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austen_pierce

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Everything posted by austen_pierce

  1. austen_pierce

    What is your approach to playing the game now?

    I'm mostly a Poly CP NS player these days. I'm looking for other interesting game play since Poly can get repetitive. Still one of the most rewarding ways to play though. Deck 9 games can be fun but you gotta find the right one. Standard battles are right out - I suspect t I'll abandon these altogether once mission chain rewards revert to their paltry norm. I tried spoiling wasp-fire battles, then tried joining them. Mixed results. There is some serious game exploitation going on there and rule bending teaming in DM battles. Not fun. I miss the Rio CTF games Any other suggestions?
  2. austen_pierce

    Let's Discuss Ricochet!

    Been awhile since I've posted here. I was very active with my posts on this thread as I ranked up toward Brigadier. Rico was my one true love. Then I started playing high rank battles. Had to switch to Hammer. Rico just didn't do damage fast enough. I'm back here because I've noticed Ricochet making a comeback in an unlikely place - Polygon CP - no supply. The short version is that without supplies and overdrives Rico can once again serve its purpose as a heavy hitting midrange turret. It excels at weakening enemies headed to the point. Fire five balls at that Titan headed to the pit. Don't bother finishing him off - let your teammates do that. Shift to another enemy, and fire off another five shots to the next enemy approaching the point. Again, don't finish the enemy off. Find another one. The point is you let enemies get to the pit but in a severely weakened state. Remember - no repair kits in NS battles, so they can't fix themselves. Those enemies get killed quickly by your teammates at or near the point. And while you are searching for more enemies, your Rico recharges, so you aren't running dry as often. Since it's Poly CP you'll want to pair Rico with Titan. Viking can be useful but if you're gonna trade off health for speed that way, give yourself an extra advantage and use Freeze instead - another great spoiler for Polygon CP NS QUESTION about Unstable Plasma - How much splash damage does Rico do? I ask because Twins' unstable splash damage is an absolute joke. .
  3. austen_pierce

    CLOSED — Cedric's "Virtual Office"

    Profoundly sad news that you are leaving. You and the engagement you brought to this community will be missed! -John (a.k.a austen_pierce)
  4. austen_pierce

    Now you can't create battles?

    I see the game problem with an indefinite number of distinct ranks. Pretty soon there just aren't enough players at a given rank to create a single battle. But I absolutely hear and agree with you about a Legend 1 not being the same as a 25. The game could 'band' Legend rank ranges. For example Legends 1-2 can play together, same for Legends 3-5, 6-10, 10-20, 20-40, 40+. Sure those numbers probably need tweaking and maybe there aren't enough Legend 40+ Players to fill a Sandbox. But he point is your full garage Legends can't flatten Legend 1s. The rub of course is buyers. A buyer Legend 1 can probably dominate his free player peers. Buyers have more MUs, broader module selection, and more equipment options. I hope the matchmaking system has some mechanism to take this into account.
  5. austen_pierce

    Summer Sale!

    Great surprise sale. Bought the bundle and two months of Premium. Looking forward to the 40% garage sales tomorrow. That's better than most of the sales Tanki throws in a year. I do wish the 25% MU sale was a bit higher, but I will take what I can get.
  6. austen_pierce

    Summer Sale!

    Now, I am an ice cream cone. Fear me.
  7. austen_pierce

    Now you can't create battles?

    This. You've nailed what's been bugging me subconsciously about matchmaking. Loss of favored map choice was obvious, but joining with the wrong equipment is a major shortcoming. It's not just turrets but hulls and modules too. End up on Brest or Highways without Shaft and Rail protection? You're toast. IMO the designers are trying to 'simplify' the game one piece at a time without also simplifying complex related pieces. In this case - automating map selection but leaving out the intelligence necessary to select a map appropriate for the player's equipment :blink: .
  8. austen_pierce

    Goodest Ideas

    So this is satire - took me a moment (and the mods too obviously :D) Here's my 'Decline Me' idea - winning tankers from any team mode get whisked away to a private map where they get to race for a 5000 crystal gold box :) Another one - Double Battle funds for every tanker on his or her birthday. Back to gold boxes - add a 5k gold box supply to the shop Add a flash grenade turret - blind enemy tanks
  9. austen_pierce

    Now you can't create battles?

    Pretty sure that battle list will only be the custom/PRO battles. You will no longer be able to see any list of Standard battles
  10. austen_pierce

    Let's Discuss Magnum!

