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Posts
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Last visited
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19
Everything posted by Ninja
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I agree something should be done about saboteurs, but disabling self destruction is not the solution IMO.
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This is simply a visual glitch, everyone should have received their crystals. This is also a visual glitch, developers are aware of it.
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No info on it yet, my best guess is its some other upcoming mode.
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There are already daily missions for it in the game.
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I've just spent 2 hours in a row playing it, scratch that first impression, its real good fun. :P
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Yes, make sure your page is not private and use the same hashtag.
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I've seen quite a few, maybe your luck ran out on that container :p
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You never know, there is still time for next week.
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Post it to your page making sure the privacy settings are public. You can use the same image.
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Never heard of it, I just came across that phrase and adopted it. :mellow:
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The XT Container livestream is separate from the main contest. To enter for the XT container you just need to post your entry on Tanki social media using the hashtag #kasimlegend To enter the main contest for the other prizes use the entry form.
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Zekrom will be a happy man ^_^
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Usually this is a visual bug, you will receive your crystals once you reload the game.
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Well well, how opinion does change. :rolleyes:
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First, reload the game if the containers are still not there and you are still missing the Tankoins you spent fill in this form: https://tankionline.com/forms/loss/en/
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The test server only opens when developers need to test something, usually an upcoming update.
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Are your GPU drivers and browser up to date?
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First impressions of the mode, its an improvement of the DM version but I still dislike the overall gameplay. Too many Wasp/Freezes running around and Overdrives making the Juggernaut pretty low on health overall, many getting spawn killed as well. Will probably only play for missions, thats it.
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Unfortunately not with Juggernaut, because it is not a garage item.
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Every other mode is included in missions so why no TJGR? Excluding it is a sure way of getting less players to play it and having queue times long. Maybe you should try something more than once before deciding you hate it. JGR game play is extremely different to Striker or Railgun. :rolleyes:
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Victory points are simply team scores, the same as number of flags in CTF or number of points in CP. Each destroyed Juggernaut is worth 1 point, the team with the most points win.
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Hope it doesn't turn out like that, but I see your point. On the other hand there is 100 score points for the player who destroys the Juggernaut which might serve as a great incentive for players with finish first missions. I did play a couple of battles in the test server and the impressions were good, even had Isidas following the Juggernaut around, we'll have to see what it turns out like on main servers.
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That would be an incredibly boring TDM/DM except every player takes 5x longer to kill making game-play extremely slow and monotone.
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Unstoppable force meets immovable object will finally be answered. :ph34r:
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