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Rohrmeister

Tanker
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Everything posted by Rohrmeister

  1. Well at least they need some money for food. Or shall they eat useless comments in the forum ;) So it's ok to me, that the point of the game is to earn money. Still I would apriciate if they handle also free users with care (which they try.. but you can never make all members happy)
  2. I thought fire update was ok, but then I learned that the afterburn demage starts from the first moment it hits you. Well.. I really die faster now when I met M2 firebirds.. while in the past I survived some encounters and had time to find an isida. Instead of making _some_ weapons _less_ powerfull, you can also increase slightly the hitpoints/armout of the tanks and increase deamge of other weapons. So the guys are not mad about nerving their weapon. Same effect on the game, but less psyological stress ;)
  3. I've excluded M0 in my post, I asked just about M1. I understand your argument, and I think that this won't be an issue in real life. Guys with high rank that still have rail M0 or M1.. are definitly not interrested in rail fights (else they would have purchased rail M2/M3). So why would someone like that join such a battle? Makes no sense. Maybe on invite or to check if he likes the gammeemode... and so he will exit if he learned he dislikes it... or he will stay and invest very very soon. maybe worth an 2 weeks experiment.. (For multing or sabotage? <- can also be done by RailM2 users.. which is allowed.. so this would make no difference)
  4. By the new smaller rank-width per battle you have most likely solved that problem.. and can make XP also available for M1. M0 won't have enough crystals to spend them on an Pro Pass (as long as the pro pass for smaller ranks costs 5.000 crystals). So if the M1's are allowed to play that they will purchase regular pro passes. So they have less crystals left for next weapons-purchases and will more likely spend some USD/EUR for Tanki... think about it.they spend some EUR/USD/... for crystals on the next sales (cause they spend their crystals regularely on pro passes).
  5. by the way guys - Trainer needed :) :) I love to play XP/BP.. but I am not really good at it. Is someone here a good trainer and can show me some stuff? So maybe we can play some rounds then you give me a tactical briefing and show me some skills that I shall practice... just send me a PM if you are interrested, so we don't spam here. If others are interrested too, they can also send me PMs, so we are a group, which makes more fun :)
  6. Rohrmeister

    Hornet vs. Wasp - Which stands tall?

    What I would raelly like to add the hornet is less drift. Wasp speeds through corners like on rails, while the hornet is much less fun (I drove hornet for 2 months as freezer, knew how to handle it... then I tried wasp and was in love :):):)) What I would like to add to wasp.. is looks :) but this is mionor ;)
  7. Rohrmeister

    Stay in battle while you visit the lobby

    yesterday also a firend of mine told me, that he was in an 1h awsome battle with great fund, he in the winning team, ranked first, had to change wepons quickly.. and hit the wrong button... He lost it all.. pls consider this idea as another way with less hazzle for the players: link
  8. Rohrmeister

    Open testing of Vulcan!

    I think it is a nice gun. Some ask for more demage, others for less... But just comparing statistics is not enough. In the end it comes down to 3 things: - Real battle effect of: turning speed & start of rotation (needed for defense in close range) - Real battle effect of:demage per second & push force on other tanks This thing kills an M3 wasp in about 2,5 seconds and hornets in 3sec.. which would be ok. But it simply nails the tanks against a wall or rotates/flips them over or away. So you can forget your 3 seconds.. get hit by some rounds and he finishes you off relaxed. And hitting a wasp initialy is easy, which a gun that has a constant stream of bullets. And while a freeze has first to get close to you for a convinient kill, this gun does it over distance. In order to get this thing truely balanced, it would take tests - with variaty of weapons and hulls on the battlefield - and with skilled players - and in differetn M-Levels (M0-M1, M1-M2, M2-M3, M3-M3+)
  9. Rohrmeister

    Stay in battle while you visit the lobby

    Tanki aims at a valid point - users in battle stay too long in garage. I think usefull solutions should motivate the user to act accoringly, instead of asking them more and mroe questions. I have a propsal: Limit their time in garage as long as they are in battle. Target: The user should think about his weapons in advance and should _want_ to return to the battle fast. It the garage is enterd from the lobby, then no timer is counting down.. and the players can spend time on looking at their nice equipment and statistics. Estimated results in bahaviour: - Within one week the players will learn to think about their weapons first, and then change quickly. - The gameplay would be much smoother. We would have less player slots blocked vote up if you like it Rohrmeister
  10. Rohrmeister

    Open testing of Vulcan!

