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Everything posted by Baby_Sam
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Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
The only good aspect of this update is putting an end to raiding: No battle fund is worth raiding anymore! -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
A good game doesn't let the players screw it up. You basically need the players to babysit the game. You can't pick babysitters off the street. This is a public game. -
It depends on the size of the map and the mode. If it is say Monte Carlo, I would go for rail. If for Polygon, I would go with Thunder.
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Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
Be serious, brieken. Had they known how to fix that, they'd have fixed it already. Don't ask for the impossible. :P -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
They are doing this because they could not figure out how to fix the early end system. It is not optional. If it does not work, they will take it out just like they did there. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
CP for maps that have 5 control points also cap at 50 for 15 minutes. That is equivalent to cap at 10 for Polygon CP. Are you serious? This should be fixed right away, not in tomorrow's server update. -
Score cap for standard battles (Updated on August 28)
Baby_Sam replied to semyonkirov in News Archive
I think it should be based on the flag/score difference, e.g. if the battle is at 100 : 95 flags, who cares? Why end it? Same for other modes, say CP 50 : 40, why end it? -
Rico all the way, if you know how to use it.
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I am not sure where you got your data from, but Thunder M3 damage is 87. Smoky M2 damage is 42. 2 times 87 is greater than 4 times 42. Besides, you can do two shots of Thunder in less than 3 seconds. You need a little less than 5 seconds to do 4 Smoky shots. Redo your math.
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That's a tough question. There is no telling if and when it comes back. I had a huge saving because I only had Fire M0, and I was a few months away from being able to get Zeus, and I wanted to be able to use Hunter again. It depends on how bad you need it and how good the sale is.
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Fire M3, Hunter M3, Zeus.
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This is not caused by lack of experience (points). It is caused by cluelessness. They just need to open their eyes.
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If you like Thunder, I guess.
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Don't think like that. When they find out Freeze or Shaft are not good enough or popular, they fix them. One should go with what likes. I still see Freeze often. It is pretty good, but I have better tanks. I also see Shafts every once in a while, and they are irritating, so I avoid being exposed to them. I fixed your typo. It is a turret, not a turrent or a torrent. :)
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If you personally do not prefer any of these options to the others, I suggest going with option 1.
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Like what, and what do you intend to do with them. Normally, I would say do not by Smoky if you have doubts about it. You need to decide whether it is something you want to have or not, or ask a pragmatic question about comparing or suggesting something for certain maps/battles, etc.
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3 shots unless you upgrade it by 9 to 10 steps. That is a full price of about 10k (without discount).
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Stop buying M2 stuff. You should be a brigadier by then. The bunch of turrets you list here is a better value than the Cardinal Kit. Picasso is not a paint I would buy.
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You can think of it like driving a boat. There is very little friction there that you can neglect it. I know what you mean though, but I think they do not consider the friction coefficient, etc. just straight acceleration, and so on.
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Just remember that worrying can't help you, so ... Don't worry, be happy. [media=640x480] [/media]
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It sure isn't a question. :)
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You think people in the stone age before the advent of physics thought objects float in the air or space for that matter? Is that your physics? :P
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Hang around for the next few weeks. :P
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What simple physics? Nearly the only physics in the game is that if you move your tank forward, it moves in that direction unless there is anything obstructing its path. You call that physics? That is almost social science.
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What about this situation? I thought the fire was a glitch. I did not know there was a tank, or I would have dealt with it. [media=1280x720] [/media]