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Everything posted by creeperskelly
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The gift boxes are still dropping but now only worth 1,000.
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This was a lame contest because the first clue for example had so many potential answers to it while others were obvious. Really not thought out well.
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Smoke and flash effects are known for lag even in single player games. I seriously doubt something like this could be possible for Tanki without causing severe lag.
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Didn't get a single one. :(
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I wiped out a few with my M2 Firebird and just laughed. What a waste. If you are going to make something "for rent" why not make it a special hull or turret otherwise not available for purchase - something different from the choices we already have in the Garage? The mistake with this nonsense is the Railgun and Hornet combo - as if that combo doesn't already exist thousands of times in this game. If you instead had something like "Flame Ball" with "Leviathan" for rent perhaps it would be more exciting.
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Feature: Battles with obvious outcome will end sooner
creeperskelly replied to semyonkirov in News Archive
Unfortunately if the other team's total score isn't increasing at a rate 10x faster than you then the timer won't activate. Flag caps aren't counted. Simple answer: your score is too high compared to the other team despite them having 8x the players. Oh, and watch out for Colonel :ph34r: Jimsum. -
The issue is thus: if I registered with "acbdef@gh.com" and it should be "abcdef@gh.com" then I need to know how to get the correct one associated with my account. I tried a test by pretending that I forgot my username/pass and the correct spelling isn't registered with Tanki. Thus, I suspect I left out a letter or switched some letters by mistake when registering.
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Because you are going to earn 20,000 back? Pointless.
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The alternative map is great - the racing map is just too large. If the spawn points were on hills and the tree in a valley I think it would be a huge improvement (i.e. the elevations inverted from the current layout).
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Fixing an email spelling mistake
creeperskelly replied to creeperskelly in Fixing an email spelling mistake Archive
When I signed up for Tanki I suspect that I might have left out a letter in my email address or perhaps switched a pair of letters - I have never been able to get emails from Tanki and I cannot get the code to sign up for "The Game." How do I correct this? Obviously if my email address is incorrect and I send one to "help@tankionline" from my properly spelled email account they won't match. Is there some other way to do it? PM to someone showing proof of IP address, etc? Thanks. -
This is not a racing map - it is annoying and totally unfun. The spawn point to the hill is far too long - if about 1/2 were cut and the stupid barricades eliminated in the turns it might be more interesting.
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Thank you and all the developers for your hard work and dedication. Happy New Year and Happy Holidays to all Russians next week!
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Quite boring. Played for a few minutes and hated it.
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Is there even a single person here who would rent this?
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How is this different? We don't actually own any of our tanks - they are all just rentals, albeit, for a longer period. :ph34r: :blink:
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Feature: Battles with obvious outcome will end sooner
creeperskelly replied to semyonkirov in News Archive
I think the flaw in my instance is using Isida to heal, take the flag, attack opponents, then capture the flag - hence the immediate high score. -
Feature: Battles with obvious outcome will end sooner
creeperskelly replied to semyonkirov in News Archive
There is a major problem: I captured a flag so fast in a 30 minute round on Rio that it triggered the early battle termination. This needs to be fixed. -
I finally found it - I did not realize the prices between turret MU from one to another were so significant even if they are all at M2.
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Why does it seem like the speed ups are not discounted? From M2-M3 the speed ups should not be 2,000 after discount. Does that mean the speed up is really 10,000?
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Feature: Battles with obvious outcome will end sooner
creeperskelly replied to semyonkirov in News Archive
I think it needs some minor tweaks - that is why we need to post feedback as we encounter real-game issues. -
Feature: Battles with obvious outcome will end sooner
creeperskelly replied to semyonkirov in News Archive
Oh, as I mentioned: The orange is really difficult to read to see the time. -
Feature: Battles with obvious outcome will end sooner
creeperskelly replied to semyonkirov in News Archive
In my example above based on actual scores: Red team (starting when everyone bailed with about 10-12 minutes remaining - "before" is when we wanted to quit - we wanted to quit at 10 minutes left of the 30 minutes battle and we were wondering why the battle was not ending on its own - "after" is the end of the round): 1031 - before 1273 - final difference = 242 Blue team: 4,413 - before 5,661 - after difference = 1248 ratio = 5 In this case the outcome was obvious but the ratio of "scoring 10 times more" did not pass - but the team score of 1,000 points and the difference of 13 flags captured from time of blue team quitting until the end (not to mention the 3-39 score) should have made the outcome obvious. By allowing the battle to continue past the point of when it needed to essentially Tanki gave out 1,000 crystals that were not earned rightfully - the blue team simply spawn camped - which is not how the battle fund ought to grow. This is essentially a form of cheating by the winning team - imagine how much Tanki is losing because of this. It seems it would be in your best interest to stop this. Usually what happens is the high scorers give up and leave - opening up slots for people with 0 score. In our case (myself and two friends) we didn't leave - this perhaps prevented the battle from ending simply because our own scores were too high to trigger the early ending criteria despite our giving up. Perhaps the metrics of the "early battle end" should take into account a few things more: 1. Overall team scores and player totals with regards to flag capture. 2. Map size - a large map will be more difficult for getting scores and flag captures up (such as Lost Temple - it can take a long time to reach the other base and return since most player park themselves near the flag and never leave). -
Feature: Battles with obvious outcome will end sooner
creeperskelly replied to semyonkirov in News Archive
Hazel-Rah: this is an instance where the timer should have kicked in but did not. The match was over with about 12 minutes left but it never ended early. Maybe the criteria should be adjusted. -
The sale I have been waiting for. :D
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I bought a few supplies but I am waiting for the sale on MU. I think that will be a better use of funds in the long run.
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