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Everything posted by Rohrmeister
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Thanks fpr your reply, I've already entered the first thread you've linked and placed a link to this thread here. I would like to keep this one, as there is already much explaination work done here.
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no worries, it is not akward. It was nothing personal, when I rejected you to join the team, so just keep talking ;) Interresting topic anyways ;)
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Let's discuss increased HP for heavy and medium tanks
Rohrmeister replied to semyonkirov in News Archive
Actualy I have the impression, that it is not about making it more diverse.. but instead of purchasing other hulls. And I am fine with tanki want to earn money.. they have to eat.. but it is a shame that this spoils game balance (in terms of having different hull combos same effective). -
Let's discuss the updated system for earlier battle finish
Rohrmeister replied to semyonkirov in News Archive
The feature that takes care that you can only join the team with less players is called "Auto balance". if you create a pro-battle, then you can turn "auto balance" off. Maybe this was what you have spotted. -
On womans day you should give a single flower or a nice experience (make a cool day). If you know her *better* and your age is apropriate, you can give her some nice underwear too ;-)
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Please check the bug report about driving backwards with "inverted controls = ON". The hull reacts delayd in some settings (which becomes obvious when using a wasp). The following data is available at this link -> fault report: - Detailed information and description of the bug - a video capturing the bug and comparing the agility in differetn settings and - a confirmation by a second user
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Thanks for your confirmation. Lets see what they say.
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circling = "to drive around the tank in circles". Clear, isn't it? :D Maetheal, either purchase a gamer keyboard that has no ghosting.. or use your default keyboard in a differt way: left hand: tab (small finger), y, x, c, space bar (thumb) NumLock swithed off right hand: number block, 8,4,6,2 rigth hand change perspective: number block 9 and 3
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Let's discuss increased HP for heavy and medium tanks
Rohrmeister replied to semyonkirov in News Archive
Don't mean to harm you.. but you will see that this changes when you step up the ranks. Your Rico will turn much faster and your aiming abilities will develope.. so you will take yout wasps encircling you with no problems. I know some very good rico players close to my rank which like to drive vikings (rico M2, Viking M2).. and believe me.. things will turn ;) And you know what? At this ranks the HP-add-on to a viking is so even larger -
Let's discuss the updated system for earlier battle finish
Rohrmeister replied to semyonkirov in News Archive
obviously this is a disaster... -
poison (was mentioned above)-> it reflects the idea of "demage over time"; a suitable analogy for tanks is acid. Acid spoiled over the tank eats its way inside, dealing demage over time. If you hit a second time, the demage-over-time of the second shot gets added to the first. The trick would be to balance the shot frequency with the demage the shot inflicts. It needs some "imidiate" demage, and some "demage over time" part for each time you hit a tank.
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Let's discuss the updated system for earlier battle finish
Rohrmeister replied to semyonkirov in News Archive
This thing does not work. Sorry... please take it out and thing about something different. On top of that it is not working, it really disturbs the battle flow. we sit in a battle, one team is behind (as usual). In Noise last time every 30 seconds this damm horn blasts in.. Funny thing was, althugh we won 31:11 flags, the game was _not_ terminated in advance xD (but we have been horn'ed all the time) This really distracts from the game. In smaller battles when we wait to fill them up (sandbox 4:4) and keep killing to get the time passed by, the thing comes in and in.. and we have to make sure the thing does not terminate in advance, while we have not yet started plaing.. get the update out ! -
Here is the video: You should not watch it in fullscreen, as the upscaling eats details. Unfortunally I cant take a video with higher framerate, which makes the effect even more obvious When you watch it closely, you can notice that the tank has a complete different timing when turning goes from left-to-right or from right-to-left in dependece on the inverted_control feature. - with inverted controls = ON it turns slow.. - with inverted controls = OFF it turns fast. In order to have you know when I push turning keys, I have an Isida. Each time it lights up I changed direction (pushed a key for left or right) description: 00:00 I start with inverted controls=on. I go straigt and make curves. Everything perfect, the tank reacts instantly when it goes from a straight line to a curve. Turning from "straight" to "left" and from straight to "right" is always good 00:20 I go straight and turn left-right-left-right... in fast sequence. The delay causes my tank to drive a circle. (note: the direction of the circle is always the direction i turned first.. like it is stuck in turning this direction and takes tooo long to turn fully to the other direction) 00:33 I drive wide arcs. Each time the isida lights up, I hit the other direction.. and when you watch carefully, you can see the delay between hitting the key and the tank starting to turn (each time I swap from backwards-left to backwards-right and vice versa). 00:50 I switch inverted controls = OFF 01:00 I start driving backwards and alternate left/right/left/right fast. You can see how agile the wasp is now. No circling, no delays.. just perfect awsome agile... as now the inverted control is off. 01:11 I drive wide arcs. Each time the isida lights up, I hit the other direction.. and when you watch carefully, you can see how fast the wasp reacts (in comparism to delayed turning at 00:33) 01:39 I hit the wall as I am not used to non inverted controls xD 01:45 again fast snake lines.. all perfect. 01:50 activating inverde controls = ON 01:55 fast snake lines lead to a circle again.. wide arcs have definitly delay when changing from left to right or vice versa.
