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SulfuricAcid

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Everything posted by SulfuricAcid

  1. SulfuricAcid

    Complaint Book

    After introduction of Sandbox HD map, there has been great delay between each exiting from mm battles or finishing MM battles. need to wait more than 10 secs or more. While it was not before.
  2. SulfuricAcid

    Bugs and Glitches Reports

    Make this itchy bug (no damage) disappeared forever soon. every battle entrance waiting time takes almost 2 mins for me. the worst is that mm finds you a match which you deal no damage. Thus, it requires you to leave the battle and go for an other long wait.
  3. why the removal of Archipelago?
  4. Disagree, why? because by doing so, you actually kill the passion for waiting for sales and upgrading stuffs but also the economy of TO.
  5. SulfuricAcid

    Episode 315 of the V-LOG!

    Talking about time length! As far as I see, the 15 mins for week days is a little bit needed to get dropped down onto around 8-11 minutes.
  6. SulfuricAcid

    Paladin Giveaway

    I love to have it since I love to heal my teammates and save them in the crucial circumstances.
  7. As far as I experienced the Tesla it self either using it or being a victim of it, Tesla needs none of those solutions, actually, you can ignore more of its damage by putting on its protection. Tesla is not an unbalanced turret where you have Weasel protection. Same as railgun where you do not equip falcon; you will be an fast kill for railgun users.
  8. I disagree. Why we should change something where it is already has passed the testing phases and everybody in tankionline likes it. Thus, IMO there is no real request for this change among whole players because they all are fine with this system. No need to make any change where it is already working well. Furthermore, somethings in TankiOnline are unique features meaning that touching them might lead to negative effects. For example, IMO a wasp hull should always remain on Tracked shaped tank but also a hopper hull should always stay on the hoverer shaped tank. you (devs) know it better what exactly I am pointing on.
  9. SulfuricAcid

    Change to Freeze

    Then, we can have 2 approaches. First, is to create an augment of mentioned parameters in this topic. Second, is to really make a new melee range turret.
  10. SulfuricAcid

    Change to Freeze

    I disagree. why touching a turret's parameters where it is unnecessary. In my opinion, the freeze itself and how it damages are both in their best state. thus why to change something thats is already working well.!!!
  11. NO! No way remove the melee range category, IMO, having melee range sounds logical since you can never reach far targets by freeze, fire, isida, tesla. thus setting them into the category of melee range is a must. AND also. do not change any category of other turrets as well. they all are set in their right position.
  12. SulfuricAcid

    September Challenge I

    500 tankonis have been dropped down just because of XT container??? well, I was about to collect all the xt skins. so the only hope now is the ultra and regular containers. I know that instead of XT container, you have given us 5 augments. it is actually sounds good. However, you can set a predetermined XT skins such as those old challenges.
  13. It seems that the best time duration for MM battles is around 11-13 minutes since lower than that becomes as what we had for so long, and also longer than that makes battles to put too much effort to win or at least make it a tie.
  14. SulfuricAcid

    Idea for a new Drone

    anyways, I got an other idea. Instead of crafting new drones, create an slot for drones to be equipped with augments. for instance, Miner drone can have an augment which turns the mines into EMP mines and the downside is that you have fewer saved EMP mines after death.
  15. SulfuricAcid

    Idea for a new Drone

    I think all the drones are all in their best state. No changes needed. Moreover, the idea's you got are best to be in "new drones" title since they can add more new drones as well as bringing back the trickster drone as a whole new drone with its former features.
  16. SulfuricAcid

    Idea for a new drone(Mines)

    agree, why? because it is good as it is now. they can make an other drone making mines do more damge. furthermore, the miner drone here now needs just a faster reload for laying more mines.
  17. SulfuricAcid

    Episode 309 of the V-LOG!

    add a key button for the new interface which will hide the entire HUD. something like "END" key. And to bring it back, just press the same "END" key again. wherever, such as main menu and also in the battle. By this, taking selfies and screenshots will gain an extra fun
  18. SulfuricAcid

