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Rohrmeister

Tanker
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Everything posted by Rohrmeister

  1. Rohrmeister

    XP/BP auto-change

    You still have to have an M2 rail to enter. I hope noobs don't invest into M2 rail.. if they don't know how to use it ;) and.. honestly.. once in the past we all have been noobs as well. They need their chance to skill up ;)
  2. Rohrmeister

    XP/BP auto-change

    Raredust - great idea! Pelase make two buttons, cause if you enter a XP/BP battle youi may choose if you like to enter with a XP combo or a BP combo. Else - perfect!
  3. I am glad they invest in it. I don't know if you are maybe a programmer by yourself.. but to create a really usefull system here is really difficult. You can estimate it by talking to people.. while some will say "no problem ,we will win this" others already say "no chance, we are lost". The issue is, that a computer has no brain.. he just knows numbers. So you can try to think of yourself for a clear and non.misunderstandable set of rules (formulas and if-then stuff), that works in each and every situation and battle, and that has measurable input parameters (numbers.. like points scored, points socre per last minutes, flags to go.. remaining time..) - and that has one output: terminate or continue. It is really quite a challenge to get a complex solution therefor. Therefor it is maybe better they go for a simple one that covers only one or two major scenarios.. and work out the rest later on.
  4. This one guy is me - and will defeat ALL OF YOU ! nahh, kidding ;) My reason to stay in such battles is simply the fund. If the loosing team has a "serious" amount of flags.. but then all leave.. it does not matter how much points you have as loser. You get a good share of the fund. So why should I leave if I spent already 20min fighting brave with my team? In this situation, as the looser I'm just wainting for my share.. and fighting to skill up.. sitting around is borgin. -> I would apriciate very much if the battle ends faster in such situations as well! This was also my concern, as tanki announced the system will work only when one team is empty. This is good.. but not sufficient. But at least.. it prevents the horn to blow of each minute. Designing an algorithm for this issue is a quite interresting challenge.. shame I like playing more then designing it :)
  5. Rohrmeister

    Let's Discuss Product Kits

    Great information - thank you! Unfortunally nothing usefull for me.. no Wasp/Freeze or Wasp/Rail.. but at least I know there is nothing to wait for. So I can plan ahead :) thanks again!
  6. Rohrmeister

    Lets discuss new Score Multiplier Passes

    hi Poly 1) gratulations on rankup ! 2) The points in the battle result are not affected by the score multiplayer passes. You get your usual 10 points for a kill.. or less if someone participates. Without any SMP each battle-point becomes one experiance point as well (experiance points sum up and define your rank) So these 10 Battle-Points results in - 10 Experience points with no SMP - 13 Exp. Points with 30% SMP - 15 Exp. Points with 50% SMP - 20 Exp. Points with 100% SMP So you have the possibility to rank up twice as fast. The downside is, that you will earn only half the crystals as usual per rankup, as you play only half the time to reach the new rank ;)
  7. Rohrmeister

    Let's Discuss Product Kits

    thanks for the answer on my question2 and question3 :) And goood timing with your purchase there ;)
  8. Rohrmeister

    Let's Discuss Product Kits

    Sorry if -> spoiler Maybe you know it by heart: where can I look up the kits that are available in the game (what they include, ranks needed)? The wiki showed me some kits that I've never seen (like the freeze M3/WaspM3 kit.. with nice paints). Some guys also purchased a "legendary" kit with hornet M3 / Rail M3.. I cant find it in the wiki as well. have I got it right, that each time when I rank _and_ a new kit becomes available for me, it vanishes from the garage some days later? are the kits taken out of the garage during sales, or are they available during sales as well? thanks, Rohr'
  9. Rohrmeister

    Let's discuss the improved Speed Boost

    he is not asking to overpower freeze. He points out, that freeze (which is nowadays in my opinion balanced) is getting underpowered more and more (flipping, autoaim for Rico on fast tanks passing by, additional health for larger hulls and the nitro effect on the turret). Noone who is a little more mature wants any of the weapons beeing overpowered. It makes the game boring and anoying over time. Each weapon should have a simmilar chance to win on the (propper!) battlefield.. but for ech weapon you need different tactics. It needs the players brains to move in a way, to wait, to lure the enemy, to attack from behind, tu rush out and attack.. - whatever it takes to turn the situation into his personal favor.. into a situation that suits his weapon.
  10. Rohrmeister

    Ideas for Game Modes!

    This is a proposal of a friend of mine, who can't talk/write english yet so good: Game format "Kill the King" (KtK) One player of each team is the "King". His teammates, know, he knows.. the enemy does not know. It is the purpose of the teammode, to kill the enemies king. As soon as he is dead, the succeding team gets a point (counts dead kings like flags), and another player becomes King. The King is identified by his teammebers - with a symbol in the TAB battle overview - with a small supply-like-logo above his tank Do you like it? Any more improving ideas?
  11. Rohrmeister

    Has shaft's freeze immunity gone!?

