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Everything posted by austen_pierce
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I’m in the same boat. Haven’t saved enough since last sales to do sweeping MUs across my accounts. I’m also gonna pass on the shop bundle. First time I’ve let one of those go unclaimed since 2016. Thay’re just not as attractive to me without the paints. I know there are containers inside, but I’m starting to suspect that the container rewards have been nerfed to reduce the number of paints awarded.
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:wub: Tanki gonna spoil us with these MU sales! :D
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:D I figured as much. I don’t often think about rank brackets since as a Legend I almost always play other Legends. Sure, there’s an occasional Gissmo, Commander, or Marshal-ish in battles, and yes, I try to avoid joining their teams, but it’s not something that really affects me. BUT playing on my M2 alts in the Lieutenant ranks??? WHOLE different story. Easily half the battles are with Majors, Colonels, up to Generals, and my fledgling M2s have a hard time standing up to their 10/10 MUs. The other half are Warrant Officer battles, where my M2s are called out for hacking because their M1 equipment can’t withstand my M2s. That’s fun until you win a battle, take the top spot, but only get like 150 crystals because the ranks in the battle we’re so low. You’re not even getting the cost of your supplies back, but then again most of us aren’t buying supplies anyway. My long-winded (as usual) point is that rank brackets are pretty wide in the middle ranks, but I’m afraid of how few battles will be around if those brackets narrow. Which brings me to another comcern. When Matchmaking arrives we will lose a lot of transparency into how many battles there are in each mode. I’m already extremely skeptical about what we are and are not told, and this change IMO closes another door to the truth.
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I’m not following your TDM analogy. TDM while not popular is no less heated then other modes. I was also not suggesting that a camper earning only double-digit XP and thus at the bottom of the leaderboard get an equal share of the fund as the top players on the same team. That part, Tanki has right. But to your main point - that a modest win bonus isn’t enough to keep players interested. I disagree because I see that most players still engage no matter what the reward. For example, I see players on hopelessly losing teams use drug after drug after repair kit only to get a measly 36 crystals from the fund. But - this is all my opinion. We’d need an experiment to know for sure.
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Sure, there was some of that. But I also kinda liked the thrill of not knowing where I would land and having to think fast in order to adapt once the battle started. This goes back to my second point though. Even during the test, I got to the point where I started every battle with Viking-Twins with Rico-Twins-Fire protection. Twins freed me from the nuisance of reload, and Viking let me get around while maintaining armor. I rarely needed to change.
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My matchmaking concerns, first in brief. -Will it be harder to complete daily missions? -Will turret and hull variety become extinct? -Will TO be more fun to play? Ok now the wall of text. Read further only if the above didn’t make sense to you. Daily missions - I and most tankers chose maps which allow quick completion of daily missions. For those earn crystals or experience missions, active battles are good, so I don’t see much impact from matchmaking. On the other hand, collect supply boxes, capture flags, score goals, and control points missions are much more easily accomplished in battles with fewer players. I am concerned that these latter mission types will be much harder after matchmaking arrives. RIP turret and hull variety - the only way to adapt to unpredictability is to use the most useful equipment all the time. No, this isn’t going to solve our Magnum problem, but it will make it a lot better. Why? Simple, Magnum is only effective in certain maps. Take map choice away and fewer players will want to take Magnum into an unpredictable landscape. The same applies for most of the other turrets and hulls. Why equip long range camper equipment only to land in a small to medium map? Even the medium turrets have issues. Ricochet is next to useless on Massacre so why risk landing there? Pretty soon players will learn which equipment is versatile enough for matchmaking and the game will have nothing left but Viking Twins and Firebird. I’m exaggerating I know, but this will kill already rare turrets like Vulcan and Striker. The other reason is the 10 minute change. Why bother swapping out equipment for so little game time? The Fun Factor - yep, I gotta hand it over here. When matchmaking was tested before, it was more fun to play. I didn’t know where I would land, but hey, no one else did either.
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That has been suggested and ignored countless times. It’s an easy fix though. Both teams get the same battle fund. The winning team gets a modest win bonus.
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How to discourage players from leaving early. Sure a player can leave early, but the equipment stays in battle and is unavailable until the battle ends. The player still receives his share of the fund. If that player wants to join another battle the player must do so with other equipment. WoT does this. As a player I wasn’t crazy about it, but I certainly understand.
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This. Assault is my all time favorite. Rugby is next, then CTF. I play a lot of CP and DM but those are grinder battles. TDM just feed like a lightweight version of every other team mode. One other note on Rugby - battle funds seem to be crazy high. For about the same effort, I’m earning 2-3x crystals in Rugby. .
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“You can still battle with groups of friends.” Translation - we left a back door open for mults and saboteurs. Seriously. All a nefarious team has to do is create a group of friends and a group of mults. The low number of battles means it will only take a couple of tries to get the friends on one side and the mults on the other. IMO MM with this friends-group loophole will solve nothing.