    Tesla

    when is it going to be in our garages
  19. SulfuricAcid

    Project Energizer 2

    Project Energizer 2 Like its ancestor, Project Energizer 1 , which enhanced the quality of game. It adds not only new hull mechanics as section A but also four prototype for turrets as section B. Hull mechanics talks about a group of wheel-based hulls sorting from light, medium to heavy ones. Further more, descriptions of turrets prototypes proceeds after introduction of hull section. Section A As mentioned, they are another set of new characters that are going to be introduced by shape, speed, maneuverability, overdrive for each of light, medium and heavy weight tiers. *LIGHT* Shape: It has 3 wheels on each side, 6 wheels in total. Speed: It is a little bit faster than its wasp and is 12.5 m/s Maneuverability: Unlike hover hulls, it has lower maneuverability. the lowest among wheel-based hulls as well. Only front axle of wheels is steerable for turning. OverDrive: Deploys one sentry gun. fully self automated that last 30 seconds dealing damage to all visible in range targets sorting from near to the farthest, the priority is the closest target. only con is that enemies can shoot it down. Thus it has a hit point of 4000 or less. *MEDIUM* Shape: 4 wheels on each side, 8 wheels in total. Speed: 10 m/s the fastest in its group. Maneuverability: In maneuverability, it is in between light and heavy wheel-based hulls. it has 2 steerable axles of wheels, one in the front and the other one at the back of hull. Thus, turning is easier than light wheel hull. Overdrive: This hull can drastically impact straight into other enemy hulls and shoot them meters away at the moment of impact once the OD activates. In short, it rams into enemy hull throwing them blocks away. somehow like a car accidents or a ramming buffalo. The power of impact depends on whether the hull is moving or standing. If it is in stand condition its impact is low while in moving condition it will be high. *HEAVY* Shape: 5 wheels on each side, 10 wheels in total. Speed: the fastest among heavy hulls 7 m/s. Maneuverability: It has the highest maneuverability amid wheel-based hulls due to the fact that it has 4 steerable axles of wheels, two in front and two at the back, making it turn much smoother than medium wheel hull. Overdrive: It turns into a solid unmovable tank by dropping all 6 hydraulic lifts. this stationary tank becomes invulnerable to any recoil or aim-knock-offs somehow like gyroscopic effect that previously vulcan had. Also, it gains a temporary hitpoints as if it is 5000 if it is fully micro upgraded. If not, it will be 4000. the time length of this phase is as long as titans dome. Section B Mechanism of the 4 turrets are described in details in the following contents. they are named in no particular order. "Grenade launcher", "Sonic", "Radar" and "Disruptor ". they are introduced by shape, damage type, range group, if they have secondary attack, and mechanism respectively. Grenade launcher Shape: it has six barrels. they are short but wider in diameter for the caliber of grenades Damage type: Splash, such as magnum, however, much shorter in radius. Range group: close range, among twins, ricochet, hammer. Its range is a bit higher than 80 meters. Secondary attack: none Mechanism: It performs like magnum. However, the differences are that it can not reach 90 degree vertical and 0 degree horizontal, reloads much faster than magnum to throw the first grenade, then reloads again to throw the second, and so on till the last grenade throws. then a long reloading time to reload the all 6 grenades in to 6 barrels. Grenades explodes (no bounce) upon hitting targets but will bounce off surfaces 2 or 3 times. and if the grenade does not hit any target after bouncing, remains idle for 2 seconds then explodes. Sonic Shape: It looks like ricochet but the the size of barrel is much wider and does not have any bends. Its energy bank is much shorter and has a pale icy blue color. the banker is attached from one side of barrel unlike ricochet that is strictly behind the barrel. Damage type: direct hit. It has no splash damage. Range group: It is in melee range and stands between freeze and isida. Its range is around 35 meters. Secondary attack: none Mechanism: It shoots plasma Discs which travels on the surface of ground and any angle of any obstacles such as walls and ramps (climbs up walls, ramps , houses) and also climbs down any of them. , there