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Rohrmeister

Tanker
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Everything posted by Rohrmeister

  1. Rohrmeister

    Ideas for Hulls and Overdrives!

    Actually it would make Hunter, Viking and Dictator 100% obsolete.
  2. Rohrmeister

    Ideas for Supplies and Drones!

    Today I missed an "instant respawn" supply. It would skip these 10..15sec of explosion, death weight, self destruct timer.. flyover.. whatever. It would simply make me respawn asap at my base, and I can start driving. And I still like the idea of spraying oil or tar behind my tank when running with the flag :)
  3. Rohrmeister

    Ideas for Hulls and Overdrives!

    @powerstriker: this arguement does not stand firm.. also vulcan was introduced as an unlimited amo gun with great range and good precision. By introducing several drawbacks it was then balanced to the rest. Melee demage can also be balanced. @Cyrus: nice ideas. My concerns are: - price is not a usefull thing to balance (price is a question of time here). You need something else to balance - with a fast hull with light armour, I give away my speed advantage every time I bump into an enemy tank. Cause then I loose all my speed. So am I a hunt-one-tank-kamikaze runner then? Was this the plan? Develop them further!
  4. Rohrmeister

    Ideas for Game Modes!

    I assume a 4-team magistrale battle runs with max.8 players per team. Else overcrowded. Please think of how funny it must be, to get your own flag back in a 4-team sceario. Where to search for? A kind of a display (which team has my flag / has any enemy flags) would be very usefull.
  5. Rohrmeister

    Ideas for Hulls and Overdrives!

    ..so basically a hornet with the armour of a dictator?
  6. Rohrmeister

    Game won't load

    in battle this seem to look like this (see grey entries, stay grey for a looooong time):
  7. Rohrmeister

    Valentine’s Day in Tanki Online

    So many people write "we WANT 50% discounts.." Don't get greedy guys.. you can already enjoy a free game which makes a lot of fun, And then you come here and claim for more and more and more.. -> and you don't ask for it, you do not propse it.. -> instead you WANT it, you DEMAND it I think if you ask for something you should also consider tankis perspective on it. Developers, Marketing, designers.. they need to pay for their food too. Maybe you consider tanki interrests as well, before you blame them.
  8. Rohrmeister

    Ideas for Supplies and Drones!

    [brakes the effect of supplies for other tanks that attack me - did I got it tight?] I don't use drugs as I like to skill up, instead of overpower others. But this supply I would use.. next to constantly :)
  9. Thanks for the change :) no I don't think so.. this one is pretty fpcused on XP/BP.. and does not include parcour and such stuff.
  10. Rohrmeister

    Ideas for Game Modes!

    can you then carry multiple flags at once ?
  11. Rohrmeister

    Game won't load

    Same issue.. since some days. Today nothing worked for about 10 hours. I tried (singular as well all at once) - clearing flash and browser caches (all of them) - flash update - firefox, chrome, IE - every latest version - reboot of ADSL modem and WLAN router - Speedtests (6Mbit down, 0,7Mbit up, Vienna, below 20ms ping) - clicking "Start" at german and at english start page - fixit.tanki.... - different direct links to battle servers If I can play or not is a matter of luck. Everything else works great - except tankionline. As I read in the forum and as I heared during battle chats the last days, these issue is growing. but once it works it works for a long time. So - Is this under investigation? - Is there someone working on it getting an idea what it could be? I hope you get this done, Rohr'
  12. Rohrmeister

    Open testing of the mouse controls!

    Have you considered mouse control as pure preplacement of the X-Y-C keys? How it could work: - The camera always follows the turret, like now. - You have a small area on the screen, where your mouse can move in.. this area is divided in three vertical sections (stripes). Your turret is always pointing at the central of the stripes - Moving the mouse aim into the left stripe will will rotate the turrelt left, moving the mouse in to the right stripe will rotate the turret right - the borders between - the sections don't need to be visible.. just lock the mouse in in such an area. the rest will come naturaly to the user improvement: if the border between the stripes is -> not sharp (move over the edge and it moves, move one pixel back and it stops), -> but smooth (moving close to stripe boarders makes turret move slow, getting faster when mose is full in the stripe) then the handling would more suit a human way of acting and thinking. Benefits - the tank feels like with keayboard controls - you don't have to learn to wait for the aim to get green until your turret reached the target.. you can focus on the battlefield - there is no "need" to move the mouse over the table, get it off, place it back and move again to the right... just stay in "right stripe" and wait for your turret.
  13. Rohrmeister

    Open testing of the mouse controls!