    In real tanks the normal turret is stabilized by something like a gyroscope, so the tank can shot wihle driving over small bumps. But I only read that this is more up/down stabilization. As the driver and the turret guy are two different guys, you can be for sure that the turning is also stabilized (no idea if gyroscope or not), so that if the driver takes a short curve left or right, the turret guy can stressless aim on his targets.
  11. Rohrmeister

    Open testing of Vulcan!

    nice what I like - I see the bullets in air, so aiming is soo easy... will become a noob gun :) - speed up time for rotating barrel: nice idea.. lets see how this works out - heat up effect What I would like to see improoved: - the recoil effect on own tank and the punsh on other tanks is much to enourmous - it destroys too fast - gyroscopic effect has no advantage and makes it hard to keep the trurret pointed at moving targets Good that you put it in testing before you release it :)
  12. by the way I started to spend some money here.. I could have waited also but I wanted to support tanki as this game was so much fun and gives me good times. It was an act of apriciation and fairness towards tanki. But now I start to ask myself, why tanki does such updates like this without test period. Why tanki changes thinks and ask later (instead of doin it vice versa) I got to the conclusion that this is pure marketing. To squeze more money out of players by giving them the need to swap weapons frequently (soimply by changing balance each and every few months). So I will stop spending money in there.
  13. Before the turret auto aim and with old pushing power parameters it was better. Now you introduce something like turret auto aim that sets the game totally out of balance.. and then you try to repair it with setting other things out of balance. Today a shaft M2 killed my wasp M2 in close rankge combat. I had a rail and hit him once, he just sit there and spinned his turret fast enough nd gave me 3 arcade shots (no hideout possible for me at this location). So I noticed he turns his turret faster then railgun M2 can. Yeah... I vote for setting all back again. Even I have now a simpler fight against smokey.. it is not about simplicity for vertain weapons.. it is about a fair balance of all weapns. In order to have fun with all (and to purchase all, if Tank reads this)
  14. I used a hornet for 2 months and then changed to wasp for another 2 months. My playing style combines sneaking, beeing a flag runner, 1:1 around obstacles and long range sniping with rail. Wasp: I like the wasp superiour manouverability, cornering speed and acceleration. It gives me a clear advantage in 1:1's around obstacles like houses. Hornet: The hornet stabilizes much faster after an enemy (railgun)shot, so I can sooner shot back or go to a hide, while my wasp is undrivable for half a second. These 2 features equalize it's other so that from this point I consider the hulls as nearly equal. What I dislike are the new upgrades regarding flipping and the aiming upgrade that makes it easier with some turrets to hit fast running targets. It has taken away some of the games balance. Reasons: -> I like the principle idea of flipping (ocasional flipping is fun) but it simply happens to often (If I spend 50% of my time in an XP/BP battle waiting for selfdestruct its not fun any more). -> Also that fast wasps can be hit easier seems a little unbaalnced to me. I know that a wasp is hard to hit, but on the other hand it is also hard for a fast running wasp user to hit his enemy. Or try to brake hard with a wasp and place an aimed distance railgun shot in short time.. you know what I mean. This _was_ balanced well.. now it is not balanced any more. Which is a sad thing as the wasp was already a seldom-to-meet tank, and has now received two major disadvantages.
  15. Rohrmeister

    Rent-A-Spec

    I will, Thanks very much!
  16. I would totaly agree, if - the isida pilots would have to "aim" at least as a Freeze or Firebird have to. - And if they would not be able to kill me "through a corner". Either get rid of those 2 effects or rebalance as I propsed above. But.. I think it's really enough on Isisda (which is a col weapn by the way, I really like the Idea)
  17. Rohrmeister