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It's a good idea to progress with a video. I will try to get the SW for a video shot. Will last a while.
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Thanks for the test.I am sure it cant be sticky keys or something, as I use the same keys for both tests. But I verfied.. sticky keys was off. 1) I turn my turret around to drive backside-forward 2) I hold down key for driving "backwards" and my wasp starts driving 3) while holding the backwards-driving key I push alernatingly left-right-left-right-left-right... which should lead to sneak lines this works fine without inverted controls.. and very delayed with "non inverted controls". As this setting in the tanki-settings is the only thing I hcange.. it has to be software. EDIT: I just tested it on a lower account with Wasp M0. Same there. When dirving backwards on inverted controls the switch from left to right is delayed.. the fast-snakeline test fails.
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Wasp + inverted control = SW bug
Rohrmeister replied to Rohrmeister in Wasp + inverted control = SW bug Archive
Hi, Fault description: My wasp _turns_normal_ speed from full left to full right when driving _forwards_ My wasp _turns_delayed_ from full left to full right when I drive it _backwards_ This is only when "inverted controls" are ON When I deactivate "inverted controls" I use the same keys and it works perfect. Guys: this is not keyboard ghosting! Video: Please find a video below in this thread! (-> link) Other things I've tried:: - No matter if I use cursor keys, numblock or AWSD. - It only vanishes when I deactivate inverted controls. -> So it is definitly a software problem in conjunction with "inverted Controls" EDIT: Statusupdate: - made a video capturing the bahaviour - received confirmation by other user - adapted text in initial post, to make the fault more clear please report back if you need more details -
Let's discuss increased HP for heavy and medium tanks
Rohrmeister replied to semyonkirov in News Archive
I share some of your opinions.. but you are in the wrong thread ;) Here is the discussion about more HP for med + heavy hulls -
Let's discuss increased HP for heavy and medium tanks
Rohrmeister replied to semyonkirov in News Archive
are you sure you understood the point of my post? Just asking.. :P good on you. You drive a titan.. this is much to slow for me. No matter how mayn HP is will get. And this is what it all is about.. -> players choose tanks that fit to their preffered strategy/gameplay/map/gamemode. -> HP are just such a minor thing in this decision.. -> but HP a major thing in game balance in terms of comparing the effectivity of weapon/Tank combinations on the battlefield If I would be tanki - I would care less for an equal distribution, as the distribution is defined by personal prefferences (tank has to fit preffered strategy and playing style). - but I would focus more on balance in terms of equal effectivity of weapons/hulls (if _some_ combos simply bust next to _all_ other tank and give the ability to earn much more XP, crystals, kills and flags.. then we have spotted something overpowered). And honestly the tanks in tanki are one of the things that was nice balanced. You had a variaty to choose from, each one with benefits and drawbacks.. each one unique.. and so something to choose for every kind of player. And they have been balanced towards weaponary as well (before hammer came.. other story) -
poor freeze, poor wasp.. So Wasp was nerved the 4rd time in a row. A wasp is not a very popular tank on the battlefield.. and now it was nerved again. so we have: - some auto-aiming update so now Ricos and smokeys hit me more easy even when I pass by at maximum speed - flipping (changed a little.. but skilled players can flip you very effectivly on purpose. Higher ranks = MANY of skilled players) - nitro increases turret turning speed - harder to dodge - higher demage on mid/heavy hulls balance should be about "effectivity on the battlefield".. while the equal/unequal distriution should just reflect personal preferences.