    Mouse control has superior environment spotting abilities! This gives it a great advantage over keyboard ontrols.
  14. So maybe some moderator isso nice to change the threads name? :) thanks in advance, Rohr
  15. Rohrmeister

    Ideas for Game Modes!

    You know that you guys propose team battle formats, but when it comes to team about your ideas you get single lone fighters again? :) proposal: If whomever finds out that ideas are simmilar or have been posted some time ago at different locations then: 1) link the other ideas and give credits to the co-inventor (state his name) 2) work togehter! You share the same idea, so cooperate to get it better, to describe it more clearly, to work out potential misuse of your gamemode and think about what to do about it come on guys, cooperate in your creativity !
  16. Rohrmeister

    Ideas for Game Modes!

    There is already a purple paint given by special reason. You can look it up "somewhere" in the paints section of the wiki (I cant remmber where exactly)
  17. Rohrmeister

    Ideas for Hulls and Overdrives!

    felt 60% of all topics circle around new hulls, turrets and supplies. Buy collecting them in this topics you get less volume in terms or threads. Mor clearity. I think it was a good decision to aggregate them here.
  18. Rohrmeister

    Ideas for Turrets!

    I also wanted to propose an artelary/granade lunched.. but then I realised, that the whole map design of tanki is based on weapons that use line of sight or bounce. Bur still I like the idea :)
  19. Rohrmeister

    Ideas for Game Modes!

    Pls watch your words and be carefull before you say me things. I steal nothing. I have simply not seen your idea before I posted here. Be honored if other have the same idea, as it then seems it is nice. I will edit my first post in this thread and enter a link to your idea as well.
  20. Rohrmeister

    Stay in battle while you visit the lobby

    nice that you have found a way around this new functionality :) In teh meanwhile I have learner to always push the most left button of this dialog.. I dont read it any more. I assume most beginners have a simmilar learning curve.. and soon push the same button, no matter what they wanna archive. I don't think this will solve the initial issue.. a garage timer would be more usefull.
  21. Rohrmeister

    Ideas for Game Modes!

    "Last man Standing" does _not_mean the last player gets all the fund !! -> the name refers to the end of the game, when only on team or one player is left. -> the fund will be divided according to the points, and the poits will be given like usual (but just a little more of them, cause you cant play all the time once you are dead). -> players that make most kills (or help killing) will have most points -> hiders have no kills -> no points -> no fund share -> campers / sneakers / .. this depends highly on the map you play it in. You can have rushing warrior battles or tactical camper-vs-sneaker battles.. depending on the map.
  22. Rohrmeister

    Ideas for Game Modes!

    This is about skills, sneaking, teamwork and playing highly tactical: Game mode: Last man standing / Last Team standing first 5 minutes: - The game starts like normal DM/TDM in order to fill up. Kills are not counted in this period. As soon as the battle is full or 5 minutes are over, it switches to Last man Standing: Next 5 minutes: - no new tanks are accepted to this battle - each tank has 3 lifes (displayed above him like a supply). - after loosing the last live, the tank will see the view of one of his teammates and can watch him playing - In this mode you give 20 experiance poits per kill (splitted if in team mode), as the players have to play less risky - The battle is over when only one tank / one team is left alive This battles have always just a fixed runtime - so no 1h battles with 2vs2 tanks... Runtime should be corelated to amount of tanks in battle (above values in minutes are just examples). EDIT: please look there for clarificaions on the battle fund share: -> link to my seond post in this thread EDIT2: obviously someone had the same idea short before me: -> link
  23. Rohrmeister

    Ideas for Turrets!

    on topic: A charger weapon, that can charge up the turret energy of your teammates tank. So his reload time decreases (like isida.. but charges up energy instead of health). It has also a direct attack, demaging the enemy tanks with a direct energy beam (like a white/blue flash).
  24. Rohrmeister

    Ideas for Turrets!

    Nice these two threads about hulls and turrets. Please also make one for supplies (paints maybe not so necessary)
  25. May I ask for the source of your information?
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