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Everything posted by SulfuricAcid
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Yes, as far as I saw.
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skin The mini-game starts tomorrow! & «RetroFuture» skins
SulfuricAcid replied to Marcus in News Archive
This skin looks great. are the skin categories going to apply to all turrets and hulls? e.x Steam punk skin, is this tag of skin going to apply to rest of turrets and hulls? and also other tags like the latter Retro-Future,? Or are the going to be unique to only one combo? -
Anyways, The theme song is really awesome by the way. could you devs give the download link toward all the mini-games sound tracks??? especially the last one "Tanki and the dark matter". Would you put it in media tab of Tanki?
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Just wanted to share my opinion about being in x winners team to see others thoughts as well. This new update about daily missions and also weekly missions makes every one to leave a battle as soon as they notice it is going to be futile staying in a losing battle wasting supplies and more importantly time (15 mins duration of MM so why to play in a losing team wasting time). Hence for, he or she will definitely leave the losers' team and starts joining an other battle so as to find a wining team faster and saving TIME. Therefore, this update has made an increase in number of battle runners (leavers). tweaked ways are: replace the obligatory objective of being in x numbers of winning team by being in only x numbers of battles both in daily and also weekly missions reduce the required x numbers of being in winning team to the maximum 2 I would like you guys to discuss this and share your opinions so as to help developers make missions way more desirable to stay in battles to the end. Thank you
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Well done It looks stylish. thank you devs. Furthermore, Devs can make it more intuitive by changing these icons into clickable buttons so as to need a few less clicks to change augments. Please look at this pic. something like a context menu opens up a tiny menu
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Congratulations to all winners!!
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Happy Valentine's Day... good luck on the gold box hunting mode
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update Patch Update #677 - Released 28th January 2022
SulfuricAcid replied to Marcus in News Archive
It is a glitch in smoky damage number. equipped with sorted ammunition, it'll randomly somtimes deal fix critical damage of 1000 on a enemy which has no protection module neither armadillo module or boosted armor or any of the drones equipped on the enemy tank. surely, it needs bug fix for the next update ASAP -
are the stars counted If i want to buy the paint at the last day? or the stars will be counted as the paint is purchased? @Marcus
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update Patch Update #677 - Released 28th January 2022
SulfuricAcid replied to Marcus in News Archive
don't smoky's crtitcal shot bug need an update? especially sorted ammunations. normal. normal . normal. normal . critical. 5 shots needed to get critical -
update Patch Update #676 - Released 21st January 2022
SulfuricAcid replied to Marcus in News Archive
I got the same mk1s' while i have fulhouse of turrets -
update Patch Update #676 - Released 21st January 2022
SulfuricAcid replied to Marcus in News Archive
this says that you can shoot wall 3 times and then shoot enemy at 4th shot to deal critical shot? true? if yes? I have tried it but it doesnt work and seems that its critical steps have been raised over 5 shots or more. It seems that it is a bug on "sorted ammunation" augment. @Marcus -
good luck on the battle field
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category Ideas for Hulls and Overdrives!
SulfuricAcid replied to Ilia.ArchangeI in Ideas and Suggestions
Once it was immune to damage. thus making it a perfect choice for gold hunters. would you mean to return this feature? -
Wish you all staffs and players, the entire community, merry christmas and happy new year.
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patch notes Patch Update #671 - Released 3rd December 2021
SulfuricAcid replied to Marcus in News Archive
but how about on the ground? if it hits any wall or hill, it instantly flips also it can not stabilize itself on the ground, any hit to angled surfaces or wall causes hopper to collapse on its side or fully flipped backside. -
Or, pre-sampled texts. However, I prefer not to show the unfriended player. I like the mechanism as it is now.
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I remember that your idea is just like as it was firstly introduced to the game, then they changed the flag drop to instant-self-return as it is now since those days it was too easy for attackers' team to gain scores.
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So, What about the supplies depending on the level of MIcroupgrades? how to reach maximum of 100 percent of boosted armor and damage at lower ranks such as Warrant Officer 1? Thus, no changes needed to drones upgrade levels be unlocked by ranks.
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I disagree. The reason that round destabilized augment got nerfed is that firstly it is in common category of rarities WHILE the Blunderbuss augment is in Legendary class. Secondly, Rail gun was a long range turret which you could not return back damage leaving railgun a camper turret whereas hammer is close range one by which you could always get face to face and deal damage and kill him. Third, the critical chances of both are not comparable meaning that destabilized augment would deal critical damge by every 3rd shot sometimes second shot while blunderbuss would do that at higher number of shots, every 5th or 6th shot. Thus No changes needed to modify this ULTRA CONTAINER drop augment
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It is rightfully interesting. it is a versatile map( all range weapons can play with no difficulties)
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There was a word about hovering JAG! Is it going to happen before Christmas holidays or it is going to released after new year?
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Good luck on battle field everyone!
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valid TO mobile - alternative way of updating
SulfuricAcid replied to mjmj5558 in Ideas and Suggestions
well why not make it in-app data. as if it starts downloading data automatically once oppening the game. -
Smoky auto-canon has been nerfed recently. To compensate its huge nerf, an increase in *firing rate* is agreeable. A bit faster than what it is now.
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