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Let's discuss increased HP for heavy and medium tanks
Rohrmeister replied to semyonkirov in News Archive
I have the impression, that the amount of hornet/rail users is much higher in the russian community. In the english community you find them as well.. but mainly in "higher" ranks. So what these guys spotted was most likely that there is a serious change in gameplay now. For a Thunder, Rico or Smokey user it is maybe just "some percent harder" to kill a heavy hull.. while for a railgunner each additional shot means 6..7 seconds time you need to survive. And if you think what happens if this target drugs double armour.. well.. no. The thing that was pointed out here many times, is that HP are not "the whole world". Evern if a Dictator would have 2x the HP, I would still drive a hornet or wasp - just cause of the speed.. the agility.. the cool feeling. I rather adapt my strategy and plaing style, then taking a slow hull. Someone thinks the same? -
Let's discuss increased battle fund for lower ranks
Rohrmeister replied to semyonkirov in News Archive
good that you made this. This was my only concern after you removed the crystals boxes. Thanks for this update! -
Let's discuss increased HP for heavy and medium tanks
Rohrmeister replied to semyonkirov in News Archive
Are you Statiustics correct? I doubt.. so maybe you can clarify: - When you measure the popularity.. do you exlude XP, XP/BP battles? You would have to... - When you measure the popularity.. do you maybe measure only users that spend more then 50% outside of XP/BP? Cause they are biased because they have so much experience with XP.. - When you found out that hornet is sooo pupular, did you search (ask users) for the reason? I bet you find more hornets and vikings in the game, then hunters. But wait.. isn't hunter more balanced? so maybe parameters like --- looks best (hornet and viking look much better then hunter, mammuth and dictator) --- handles better --- feels more vivid while driving ..are avery important thing to your user group. Overall about your idea of balance: - in a scenario where you have free choice of what to choose -> there balance is not about having equal amount of usage. real word example for guys: the Hornet-Girl and the Mammuth-Girl story In our real world also most woman find a man... so it seems balanced. But man know that a certain kind of woman is "preffered" (the hot ones ;-)) So if the womans amount would not be a defined set of available indiviudals.. but instead of that you could go to a "garage" and order a woman according your preferences (hot, nice, lovely, clever and spontanous and a little crazy).. what do you think,.. would the mammuth girls also be ordered? Balance by equal amount? Forget it... In Tanki we can choose freely. So balance can not be measured in equal usage. Doing so would neglect the facts like looks, trends, what-my-friend-uses, XP gamemode, ... and so on. ps: if some nice girl asks, I can also provide an example for girls ordering man.. but I bet you girls our there have enough fantasy to make up your own examples using the above analogy ;) Balance should be measured in the ability to compete on the battleground. IF you want to have a similar amount of each hull on the battlefield.. then ask the users why they preffer / not preffer certain hulls instead of others. And then improove the drawbacks (please don't nerv the others.. better improve the drawbacks). -
You can find the list of paints in the wiki. I have no link at hand but you can find it here. You gain exp.points slower then in CP+fire/freeze/thunder, but you gain skills much faster ;) Drugs can be switched on/off, but I never saw a serious XP/BP with drugs active.
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category Ideas for Supplies and Drones!
Rohrmeister replied to Ilia.ArchangeI in Ideas and Suggestions
I voted up the idea with the mines (although remember, that there is a tanki busines case in speding money on mines..)- 2,786 replies
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- supplies
- drop boxes
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I think you can't spot power leveling by human based aproaches (like moderators). But.. I think I won't care. Powerlevelers with wasp/fire let you fall behind the skills which are common to higher ranks; so I don't see power levelers as danger. So I like it.
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