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FogOfWar_XXX

Tanker
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Everything posted by FogOfWar_XXX

  1. I agree time to put a bow on it and call it a day. Um, the point here being all said and told, even in the shaft camp, I drug barely hardly at all, and that includes DD, which many Shafts use to overcome protections and DAs. I got my stats without it. On shaft per shaft basis, if we are going to cast this into roles, like you said, relative safety, way in the back, I still batting a 1000 comparatively speaking. Like I said, yes, I'm all too aware of how hard it is to do anything now, objective wise, in this game, without pulling the surgical tubing and syringe. Meh, all good, in the end, it's not changing, and it's been that way for quite a while. You can be competitive without them though, barely, but, yeah.
  2. I DO owe you an apology, I had this thread and this one mixed up (http://en.tankiforum.com/index.php?showtopic=177137&p=6650943). You did NOT call me a mult. My mistake and my apologies again.
  3. I just saw my table didn't stick. I'll fix it in a moment. (tried, it's legible now)
  4. 1137.7 hours of gameplay 68262 minutes of game play 593 RKs since recorded. 0.008687117283408 RK per minute 0.5212270370044827 RK per hour Now, I'll tank into consideration your notion that mines are equivalents to other drugs, though again, I'd strongly oppose the parallels, the effects have no corollary in terms of game play, but alright, we'll agree to disagree, and I will calc my DPM with and without mines. hours playedminutes playedRKDDDADSMinesTOTALDPM 1137.768262593592599428425102780.150567 --59359259942-102780.027145 formula = hours played x 60 = minutes played sum of RK,DA,DD,DS,Mine = TOTAL drugs DPM = DPM/minutes played So, ONE 7 minute MM battle, I drop approximately 1.05 drugs. Now, since everyone is so keen on my mine usage, um, yeah, that's a mine a battle. No sir, you can't compare the facts in this case. I AM a puritan, pure and simple. And as for capping flags and all that, yer darn skippy, hence why I have the 593 RKs, and 942 DSs, had to just to complete missions. I'm no stranger to the ridiculous reality you speak of. Other than that though, and mind you, I'd only hit them if it was absolutely necessary, and again, I'll take my licks on the 593, no excuses, but I assure you, that number is off simply by mistake. So, no, as your first comment inferred, I am no mult, I don't even where you get off on saying that, like I said, I have but one account really. That's actually a dumb thing to even say, since MM basically made multing a thing of the past too. Maybe some clans and well monied hacs know how to plant mults still, but for the most part, it's over. To infer that I, of all people, mult, is just insulting. If you are inferring a sab, well, if you call me not drugging somehow sabing my team, all I can say is, just like everyone else CAN drug, no matter how much I don't like it, I can NOT drug, no matter how much everyone else doesn't. I play, I place, I earn my crystals and points, and if I work harder than most to do it, sorry, that's just the way it is, it's not sabing. (12/10/2018 thanks dieselplatinum for the table pointer, mo'bettah looking data now, much obliged)
  5. FogOfWar_XXX

    Let's Discuss Shaft!

    Excuse me? Mult? I have Two accounts, one that I have touched maybe 3 times, the other is this one. It's all I play (I do play on someone else's account sometimes, as a favor, when they can't, just to complete their missions, but haven't in ages since the mission system changed). So, that said, WHAT HELL ARE YOU EVEN ON ABOUT??? MULTING, please, me, of all people.
  6. Um, 12 GB since those stats even started recording. All of which are in private battles, 1 v 1, where I gave them away to someone. I might have kept 3 or 4 for myself. Sorry, the math don't add up. If you run DPM on me vs nearly anyone one else, EVEN INCLUDING MINES, I'm damn near Mr. Clean.
  7. Those RK's, for one, are basically for mission completions, cap the flag. Also, and I know, IT NOT A GOOD EXCUSE, but num lock is on sometimes, I'm not paying attention, and my pinky hits the "1". I've tried to make it point now to check it every time I log into Tanki. I'd say a good third of those are "damn it, stupid num lock again". Now, that said, My rank and 500 RK, that's a joke, by any measure, so no, don't preach AT ME, and don't you DARE EVEN REMOTELY throw me into the lot of losers that drug like there is no tomorrow. MINES. These should be completely divorced from augmenters. These are stand alone units that DO NOT increase my TANKS potential to generate damage, reduce incoming damage, or increase the speed my unit can operate at. Mines are NOT drugs per say. Now, it is my contention that tanki should limit the number you can drop to the initial hull you first started battle in, AND, the mines you drop should stay after you die. You start battle in a wasp, you 3 mines, hornet, 5, hunter 6, viking 8, etc, etc. I know, EVERYONE would start battle in a mammy and then switch, but, not all, and maybe there could be some other math to figure how many you could drop. Point is though, mines are tools, and they serve all the team, not just myself. Sure, I get the points if they kill, but those are basically crystals spent = x damage points dealt, statically, with no promise of affect, they must be struck to have any use, and frankly, right now, they are OVERLY kind, in that they disappear each time you die (much planned by the powers that be in order to ensure that dictators and mammys defending bases spend much RK and DA to ensure they're precious layout of 15 mines DO NOT go up in smoke, but I digress). Mines are part of war, make sense, parallel some sort of reality, and ARE NOT stupid physics defying tools like the new drones and some upcoming hull ODs. If I drop mine, you hit it, and you die, that's fair game. If I plow you with full charge from a shaft, and you are on deaths door and you press magic fairy princess power my little pony heal up, yeah, you basically have no dignity.
  8. FogOfWar_XXX