    Well it is a good idea to change that. While shaft was initaly a very slow turret, freezing it would be overkill. Now they made shaft turning sooo fast, it makes sense that freeze immunity is gone. Of course they should have said something about..
  12. Rohrmeister

    Ideas for Turrets!

    It is Armata, not armada (has nothingy to do with a army, but more with a weapon; arms.. but the russian version of if)
  13. Rohrmeister

    Let's discuss the improved Speed Boost

    Making freeze reduce the enemies tank reload time would really help. A Freezer tries to stay behind the enemiy.. but it dies not work always. So your idea would help the freeze in this cases. The problem is that Freeze is currently nerved only in druged wars due to the new nitro.. while it would then be slightly overpowered in non drug wars.
  14. You are right, we are vital core.. without us this would be just a piece of software, noone uses. I guess most of them would agree (read some comments of moderators and devs on supplies.. you know ;))... My doubts are, that they "can not" / "don't want to" _afford_ it :)
  15. absolutely. But as an other player noticed [edit: realized it was you:)], the overshot of heavy hulls is maybe temporary. I think it will simply get boring to the heavy tank users over time and they will fall back to vikings, hunters and dictators. Exactly these tanks, that I had the impresstion to see on the battlefield most - before the update came in. Still no one has replyed to my questions if the statistics where taken correctly.. and the typical hornet/wasp - XP/BP players have ben excluded from the count. Because for my impression in normal battles the blance between hornets and huntervik/dictator was fine. Wasp was underpopulated.. but this is more likely due to hard handling and late availability of a good quality wasp (M2, M3). But whatever.. tanki earns some money now.. and can "balance" that later on. Or they just wait until we have acomodated to it. Not my prefferable way of acting.. but it is their business, not mine ;)
  16. Rohrmeister

    Ideas for Hulls and Overdrives!

    Could the wasp get a non-flip diversification? Hornet stands tall in the users wishlist.. so this would really boost wasp sales..
  17. Rohrmeister

    Ideas for Hulls and Overdrives!

    I like that idea. So the parameters of mammuth and titan stay the same.. while titan gets the special ability to drive over mines, eliminating them thereby.. and taking no demage by it. Nice diversification!
  18. Rohrmeister

    Hornet vs. Wasp - Which stands tall?

    I like the wasp.. it drives so agile. But I like the looks of the hornet more :) EDIT: I have discovered a problem with inverted controls, which is pretty bad for me as wasp user. Dirving backwards is not as agile as dirving forwards - only when on inverted controls. Fault report, description and Video can be found there - be aware, that this is no Ghosting, and other users already confirmed that: http://en.tankiforum.com/index.php?showtopic=247875&do=findComment&comment=4403126
  19. Rohrmeister

    Ideas for Supplies and Drones!

    keep some that enhance tactical warefare, like mines.
  20. Rohrmeister

    Wasp + inverted control = SW bug

    bump - Feedback by staff members / testers highly apriciated ;)
  21. Rohrmeister

    Ideas for Turrets!

    imagine your weapon can not be rotated. it points straight forward end extend until the front edge of your tank. If you then use the turret keys, the tip of the weapon (located close to the front of your tank) will rotate (so will your view). You spot around the corner while presenting only a tiny bit of yourself. This is how I imagine his idea. (I dont like it very much, but this is my personal opinion.. maybe the concept has still some potential, that I am just not aware of at the moment)
  22. You are addicted :P :D (ps: No need to look at my post counter.. it is broken and shows too much.. :p)
  23. Rohrmeister

    Ideas for Turrets!

    he most likely ment shoting around a corner without bouncing
  24. Rohrmeister

    Ideas for Supplies and Drones!

    Sticky-Gecko supply (is inspired by some posts in the new hulls thread) I just imagine a Supply, that makes your tank climb/drive up a wall, instead of bumbing into it. Moves like a gecko or a snail, moves up, moves over the roof and "drives" down the wall on the other side. Or if you are on a bridge, turn sideways and instead of driving off the bridge into the canyon -> you don't fall down, but your tank sticks to the structure and drives below the bridge at the lower side :) This would offer a complete new level of gameplay, as you can move, wherever you like :) Just make sure your supply does not run out, if you stick to the lower side of a bridge, else you drop on your back ;)
  25. Rohrmeister

    Ideas for Hulls and Overdrives!

    Your ideas about -> Sticky tanks like geckos or fast-snails.. thats nice! I just imagine a tank that can just go against a wall and instead of bumbing into it, it climbst up likea gecko or a snail, moves over the roof and "drives" down the wall on the other side. Or if you are on a bridge, turn sideways and instead of driving off the bridge into the canyon -> you don't fall down, but your tank sticks to the structure and drives below the bridge at the lower side :) This would offer a complete new level of gameplay, as you can move, wherever you like :) Neither Speed nor armour may not be too high, cause else you rule the battlefield.. but still I like this idea very much! MAybe also an idea for an supply.. as it is a tactical one (instead of pure power) I would buy this one.
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