brubook in Player danieldreampetal - jump hack Game Violation Reports
Dear Moderators I am asking, if possible, to investigate on player danieldreampetal. He can actually jump over a viking, just pushing. This is against the physics of the game. He did it many times. It is quite strange. I know that you ask video. My computer cannot support 2 applications (chrome and a video recorder) together, so I am not able to give you that proof (PC would crash). In any case that happened before I could record the all thing anyway. Do what you can, if you can. Otherwise sorry for disturbing you. Thank you -
Jackhammer Kit Again DEVs bent on revenues!! Giving out a 50% off kit that would separately be available 2-3 ranks higher (a difference of 180.000 XP) !!!! Great idea .... superb for game balance!!! But meanwhile TO can get some coins, and that is apparently the ONLY important thing here! Very shortsighted! For who didn't get it ... that was ironical :(
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Old kits were too OP, I agree. Current kits were useless? You mean that all hulls and turrent at strict rank you can buy them are useless? That sounds strange! New kits give a good advantage! Especially at low ranks being able to get an M1 instead of M0 it is a big advantage! I think that is an OP situation but I don't want to argue that, anyway you shouldn't say that "from now on kits will be made of materials you can have at your rank"!! You said that on the V-LOG too! Honest communication should be your first issue! And people like me says "how can that tank be soo strong at that rank?" ... until I see that his tank is for higher ranks!
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Level Sergeant Major: Hammer of Thor Kit Ricochet M1 (allowed at Warrant Officer 1) Viking M1 (allowed at Warrant Officer 1) DEVs declared that ONLY if you have the adequate level to access the item, you can buy the kit with that item inside.
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I noticed one important thing (always on game balance). DEVs declared months ago that the "kits" have been modified giving materials according to rank ONLY. I saw many kits I can buy that include hulls and turret above my rank. This is a very bad thing, a developers lack of honesty and a very unbalancing factor. I am sad for this!
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Kits allowance I noticed one important thing (always on game balance). DEVs declared months ago that the "kits" have been modified giving materials according to rank ONLY. I saw many kits I can buy that include hulls and turret above my rank. This is a very bad thing, a developers lack of honesty and a very unbalancing factor. I am sad for this!
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To the attention of Game_Violators_06
Brubook replied to Brubook in To the attention of Game_Violators_06 Game Violation Reports
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Player killerM_3000 - sabotage
Brubook replied to Brubook in Player killerM_3000 - sabotage Game Violation Reports
Dear Moderators Player killerM_3000 was continuously shooting me during battle (same team). As that was not enough he pushed me over the battlefield (picture 2). Please do something to stop that. Thank you Screenshot links: delete -
Player Distruttore96 - sabotage
Brubook replied to Brubook in Player Distruttore96 - sabotage Game Violation Reports
Dear Moderators Player Distruttore96 was continuously playing agaist his team during battle (same team). As that was not enough he pushed Ken2021 (that had the flag) over the battlefield. He did the same with another player before, but I have no screenshot. Please do something to stop that. Thank you Screenshot links: delete -
beaku Actually they did sumething, but they haven't fixed the problem yet. I was yesterday in a battle that came up with 2 players vs 0 .... scoring 30 flags to 0 .... and the timing was still regular. Wasn't the result clear and defined??
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Great! I am sure they will .... describing the problem maybe help them! :)
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Dear Devs Updated system for earlier battle finish We have changed the way the system for ending obvious battles sooner works. Now, it evaluates changes in the teams’ balance faster and more precisely, as it only evaluates the last several minutes of a battle, which are the ones that matter the most. Additionally, the earlier finish is now supported in PRO battles, where the feature can be enabled or disabled in the battle creation menu. I was in a 30 min noise some minutes ago. During all battle, where the result was clear after 5 minutes, every minute (more or less) we had the early battle finish warning and the regular battle back on. This happened till the "regular" end of battle. As you can see from images, I think there is something to fix on the earlier battle finish system. Thank you
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Why not talking about hammer excessive overpower with respect to other weapons instead of the "look"? Is this a battle game or a fashion show???
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Let's discuss changes in the parameters of Firebird, Ricochet and Twins
Brubook replied to semyonkirov in News Archive
Partially agree with these news! Firebird was already too much powerful. Doubling its power is exaggerated (even if I read the same numbers in the tables). Also fire is too much powerful with respect to freeze. Both have a specific side effect so they should be equal. Rico is underpowered. 1 load cannot destroy a viking and it is at limit with hornet. Compared with hammer is a toy. Twins has exaggerated impact force (almost near Rico). Not balanced! Hammer is exaggerately overpowered compared with most weapons. at M2 for example it can destroy all tanks till viking in a load. It is too much! -
Inappropriate behaviour
Brubook replied to Brubook in Inappropriate behaviour Game Violation Reports
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After starting using new supply system something strange appear to me. All drugs seem to be even more "empowered" than before. For example: how can 3 ricochet M2 drugged shots destroy a viking M1? I want to propose a suggestion for developers: a decrease of extra power, resistance or speed to a max of 30-40% of extra, rather than double those features. This can be done gradually to let anyone get used to it, by reducing a 15-20% a week till the target. In this way it will probably not even noticed and it will be accepted. Drugs are still overpowered. In any face to face, who is drugged wins and destroy the other. This is a bad unbalancing of the game that reduce the all strategy to a "get the drug" way! I suggest a brain storming on this topic.
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I am happy. I hope that this is the right way to balanced battles, where any player (even the one that do not furiously buy supplies to drug) can enjoy this fantastic game! Level selection range on battles is a balancing tool ..... drug "optimisation" is another balancing tool. COMPLIMENTS DEVS! I would propose even more, like limit to 1 drug type at once together with a cooldown time in drugged/non drugged time proportion of 3:1 at least. But let's see. Changes has to be gradual on any things! :)
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Dear tankers First I want to thank Kardinal for his great post. I appreciated also Hazel-Rah explanatory video on game mechanics. Very interesting and very clear! Due to my little familiarity with forum I just copy and past my post to refer to it here. I hope I am not doing anything wrong! My post talk about this subject, also proposing some ideas to further improve this excellent developers direction in developing the game. Dear TANKI Some time ago I posted a message on supplies (drugs) and you obscured immediately. It was saying something that you are actually starting doing right now! As you developers correctly said, drugs completely unbalance any battle, ending with the problem that to fight druggers you must drug (or you are out). This means that with no drug you can't play! Right now most battles are won by who uses more supplies, which I hope is not in the philosophy of the game. Also because in this way we must consider "skills" the actual ability of pushing the supply activation buttons! Some drugs user say "go in pro battles" to who want balanced supplies use, but that would be quite expensive for a Tanki lover! Maybe a "pro+" type of battle (on payment) can be created for full supplies freedom users! You developers balanced battles with ranges of battle entry levels, giving upper and lower limits. This to give battles where any player can fight for victory, for a correct equilibrium. Drugs (used all simultaneously) are like level "pump ups" and brake this equilibrium (same for re-engineer over level kit materials availability). This is the right direction for a balanced game, where any player can fight. Now you are correctly introducing limits of simultaneous supplies use and I think that these limits have to be even increased! Some ideas for keeping balance: - Limit to 1 supply activated and 1 taken from field simultaneously - Cool down time of twice as supply time before using that supply or another again - Decrease supply power (not double effect but +25% for example) - Extend these limits to all supplies (energy refill and mines included) Thank you for your attention Brubook Thank you Brubook
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