    Let's Discuss Shaft!

    Since I was "bragging" in a way of sorts elsewhere, I'll share it here, since it is all shaft (no drugging, non-GMO, 100% organic Fog) https://imgur.com/a/CTvPGPe
  9. FogOfWar_XXX

    Let's Discuss Shaft!

    I knew about this, BUT, I never knew how long before it appeared, since I'm IN the TANK, not outside. How long into the charging before you see it?
  10. So just as an example, this was a GOOD day, better than most lately, but not to far off from what I have been used to (except the last place bit, I think they have adjusted scoring too, my efforts don't yield as many points as they used to).
  11. FogOfWar_XXX

    Why Tanki has lost players?

    Glad to hear you aren't too oppressed then. Why can't you play on the Chinese server? Isn't that why they have one, to force people to use it only?
  12. I have two things to say about that, maybe three. 1. Skill/Talent: I'm actually very good at this game after playing for three years, and, I've stuck to one turret. Yes, I have a Thunder, and on VERY rare a occasion I break it out for deathmatch (shaft in the druggie world is simply no match in deathmatch, and I RARELY ever do deathmatch, only for missions that I need to get done that appear to be worth it). Being good with your turret and knowing where to go to kill flag carriers gets you points, and just being good at sniping in general, but without the fear of fighting close. Chasing down all them flag carriers gets me kills AND points (points, xp, whatever you call it) too. 2. Tactics and Strategy: There is actually a difference, and, I'm not the master, but I'm good at both. Being able to pick up on your teams style of play and the overall strategy is important, and of course that of the enemy. Are we being defensive, offensive, are we bum rushing, are we going to two and three little groups, who is the power player, etc. I'm a Shaft, so I support, I do not do all things. I don't waste time doing things that others can and are doing better. I stick to my gun(s) (ha ha) and perform my role mercilessly. I carefully find places to over watch and kill things from. Be it an exit to an enemy base that my team is using regularly, covering my flag, or performing overwatch on a wide area to deny the enemy general access. If I do these things well, the tactics employed, then I do well. Some people call my style of game play both boring, unfun, not team spirited, camping, blah blah blah blah. It works, I bring value add to the team as best I can, I try to rack up more kills than deaths, any shafter will tell you that's the true mark of a Shaft, their K/D, of course. 3. Be glad I don't drug: My dignity is everyone else's gain. If I drugged, I'd have a 4 or 5 K/D, easy. I USED TO HAVE a ~2 and higher K/D, and I think for a short while, I had one in the 3 or 4s, but drugging in Tanki ruined that as I rose up the ranks. I see rails with 25/4 and 31/8 in games, but all druggers, and one time, here in the forums, I was admonished, being told that true K/D junkies only rail, with drugs, and that I was a fool. If you start to do K/D vs DPM, and run a little formula, the numbers change drastically though, so, yeah, be glad I don't. It's sad, I have to struggle between decent battles now and terrible ones just to keep that "1.#". I'll come in play 7 games, 3 are like .37 K/D, 1 is .83, another is .92, another 2.87, and then another is 4.57. Depends with the lot I get put up against. IT's really hard now, because bailing on "raves" means back the MM window. I hate people who abandon games just because their losing, but I used to when it was clear that there was just a wall of "2,3,4" on the opposing team all the time. I'd go find another map then. Not anymore, not with MM, it's better to tough it out and wait for the next fight.
  13. Agreed, in fact, those Vulcans with Firebird protection and an izzie behind them, even not on the flag anymore, with that afterburn ammo, can basically last minutes of punishment now. Drop in OD and heal ups for when the Izzie is really drained and the obligatory DAs, they are basically without opposition. I Tire of this combo too. Me and another shaft hooked up and weretrying to tag team a mammy/vulky the other day, and until we BOTH had OD on, ad their issie had been just killed, were we able to kill it off. It's getting RIDICULOUS.
  14. FogOfWar_XXX

    Why Tanki has lost players?

    Dude. I would run with this, but, I don't want to cause this guy any trouble. If he gets a lot of propaganda, they might pull his account. That said, I am laughing my ass off right now.
  15. FogOfWar_XXX

    Why Tanki has lost players?

