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creeperskelly

Tanker
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Everything posted by creeperskelly

  1. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    The only real tactical advantage of the laser I have come across is that if you are going to steal a flag you will know if one of your team members is backing you up. By faking a flag taking attempt and pulling an enemy tank into the beam you will know that someone else will pop them. Otherwise having 10 different lasers about is highly annoying and distracting.
  2. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    (sorry- double post for some reason).
  3. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    I've been playing for about 5 months now and shaft rarely ever blew up my tank with a single shot. Now I feel as if the tank is made of paper and I am a fish in a barrel. Something is amiss and since we don't have access to the code it is nearly impossible to figure it out. And, yes, screwing up code is easy replace a "2" with a ".2" or leaving out a ( [ { or } ] ) is relatively easy to do.
  4. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    !. The Wiki hasn't been updated. 2. Coding errors could have gotten into this update. 3. The shaft has a range of damage - not a fixed number. I have a tank that survived shaft hits before this update and not it does not. Nothing changed other than this update. Either the shaft puts out more damage, the percentage of max. damage shots is higher, or there is a bug in the code.
  5. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    That's because the "night" effects are on day maps too. Flags, lasers, lit up drops....
  6. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    Good players already knew where to find shafts by looking when they were killed (the camera view shows you where they were).
  7. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    Chances are you aren't playing enough against higher ranks to notice. In fact I think it is impossible for me now to play against anyone lower than WO.
  8. creeperskelly

    Improving the game!

    Haven't seen a gold box either in several days of playing.
  9. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    Not with double armor. The same problem exists even with double armor being used. It's also supposed to be a range of damage between a high and a low but it seems like every shot is maximum damage now.
  10. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    Something is terribly wrong - I am being dead serious when it seems like one of the following is true: 1. Shaft = God Mode On 2. Shaft = Max. sniping damage M3 applied to all shafts regardless of level. I seriously cannot figure it out and it's only been since the laser update was introduced. Thing is that I see various ranks, some with DP, some without - seems to make no difference. I could understand some shots being fatal if the shafter were using DP and the rank of the player was high enough but I play on maps with users from WO5 - > Major General and it seems to be a fatal shot every time. It's very frustrating.
  11. creeperskelly

    Improving the game!

    And without any drops the fund rates should be adjusted accordingly because if someone at low ranks is fighting for a lower fund the value of a crystal drop becomes much more important to progress. Crystal drops were plentiful enough when I was working my way up through the ranks. I can sort of get by now because my rank is high enough, but, at my son's level it has a big impact on earnings in battle.
  12. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    Since this update even when I have double armor on my M2 Hornet I cannot survive a shaft hit without it being fatal 100% of the time. With double armor I should have 290 hit points. M3 shaft has a max. damage of 260 hit points. No shaft should kill me unless it is using double power. But even shafters who aren't even M2/M3 yet are taking me out with one hit even when they don't use double power. Even with no double armor I can survive a mine because I slightly upgraded the protection via MU. But even on Lost Temple if I am just spawning and there is an enemy shaft on the other side of the map at the opposing team's base a single shot takes me out every time. Very frustrating because before they made this update it never happened. Never. Prior to this "update" a shaft would at best give me about 50-60% damage, more if I was about 2-4 tank lengths away, and, if I was in the air when hit by a shaft it would have a tendency to flip me. Every. Single. Time {hit.by.shaft]=100% damage now. As soon as the laser hits me POW! Dead.
  13. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    If they "fixed" it because of the night maps then they should have different effects based on day or night. The fact that shaft apparently has a slower fire rate now is because a single shot is far more accurate and deadly. I enter a map now with laser beams and I change to something else - it is way OP now. Essentially they just took railgun and put a scope on it.
  14. creeperskelly

    Improving the game!

    Yep, another instance where removing the boxes harms players. Tanki seems to be doing a great job of making the game less fun now.
  15. creeperskelly

    Improving the game!

    That's a good word for it - boring. It is very boring now.
  16. creeperskelly

    Improving the game!

    To illustrate how the removal of even the 10 crystal boxes affects players I have made the following comparison: Same map, same time, same number of players. Yet at lower ranks the battle fund results in lower payouts despite the nearly same score and position on the winning team. By not having any crystal drops the lower ranks are going to have a much harder time earning enough to upgrade hulls and turrets.
  17. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    Most players do not post on the forums.
  18. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    I really hate this part most of all - having a dozen beams on both teams looking everywhere makes it seem less like a tank game and more like something one would encounter in a "break into the bank vault" game. Also I still encounter annoying pauses and freezes/stuttering on both computers if I am crossing over an area with several beams. Finally if you pass through your own team's beam it gives up your position at night so your own team's shafts become hazardous to your own tank.
  19. Only happens with Firefox/Win7-x64 for me.
  20. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    That's because there is some glitch where GOD_MODE_ON=1 with them now. Seriously, the number of direct fatal hits to me even with M2 Hornet, protection MU, and double armor is horrendous now.
  21. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    The laser lets me see them so I can sneak up and kill them. IMHO the "stable" view should only be available to the highest ranks - something earned rather than a feature of all shafts at all ranks.
  22. creeperskelly

    Improving the game!

    At lower ranks the fund increase is miserable. In the same 15 minute span with roughly the same score my son received about 100 crystals versus the 300 or so I will get with my rank. So, it is a lie that the drops are going into the overall funds. We have NO PROOF of that. Perhaps a separate counter would show us. Two numbers: drop tally and battle fund would prove it. At this pace it will take him 3x longer to get my turrets and hulls than it took me before this update.
  23. creeperskelly

    Night Mode for maps and Shaft’s laser scope

    Why does a shaft need a laser? Why does a long range gun need a 100% stable view?
  24. creeperskelly

    Improving the game!

    Playing a map with my son's account is miserable - at the lower ranks earnings are almost impossible to come by without the crystal drops.
  25. creeperskelly

    Test the updated list of battles!

    Now that would be really useful. Knowing the hulls and turrets and levels of each before entering a match would be an amazing thing to know.
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