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Everything posted by SulfuricAcid
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This event was held for duration of 12 days each day showed 1 word, needing to collect all 11 words would revealed the password, all these words were shown on Tankionline Instagram stories, at the final day which was yesterday you could put the correct password in the provided box in the TO instagram story. then they randomly picked up among those who guessed the correct password winners.
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You joined to this game 2020 and talking about leave, haha, this game never dies and will not. there are many more players yet to come as soon as ios releases
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category Ideas for Hulls and Overdrives!
SulfuricAcid replied to Ilia.ArchangeI in Ideas and Suggestions
Updated my Topic? -
About start of client: Every time I start the client and wanna play my first MM of the day I always got stuck in timers until nothing happens and I have to click cancel. the more surprise is that at the second try it commences the MM battle however you deal no damage at all thus again have to quit and try for third time. this time everything okays. moreover, after long play of for example 20 matches or more you will definitely encounter a gray screen thus have to close client and repeat this procedure P.S. please inform me of the reply to this post either with PM or with mention tag. thanks.
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Lets do this, It's piece of cake. ?
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Happy birth day TO.?
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category Ideas for Hulls and Overdrives!
SulfuricAcid replied to Ilia.ArchangeI in Ideas and Suggestions
The wasp bomb did not have burn and stun effect for quite a while. how come it gets these Status effect?. Hereby, the Jugg will not be OP by those status effects, jugg will have a bit more chance to stay alive after a Berserk Reactor of any turrert. As mentioned, devs can make any changes wherever it needs. For instance, you think these additional Status effects make Jugg invulnerable, then lets remove AP and EMP. Now, enemies will ONLY suffer stun and burn effect which is a good counter-attack against those viking who have already approached too close to Jugg to take him down. No, All I was assuming, was shorter than 10 seconds. Except Jammer which is 10 or longer. -
category Ideas for Hulls and Overdrives!
SulfuricAcid replied to Ilia.ArchangeI in Ideas and Suggestions
IMO, Juggernaut needs such buff, otherwise it is an easy kill tank for enemies. but we can reduce the time phase of the status effects applied to them. lets say 5 seconds or lower. Those line 1 Status effects only applies to near enemies not entire map. and also Jammer applies to enemies among 5 blocks to 8 blocks away the Jugg as well. again not entire of map. thus this update will not affect game-play of Jugg mode in any negative way. in this update, Shaft users with heavy capacitors augment as well as booster or crisis drones will stay safe and still can take down any jugg same as strikers with Cyclone augments equipped with booster or crisis drones. and still I have to say all the parameters of this idea is adjustable according to DEVs desires, such as decreasing the distance of Jammer from 5-8 blocks (each block=5 meters, refer to wiki) to 3-6 blocks. again as I mentioned, Developers can make changes to parameters of this idea as they wish whichever needs to. These guys in this range are enabled to use their OD. since Jammer applies beyond range 25 meters to 40. Henceby, any survived Viking can use his OD. -
category Ideas for Hulls and Overdrives!
SulfuricAcid replied to Ilia.ArchangeI in Ideas and Suggestions
well thats what a juggernaut role has to be. And also it is a way of inhibitor to those viking Berserk Reactors overdrive users. You already have seen that all the juggs are easy kill by those vikings as of today. -
category Ideas for Hulls and Overdrives!
SulfuricAcid replied to Ilia.ArchangeI in Ideas and Suggestions
It functions a little bit different than the topic (H-J) Overdrive. lets go straight to details. Once activated, all the pushed enemies will suffer (1)Stun, (2)EMP, (3)burn, (4)AP. Any enemy between range of 1 meters to 10 meters will be killed right away. Enemies in the range of 11 to 19 meters will be pushed away and also suffer status effects of line 1 mentioning it. Those who are in range of 20 to 24 wont pushed away, they just suffer line 1 Status effects. All the remaining enemies that were not pushed will ONLY suffer Jamming status effect. The range of Jamming status effect is 25 to 40 meters. Anyone longer than this range will stay safe. The time phase of status effects of line 1 would be 5 seconds or shorter. The time phase of Jammer is 10 seconds or a bit longer. ( this is to inhibit the viking's Berserk Reactor OverDrive) "The above diagram illustrates how Jugger OD operates in each range." Sprayed colors are AP, EMP, Stun, Burn Pink is Jamm dark Red is instant Kill Blue is Juggernaut Green is the area that OD has no effect -
Nice, I was waitting for it.?
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dreaming about those tesla turrets?
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O.o I just mistakenly see the 2nd of June. my bad.?
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when was the giveaway and who are the winners? @Marcus
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? Smart action!!
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Just ask you 1 question. Why on earth you play it like that??? client version is already out and you still play it on emulator of android
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Waiting for awesome surprise
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contest [RESULTS ANNOUNCED] Birthday Greeting Cards 2021
SulfuricAcid replied to Marcus in News Archive
1500 tankoins. nice -
Sounds great if all stage rewards sum up.
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thats what Hunter was really needed!! Thank you. Now it can apply his true role of hunting.
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?Happy Birthday My favorite game! Happy Birthday.?
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valid Decrease the number of mines in the game
SulfuricAcid replied to r_Fish.tank980 in Ideas and Suggestions
I mostly use medium hulls. Honestly, it has no minus effect on game, accually it is fun to see a lot of mines on the defending sides. and also mining itself is another fun aspect of this game. -
Is it a new way of bombarding? or we need bombarding? I think it is good as it is. no changes needed
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