    I don't want to cause you any grief, so I won't comment on how I FEEL about needing a GOVERNMENT ID to play a game, but, IF YOU DO have a working ID, what do the requirement of it mean in terms of being able to play and recover? I mean, as long as you CAN log in, you have access to everything like everyone else right? You're garage is not monitored and limited by the Party I would assume.
  16. FogOfWar_XXX

    Let's Discuss Shaft!

    Since you mention "I even hoard OD sometimes to get an extra boost at the very right time, often to the frustration of teammates that would have it NOW." Am I the only Shafter that is regularly knocked off of aim because some 'tard that just got killed and respawned next to you decided they're efforts are more important than your own, and you need to give up the OD to them? Rails especially, it's like they rage. "Oh man, I just GOT KILLED?????? Oh look, that person is doing NOTHING, I'll bother them for they're OD, and I'll bump them till they give it to me." There needs to be a better reporting system in this game because I swear it's a good thing I can't get home addresses of some of these jerks, or I'd be in jail for assault, or worse. I have shots lined up all the time that are knocked off because while I was in scope I didn't see my OD fully charge, didn't care anyways, AND HAD NO IDEA someone was next to me, panhandling for a hand out, and boom, they bump me. If "friendly fire" was part of my capabilities, I'd be FRYING that player the rest of the game. To the point, I do, and don't care about OD, so more often give it to beggars, but there are times where we have opposition so strung out that the only chance of killing anyone in scope is with it, so I save it. And on an more up beat note, I've managed to do marginally better, even making 4th in battle half the night, or just under, last night. I Guess everyone ran out of batteries.
  17. FogOfWar_XXX

    Youtuber TO — UPDATED RULES

    You mean we're NOT suppose to come here and shout as loud as we can "CLICK HERE!" ????
  18. FogOfWar_XXX

    Why Tanki has lost players?

    While you're grasp of English is good, and kudos for the attempt, I apologize, but I could not quite understand your #1 point.
  19. I don;t drug, AND that should go without saying.
  20. FogOfWar_XXX

    Let's Discuss Shaft!

    "but then Shaft protection is uncommon and how satisfying it is to pop a DD and one shot that incoming Viking Twins or Rico right after spending their OD?" If only I drugged. That said, YES, when my OD is good and ready, it is nice to light up a jerk that just flashed over with OD.
  21. FogOfWar_XXX

    Why Tanki has lost players?

    So, if you want to hear lots of pissed off talk, go see my Shaft posts, but, I decided to bring it here, because it was Shaft related, bu ultimately about this. Something happened over Thanksgiving. I can't say for sure what, but ever since, I can't get better than second to last place hardly. I used to be a mid to upper level scorer, and now, I'm lucky in the last three days to pull anything over a .39 K/D. I play with Shaft, and everybody knows, if you know how to play with Shaft, even if your shot count is low, overall K/D is generally in the top ranked. I can barely make it through 7 minutes now without not just wanting to quit. Nothing gets killed by what I shoot, EVERYTHING seems to damage me more, and nothing I do in terms of changes in game play even begin to seem to affect the numbers. Flat out, I can't do anything all of a sudden. Now, that said, the "Harry Potter" drones are what I think is to blame. One thing is to enhance drugs, another is to sprinkle magic faerie dust on tanks when they perform a kill and rejuvenate them or recharge them instantly. An opposing force is supposed to get weaker as it gets closer, taking hits and hopefully dealing more damage than taken, and then dealing with whats left of an enemy. Enter shaft, the ace in the hole, the last defense, and there was always defense against a bum rush of thugs and hooligans all hopped up on drugs. Shaft could make short work of the beat up interlopers. Not anymore. Drones restore health and charge for doing damage, thus you can build up OD, while dishing out damage, and ignore damage taken in the process, no attrition involved, so long as you keep dishing it out. This has to stop, and while I'm always the one that says just leave it alone, but don't mess the game up anymore, these drones, the new ones, THEY HAVE TO GO, just have to. You string a Dictator/Thunder out of all three drugs with one of these drones (god forbid you have a izzie bringing up the rear), and they can be a mentally challenged, "no turn turret", occasional player, and still STOMP across the map practically. Put that in skilled hands, and it's over. Just keep using batteries. It's the Energizer Bunny of Tanki. They just keep going and going, regardless of what is being done to them (I don't drug, so yeah, I should expect a harder time of it, but I used to still place half way decent most of the time, and some times still high). And some of the new alterations! "Waaannnnhhhh, mommy, the Shaft sniped me again, they need a laser to I can find them." But Smokey, the auto-cannon thingy, smokey snipe with it, no telling where it came from, and that's just one little example, Add these drones to those alterations, and lots of drugs and batteries, and something has gone terribly wrong. I don't mind losing to a team that has more resources, but I can't stand just being shot to death over and over, right out the gate. Someone fix Tanki, PLEASE.
  22. FogOfWar_XXX

    Let's Discuss Shaft!