are 7 plasma discs in each fully loaded banker of them. a moderate puase between each shot. and once the banker is depleted, a long reload time. the damage is the lowest as the plasma disc goes off the barrel but reaches to the highest at the longest range. Radar Shape: it looks like conventional radars, one of those oval kind. Damage type: splash damage. short in radius of 9 meters. Range group: long range. among railgun, gauss, shaft and magnum. It can be infinite range such as railgun. Secondary attack: Yes, it has secondary attack which will be described below. Mechanism: primary attach. it shoots long, wide line of energy beam (Ray) or (Wave) as if it radiates the beam in a constant line of energy to its target dealing a cumulative damage for a time length of 3 seconds. once the energy beam leaves the focus point of radar, it produces constant line of Waves untill in the last second it stops producing it as if it is the end of segment leaving the focus point of radar. the end of the segment has damage as well. Secondary attack. If pressing and holding the shoot button. it starts to lock on the target once the lock-on phase is completed successfully the radar angle changes from 0 degree to 75 degree shooting out into outer space atmosphere as if there is a orbiting satellite which will reflect this beam back onto the target as if you have shot him right from above. Only in this mode the splash damage affects. Splash damage however is not applied in the primary attack mode. In the secondary attack, the beam form sky moves with Target as well even if the target starts moving or was moving or stops moving. the duration of the falling beam from sky is almost 3 secs. Disruptor Shape: its barrels is welded to either right most end or left most end of the turret as if it is a right-handed gun or left handed gun. It has the longest barrel with a barrel shape of rectangular both along side of barrel and at the head of barrel. and there is cable that provides electricity to the banker. the banker is located at the right end and near the start of barrel. the banker has sides that is transparent that we can see what is happening inside (somthing like multiple white lightning). the color of electricity inside the banker is white. it also has a scope like shaft which is used in secondary attack. it can be located as desired either above the barrel or always opposite of barrel which means that if it is a righ-end barrel then the scope is located left-end and visa versa. Damage type: splash, with a radius of 6 meters Range group: short range amid thunder, striker, smoky, vulcan. its range is between these turrets and is 90 meters to 120 meters. Secondary attack: Yes, it has secondary attack and will be introduced bellow. Mechanism: Primary attach shoots a rectangular short segment of beam 70 m/s which upon hitting target which not only deals damage but also the beam it self will be cut into 3 or 4 tiny segments that ricochets any other tanks or objects for 1 or 2 bounce. the length of the beam is limited to 3*1.5*1.5 length width height. All segments before hitting and after cutting have splash damage. Secondary attack is that, it initiates by pressing and holding the shoot button. it goes into snipe mode by which you can accumulate the desire amount of energy to deal damage. after releasing the button a longer rectangular shape of beam 5*1.5*1.5 travels trough the air faster 80 m/s and has splash damage once hitting the surface of target or objects. this time again the beam will be cut into more several (lets say 6-8) segments that each can ricochet 3 or 5 bounce with each segment having splash damage.
  20. SulfuricAcid

    Two-factor authentication (2FA)

    Is this going to solve the "GRAY SCREEN" bug as well???
  21. SulfuricAcid

    Two-factor authentication (2FA)

    nice, I like to see the 0 damage bug be faded
  22. Any plans to be able to switch among alt accounts with out loging out and again inputting alt acc user n pass to log in?
  23. TO Instagram has new story showing the winners + password was "MATCHMAKING"
  24. SulfuricAcid

    TANKIONLINEEN Instagram contest "11 days for password"

    Hi, yesterday I saw russian story of Instagram showed the winners of the giveaway, however, I could not see the english story of Instagram. Would you please tell me where I can see the list of winners? and also, what was the password? MATCHMAKING right?
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