    Rent-A-Spec

    Hi Mia, Of course I understand that none of the spectators has time for that. This is really not possible, especially as there are so many clans out there. But my inital question was a little different. Obviously I was not clear on that.. so I hope I make it more clear now: I asked if I can get spectator mode for myself (assigned to me as user), so I can observe clan training and strategy more efficient. best regards, Rohrmeister (clan Dark Knights)
  18. Keep isida feature as it is, but - reduce its enegery; - or increase its reload time - or reduce the "self healing" percentage a little It kills really fast, espacially because it does not miss and hits me frequently while I escape; It hits me also _through_ walls and corners, when I ride fast with my wasp. Sometimes it has a bug to have a veeery much longer range. No Idea why. Like the ideas for twins; Smokey M1 is ok, but others I can't judge. And I would like to have custom colors. I love my black paint (and my white paint), and I would be willing to pay extra crystals if I could assign 20 protection percents on it (assignale over the weapons of my choice; each point costs crystals; cant be re-assigned. I can create a color2 whith other protection, but it start with 1% and again I have to pay to upgrade it to 20% in sum over all).
  19. Does not seem to work well... I played a lot with my clan today, and we got warned frequently, althoug we had great battles then. Proposals: - minimum time before that works: 3..5 minutes. If I fill up a larger map where you have to seek your enemies it is anoying when one team leades with 3:0 kills and we get a one minute timer to end soon.. - time for players to correct the inbalance -> better 2 minutes, or depending on map size: Ever tried to capture a flag in magistrale in less then 1 minute if you have not yet many players and the other team defends well? - Key Event for Warning The Key event to trigger the warning and the timer should not be an currently inbalance, but it should be an inbalance that keeps its trend to get even more inbalanced. best regards, Rohrmeister (Clan: Dark Knights)
  20. Rohrmeister

    Rent-A-Spec

    Hi Mia, I am clan leader of the "Dark Knighs" and I would like to have the possiblitly to use the spectator mode to better understand and see the movements and manouvers in our training. Also I could do screenshots to explain the guys later on some tactics. It would not make sense to invite you or your collegues as you are probably pretty busy spectating others ;) Would this be possible? thanks in advance, Rohrmeister (Here's our clans page inthe forum: -> link)
  21. buttons keep you off from playing if you work hard to turn the result over..
  22. HAve a small division by zero issue? xD You maybe want to use your "end son timer method" afer the battle is played for 5 minutes minimum. It needs time for a battle to pick up pace and symetry.
  23. Rohrmeister

    Support for Format Battles

    no attendance to XPBP with wasp M1 :-/ At the moment I am major, have an M2 Rail and M1 wasp. I drive with black paint so without any protection. I am a 2shot kill for all M2 Railguns and with my wasp I cant attend XP battles (which are so much fun to me). I like the idea of the update, but I dislike _very_ much, that I now cant attend XP/BP battles any more. So why no M1 wasp with more protection? I need about 110k Exp. points until I can get an M2 wasp.. and now I cant attend XP battles any more. so I like it in principle, but it is realised badly..
  24. Rohrmeister

    Join the experiment with crystal drops

    I think the setup in the experiment has pro's and con's: What I like about it: + players started to focus on gameplay, instead of hunting these few, very large value crystals boxes like insane + battle fund increased + possibility to catch a goldbox is now distributed more equal over the players in a battle (very big advantage!) What I like less about it: - for non yet skilled players it is sooo hard to get crystals now - The battle fund was increased.. but still the few top-players get next to everything What I like to propose: + keep goldbox with imideatly drop; maybe a 5sec timer; not more. It should be prevented that slow drugging mammuths reach the area and just sit there stupidly + don't display the drop zone of gold boxes; especially not if there is a timer + reintroduce crystal boxes.. but max. value per box = 10..15 (maybe 20 for high ranked battles. Definitly not more) + have less crystal boxes then before.. maybe 20..30% of the original value. Rest shall go to battle fund. + have a more equal distribution of the battle fund among the players of a battle (not totally equal, just a little more equal then now. Tweek this during the next weeks) What do I expect therefrom: -> smaller ranked players have the chance to gain crystals not quite as hard as now -> gameplay and teamplay should stay as nice and smooth as now without all crystals -> players keep motived to stay, game makes more fun and improoves best regards, Rohrmeister If tankionline has a question to that, pls send me a PM. I won't follow these hundrer pages here ;)
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