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Everything posted by Baby_Sam
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Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
Making suggestions that have been made 10 or more times already starting from page 1 only makes this thread more tedious than it already is. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
That is possible, but even if they do, they will keep the winning team entertained. It is really boring to mult too. By the way, you can still get a high crystal/exp point ratio in a miserable battle if you are on the winning side but everybody drugs madly and you get killed 10 times for each kill you make. You may get 50 exp points and 60 crystals in 15 minutes. That is miserable. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
You can suggest that if in a TDM battle, an entire team leaves, the battle should automatically turn into DM. :P -
Fun is subjective.
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Thunder. You don't learn anything by using the Twins that you have not already learned when you were a recruit.
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Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
The delights of multi-point score cap. Cap triggers at gold box drop. [media=1280x720] [/media] -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
I think the power/health scaling is easier and more fun than your suggestion. First, when there is nobody on the other side, flags or points must not be able to capture. Second, if the team ratio is 8 vs 5, then the damage/health of each tank on the team of 8 should be multiplied by 5/8. That way the fire power of both teams are equivalent. This is never going to be like 8 vs 8, but it's reasonably close. If someone joins the team of 5 and it becomes 8 vs 6. The damage/health of the team of 8 will be multiplied by 6/8, and so on. Third, when a battle restarts and it is not n vs. n, the timer does not start, nothing can be captured until the numbers are equal, so if the previous battle ends with 8 vs. 2, they switch sides, but the next battle does not start until the bigger team gets smaller or the smaller team gets bigger. It is silly to start an imbalanced battle. Fourth, anybody who wants to leave a battle should leave, taking their rewards without a penalty. The point is that you should play while you are having fun. It is not that you should be bored to death or penalized if you do not make sure your enemies are having fun. Fifth, the rewards should be distributed periodically, e.g. every minute, so nobody can raid the battle fund and steal rewards that were generated before they were even in the game. Also this step, makes the previous point easier. Sixth, the drugging issue should be addressed, so people who drug can't rape everybody else like they do now. They should still get an advantage, but it should not be rape for the others. An option in PRO battles can be added to drug wars to scale the drug potency up or down, e.g. 10%, 30%, 50%, 100%, etc. [Edit: Point seven added from a previous suggestion elsewhere.] Seventh, when a tank spawns, it should not materialize until 3 seconds after the player moves it--to avoid spawn killing. The point is that the goal should be that everybody should have fun, not just a few. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
I don't think you got the point. The previous battle ended while the losing team was about to start coming back, so they left. When the new battle started, there was 1 player on the previously losing side. They killed him once, and he left. In your case, you lost 10:1, so you could have left even if there was 2 hours remaining in the battle, because so far you have earned 5 crystals, a crystal per minute you played. You are not really going to cry for losing them, are you? His case is very different. -
If you decide on an M3, you can buy its M2 on the sale, but keep in mind, you are deciding based on the M3, not the M2. As I said, you can upgrade different things to be able to compete for the little it will take you to get to M3 ranks.
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Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
We are discussing things among ourselves. They only do what they want to do. They obviously read everything, but ignore everything that does not irritate them. :P CM: The community says this update of yours is doing blah blah. They can't play anymore. They say you should fix it so and so. Dev: Oh, Semyon. It took me forever to come up with this amazing idea. When I first tried it, the server rebooted constantly. They should have played then! They should be lucky it works at all. If there is really anything wrong with it, I'll look into that later. CM: Sure. I thought they were silly too. It is not like someone would die if they could not play well for a few weeks. We are rolling on the Unity version too. I know it will have even more bugs if that's at all possible, but so what? It is not like they are paying $100 a day to play! :P -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
You are making it complicated. If you want them to solve it well, propose a solution that involves no thinking. -
You need to buy Viking M2, not M1. Don't buy any turret. Upgrade what you have a little until you get M3.
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I would go with Freeze. Vulcan is another irritating version of the Twins. It is even more irritating than the Shaft. So, sensible players would go after it. In one battle, there were two Vulcans on the other team that irritated me, so I went after them. I lost about 100-150 exp points because I no longer captured the point of did anything else, but they soon went away, and we had no Vulcans on the enemy team, and I recovered the score points I lost earlier. Freeze does not set you apart so the entire opposing team is after you.
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Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
What? You got bored out of your skin after playing for 5 minutes? -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
Yesterday, I played a Kolhoz CTF battle. I normally do not play CTF battles because mostly those who capture flags get most of the rewards, and I have a medium hull. You would not find me have captured five flags or something. After playing for 11 minutes, we lost 0:2. I got 42 crystals. I usually earn 40-50 crystals in 2 minutes in Polygon CP on the losing team. On the winning team, I earn anywhere between 40 and 70 crystals a minute. Does it now make sense why I never play CTF, TDM, or DM? (That is why people think I am a buyer.) Now, imagine someone thinking, I am going to play for 15 minutes a tedious battle to earn 50 crystals, and there is no hope of a gold box? Seriously? To earn 1000 crystals, I need to play for 5 solid hours. Really? The reason why this happened is because if you lose, you get raped. You get nothing. So, if you want to remove the gold box, you need some other way to attract "losers," e.g. if you are on the losing team, you have a 1/100 chance of getting a consolation prize of 1000 crystals! (That is an average of 10 crystals per loser, which is nothing.) -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
If you implement this solution, battle imbalance would increase. There are people who only play on the badly losing side so they try for the gold box. If you take that away, you will find more battles of 8 people against 2 than you do today. There is a big mess that needs to be addressed together. You can't fix a lesser problem before you fix the bigger ones. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
What you just said is the basis for our math. :P -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
I hope you got a good laugh out of it. You know it's late at night where I live. Please don't be concerned that I will lose any sleep over it. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
When you do something negative, you should expect negative comments. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
I avoid talking about drugging because TO takes it personally. I disagree with doing anything special with drugs for certain cases or battles. It needs to be solved for the general case. My suggestion for it was opting in or out of drugs. If you opt out, you can't use drugs in battles, and people who use it will have no extra effect on you, except for speed boost. Another solution is to make the standard battles, drop box only, and lowering the price of the PRO pass and/or making different types of PRO passes, one cheap for allowing drugs. By the way, they should call the PRO pass, the premium battle pass, because the same unprofessional/inconsiderate/careless players play there. -
If you upgrade it to 24 or 25% for a few thousand crystals it becomes good. I used to use Dragon, an M0 paint, until I was a Colonel or something like that. I upgraded it to 30%, and destroyed other Ricos. Also, consider upgrading your hull's health. That is protection against all turrets. Don't go crazy though. Just do the first few steps.
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The problem with M2 paints is that they are so much more expensive but not that much better. They are practically against one paint, just like M0 paints but a lot more expensive. My suggestion is to see who kills you most, and then buy a paint for that turret. 9000 crystals will not help you much when you want to buy a 50000-crystal paint, so I suggest to get one M1 paint now, but pick wisely. I do not know if Fire kills you most or not.
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Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
Did you get that, ? If a gold box drops in a battle evenly over the course of the battle, if it is 4 minutes, the probability of its dropping in the last 30 seconds is 30 seconds / 4 minutes = 12.5%. For a 15 minute battle, it is 30 seconds / 15 minutes = 3.33%. So, the chance that this happens about quadruples. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
Just be thankful. :) -
Buy very few paints at low ranks. Do you have other paints? If you don't, go ahead.