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I am a huge fan of the control change! No more drifting tanks! Finally I get my old Viking back!!!!!
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I love that you are doing this. I am a buyer on my own, so I don’t feel it ethical to ask you to purchase anything for me. My ‘fish that got away’ as it were is the Halloween paint from 2016 - the purple one with the jack-o-lanterns on it. I would love to get my hands on that paint, but as far as I know it is not available, not even in containers.
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I really don’t think this is a Tanki problem. I’m pretty sure this is a USA/Visa thing. They don’t want to allow any international purchases. Times, they change, and that’s all I’m gonna say about why. So, I also am in USA. Do NOT use PayGarden - they have a Better Business Bureau rating of F. I have been happy with PaySafeCard. The hardest part is finding a retailer. PaysafeCard website can help with that. Then just stop by the retailer (Miller Mart for me), ask for a PaySafeCard PIN number, pay just the tender amount (there is no fee or markup). Then spend the PIN number in the Tanki shop. I have NEVER had a problem with a PaySafeCard transaction and I have made more than I am proud to say.
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Why do you still play Tanki and how do you spend your time?
austen_pierce replied to hhgb in Archive
Pretty much only farming mission chain rewards across four accounts these days. austen_pierce - keeping my main going and funded for future MU sales. braxton_walker - my M2 Twins-Viking alt - turret and hull already halfway to M3 strength but need a M2 Kodiak T-A Thunder-Rail-Fire when I rank to Captain optimus_kirk - my M2 Fire-Hunter alt - turret, hull, and M1 version of the Kodiak T-A are all halfway upgraded to the next M level. I’ll get the M2 version of that Kodiak module for free when this account ranks to Captain. Vampire_Medic - my M2 Isida-Hornet and my favorite alt - again, turret, hull, and M1 version of the Kodiak T-A are all halfway upgraded to the next M level. I’ll get the M2 version of that Kodiak module for free when this account ranks to Captain. But Hornet is proving to be weak against other M2 druggers, so I might have to swap out for a medium hull if I can snag one on sale. -
I bought it and can attest that it’s not good
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How to choose the best maps for different modes after the new update?
austen_pierce replied to LUCIFER1_the_dark in Archive
No problem. Rio ASL is pretty well balanced, but does slightly favor Red Team. The entrances to the Blue base are all from the city - that is, all from one side, which gives Blue the ability to concentrate their defensive pattern in a single direction. On the other hand there are a lot of base entrances to defend and the base itself is highly exposed, which is a big problem for Blue. Red team also has a lot of high ground from which to rain down Magnum, Thunder, and Striker damage. Heavy hulls with Isida support can snag a Blue win on Rio ASL, but then again any heavy hull sitting on that beach is a sitting duck for a Striker volley. Railgun is also a real nuisance for Blue team since Reds can easily peekaboo lance Blue defenders through the beach gates. But the biggest advantage for Red team is the beach gate itself. Everything beyond is essentially Red territory, meaning Reds have a bit of ground to cover, supplies to pick up and drugs to activate before reaching the gate and the very short runway from the gate to the Blue Assault point. Even if a Red flag carrier is taking heavy fire from Blue defenders, a single Repair Kit or Overdrive activation is enough to make it to the Assault point. Blue just doesn’t have enough time to inflict damage. Now Blue CAN win on this map, but it takes a level of coordination most teams just don’t have, so Bottom line, Rio ASL is one of the few Red team maps left. . -
How to choose the best maps for different modes after the new update?
austen_pierce replied to LUCIFER1_the_dark in Archive
Add Red Alert to your Red Team Assault Mode list. There are enough approaches to the Blue capture point, so that a decent Red team can consistently keep Blue off balance. This is a very good topic. And relevant to Alterniva, who clearly didn’t understand the impact of these changes on the game, and who of course won’t read this. -
Space Fire of Valor Secret of the Aliens Electra Nightmare I also covet Zeus and Matrix
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What animated paints would you like to see in the game?
austen_pierce replied to DieselPlatinum in Archive
Animated Electra, Spark, or Zeus - let hat lightning effect thread and weave across a tank. :wub: -
Nightmare is the only one I liked enough to buy with real money. Matrix is pretty good looking
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That wiki page looks like a load of baloney. No mention of Overdrives, XT Skins, or the recently announced Juggernaut (which by definition is no longer secret, BTW). So this gets a believability score of -1
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The Dictator-Gold whining profoundly amuses me. Cry cry cry for a weekend of missed golds.
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50% MU sale :wub: :wub: :wub: Many of us are near broke after Iron Days MU sale :ph34r: :ph34r: :ph34r:
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Wow! This one was tough, but I think I got it.
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