    As I had said, I know, I pulled mid placement before, and no complaints. Wanna pay to win, then fine, I'll stick to my guns and play my way and just take the hits, but seriously. Again last night, it's like the match making system is choosing fodder for buyers. Three battles, all of which were "on all the time" three drugs, drones, and drugs. My team? Two of the battles when checked the score board, half the team left 3/4s in. I was left fighting on a outnumbered, and out drugged team. Sure, every night I expect to hit n organized team of four here and there with deep pockets, but something is profoundly wrong suddenly. I seriously think IT IS the new drones, and their ability to not only upgrade performance, but now perform "magic". Freaking Rio, I mean Rio! Shafts do well in defense in Rio if you're any good, was one of my better scoring, though less liked, maps. A lot of work on Rio to keep your head above water without drugs, shafting, but now, TWO kills, count them, TWO KILLS in seven minutes. It's just too much. Can't keep slamming the masses like this, or there will be no fodder left, as I am starting to see with this abandonment that is going on in the middle of games. We're delving a little out of Shaft specifics here though, so I'll stop here. Just hard to believe with an M4 Shaft and hull, protection modules in place, one can be so razed suddenly, drop to last place nearly every game, when days before you were sometimes even in the top three of the WINNING team. When a cautious Shaft can't maintain a K/D above 1, there is a serious problem.
  23. FogOfWar_XXX

    Let's Discuss Shaft!

    I've almost about had it. Three days in a row. M4 Hornet, M4 Shaft, 3 protection modules (one m4, one 3.75, one 3.25), and I'm getting toasted right out the gate, constantly. My saving grace was that I had an m4 Shaft, those deal plenty of damage alone. If I can play with that, I might not be top tier, but middle tier. Now, everyone I guess ran out and bought drones on Black Friday or something. 3/12, 1/14, these are the K/Ds I'm sporting suddenly. Oh, and the alterations, Smokey sniping on far with that automatic cannon thing, or the ice freezy rounds. And then Shafts could engage Vulcans, sure, you had to time the push of their rounds against you, but they'd get hot and then they'd get popped. NOOO, now they set YOU on fire, no time to adjust to finally take the shot. Okay, all said, FINALLY find a place to camp, laser beam up, and got players with that BS fix mortal damage drone. Full charge them after watching them get hit by a rail, they in a HORNET, but nope, not killing them, they don't die, no sir. Playing pop the peek a boo with a wasp rail, yeah, no, they have that stupid drone that lets them recharge almost instantly after killing or hitting. They're round goes through me, kills some slob behind me, I hit with arcade, so I can pin them with a quick recharge, but can't. No no no. See, they can immediately pop back out and drill me again with DD, and btw, never mind me, I'm dead, so my next team mate is one the chopping block because guess who's at full charge again? This. Is. Asinine. One thing is to have drug enhancing drones (which still suck big donkey you know what), but now we have magic faerie god drones that will instantly transform your performance and stats if you do certain things. There is no rhyme or technical reason to these drone, they just reward you with unrealistic potential if you are playing more, like a spiritual link to Valhalla or something. Berserk drone, serious? Shafts have low rates of fire and poor defense given it's operational nature. Now add in that an opposing force gets STRONGER, not WEAKER, as it assaults your base successfully (the opposite of what it should be), and the ace in the hole shaft is left basically useless. And I know, again and again, I don't drug, but even drugging shafts with drones, while they still enjoy higher K to D rates, have less kills than before. Oh, and did I mention that all this enhanced Harry Potter Tanki action jacks up the OD build, so everyone now has OD on because they round robin and they are taking in kills faster than they can all run out of OD, WITH their little gargoyles floating over their little numb skulls. It's atrocious, and it's going to be the ruin of this game if they keep this up. It has ceased to resemble anything like armored combat and more like sort work of Magic the Ascension steam punk affair. "We shall take this incredible armor, and, if you show yourself worthy enough to your drone familiar, it will channel fighting powers, to your tank! Onwards knights of the realm." Some one just make it stop already, stop the bleeding.
  24. FogOfWar_XXX

    Ideas for Maps!

    It should be noted, I have NO EXPERIENCE in making 3D anything really, but so stoked was I to try that I got 3DS full version (don't ask, and no, not a hack). I learned how to make cubes and spheres (forgot it all now), but but I wanted to make roofs, with triangles and all that jazz, talk about NOT happening. I couldn't do it. I'm sure if I had spent more time, but it was really complex. Hearing you talk right now, I'm considering trying again. Is SketchUp 2017 hard to use? And does it skin models too, or just allow you to make the objects?
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