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Posts
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Everything posted by creeperskelly
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Because something is clearly wrong with this update. Even railgun rarely takes me out with one shot unless I am up close to one or someone has an upgraded M2 or M3. Now even on Lost Temple a shaft after this update takes me out in one shot even if the shaft is on the opposing team's flag and I am at my own base just spawning. That is clearly just wrong.
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Anyone notice suddenly lag when crossing into and following a laser's beam?
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It appears the effects are carried over into all day maps - it looks ugly and stupid to see lit up flags and boxes during the day.
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In fact what I was referrnig to last night is that even with M2 Hornet, some armor MU, and, double armor the shafts are taking me out with one shot. It doesn't seem possible that this should happen.
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Yeah, that's it - it's like every hit from shaft is dead on and kills instantly. Prior to this the only time I ever got killed by a single shot from a shaft was when a shaft was using double power, or, when I was literally in front of it.
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It seems they traded lasers for dead-on accuracy. Both really defeat the nature of what sniping is about.
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Why are flags lit up on day maps?
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I agree - worst update I have ever seen to any game I have played - and that goes back a very long time (1985).
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I still feel some aspects of night mode are not that good. For example I think the health and recharge bars should not be as bright: (Left: as they are now; right: as they should be)
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Railgun's trajectory is calculated when it is fired. If a tank is in line when fired the tank will be hit even if the tank moves and it appears that the shot should not hit the tank.
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This is a step backwards: 1. No more ability to sort by battle criteria. I want to see only CTF and not a huge list. 2. We already know the time limits are short - what difference does it make showing them now?
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Any decent player already knows where the shafts are. In fact if my team is winning I spend my entire time taking out shafts. The laser makes no difference because I already know where they are from being hit by one.
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The lighting under the drops is still wrong. I reported this during testing and it hasn't been fixed.
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Magnum is a stupid name for a turret that sprays shot.
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I would have liked Tanksweeper.
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As these experiments continue the number of "losing" teams with few or zero players gets worse and worse.
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Problem is when the gold drops nearly everyone runs around like chickens with their heads cut off looking for the drop zone. I have seen matches with a 1 flag difference that likely was caused by one or more dropping (and, yes, I have seen as many as 3 or 4 in a 15 minute round - shocking when they fall 1-2-3 one after another). In fact it's hilarious because often times I have sneaked in a cap or two while the other teams are out searching. :) For some reason now with no drops it seems to have made it worse - months ago I don't recall literally everyone in the map looking for the gold like it is now.
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The irony is that the small 10 crystal boxes were removed because they were a "distraction" yet can someone explain how a 1,000 crystal drop is NOT is major distraction?
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Problem with flag lighting:
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There is a problem with lighting of boxes:
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Simple poll: who wants the 10 crystal boxes to return simply upvote my post.
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There could be another option: 1. Basic battles - free - predictable drops, crystals go into fund, no drugging. Limited time or flag captures. 2. Pro battles - pay to enter - random drops, random crystal drops up to 100, full fledged drugging. No limits on time or caps or scores.
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Well, I did the next best thing - waited for a slot then joined the drugging team. I don't have supplies so I let them use up their own stuff. After awhile they ran out so I used their drugs to my own advantage - it sort of made up for the losses they caused. Still, the point was, if the crystal drops existed as before the predictable update the take would have been better.
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Look at the ratios. It's not skills. It's a drug-to-win.
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Look at this gold box capture: 987_XXX got the gold box.
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