    ^ I hear ya. I played with Smoky today and realized something. In the new Tanki order if you're not doing splash damage or a spray or penetration turret able to damage multiple enemies at once, you may as well log off. RIP -Smoky -Ricochet -Shaft -Vulcan -tempted to say Isida, but the Isida-Isida reciprocal heal exploit keeps that turret very usable and arguably OP
  11. austen_pierce

    Patch Update #469 - Released 12th July 2017

    This was my experience as well. I found WoT maddeningly frustrating to the point of actually googling "what am I doing wrong?" Eventually I became a passable entry level player, but got bored with the ultra realistic complexity and came back to TO
  12. austen_pierce

    Patch Update #469 - Released 12th July 2017

    Will miss you buddy. ...another domino falls...
  13. austen_pierce

    Patch Update #469 - Released 12th July 2017

    I appreciate your candor. I never really thought about it, but you hit the nail on the head with the attributes - no way most kids can comprehend them. Heck even as an adult with a physics course under my belt and a career in engineering, I don't follow all of it. So.... amidst all the concern over this update, I've decided to lighten the mood and create a GOLD drop event on Thursday 5-6pm UTC. I'll drop a few then match a drop for anyone rave enough to join me. I'll create a Soliamsk PRO battle on EU17. Folks can find me there. I know there is a specific thread for these announcements and I've posted there too - just trying to shamelessly widen my audience :D
  14. austen_pierce

    Patch Update #469 - Released 12th July 2017

    Totally agree - red alert guys - major changes coming for hulls. At M3, players use Titan or Viking. I would bet a month of crystals that both will get absolutely crappy Overdrives. "We noticed players were only using one or two hulls. We don't like this..." RIP M4s, right? I've sorta suspected something like this is coming. I already have all hulls, and ever since the MU price reduction I've been broadly MUing every hull in my garage at full price through the low steps then the higher steps during every sale. Stupid? Maybe. But I like having options, and I feel like I am gonna need them. Even my dust collector hulls will have between 8-14 MUs on them by the time this hull overdrive nonsense arrives. I don't want to be playing MU catch up (an expensive game) when the new hotness hull takes an unexpected direction.
  15. austen_pierce

    Let's Discuss Magnum!

    I think the original intent for Magnum was as a hidden camper weapon, used at long to extreme range. Not what's happening. Clever folks are mounting it on Viking and faster hulls, and rushing in for high yield hit and run attacks. I've tried it myself and it's pretty effective at spoiling CP groups, Gold Drops, and CTF defenders. Only catch is you gotta back out quick before short range turrets come after you.
  16. austen_pierce

    Saturday Sales!

    You will lose money to get MUs done quickly
  17. This topic has been merged a few times, Riddler, and I posted one of the threads which the mods merged. That tells me that I am not the only one who feels strongly enough about Isida-Isida healing to come here and offer a suggestion on how to address this issue. That said, I welcome your feedback and appreciate your position. I very much doubt you are the only Isida-lifer in the game to be impacted by the buff-nerf cycle this turret has seen in recent years. I only ask that you recognize that an out of balance situation exists now when two or more Isidas team up in battle - a situation sigificantly overpowering the combined yield of two or more of any other turrets. I don't expect you or other Isida users to be happy about a correction to this problem. I wasn't happy when my M4 Freeze and Hammer got nerfed, (Vulcan too - jeez that 30% damage cut hurt), but I recognized that an out of balance situation existed and was corrected. If devs accept and act on Isida-Isida healing, I will ask that you do the same. .
  18. Gotcha - yep I'm talking about Legend battles. Trouble with my observation is that at Legend rank 80% of battles across format and across PRO and Standard are one sided like this where the winning team makes 10 caps, 100 CP or kills while the loser makes maybe one or two caps and 0-20 CP. A lot of this has to do with clans versus oncoordinated teams. Uncoordinated teams just can't counter coordinated ones, period. Overdrives and Isida packs just make it that much harder. Moreover, Isida has always seemed like a cheat to me since it undoes the damage done by other turrets. There have been requests to remove it from the game completely, but that's never gonna happen.
  19. I saw an Isida pack win. 10-0 Kungur CTF game, so yes it happens in larger maps. .
  20. austen_pierce

    Saturday Sales!

    A place for you to spend that money Oooohhh. ---- Alterations for supplies!!!!! :ph34r: Advice for your future - NEVER spend yourself dry. There's always a surprise in store and you're gone need around 250k crystals at M3/M4 ranks to be able to take advantage of them. :blink: then be super cautious of the 70% speed up discount. By the numbers you will pay more if you press speed up than if you just wait the cool down period. You'll actually end up paying more than 100% of the step cost. Be careful.
  21. austen_pierce

    CLOSED — Cedric's "Virtual Office"

    Cedric Please accept and pass along my gratitude for the 50% off MU sale.
  22. Agree with the first But my experience has been that Isida packs have more than enough ammo to heal each other and drain anyone who approaches
  23. We don't agree on everything, but yeah, this is truth
  24. austen_pierce

    Episode 139 of the V-LOG is here

    Well, hold the phone... if your super mission is based on earning experience AND you are getting crystals as a reward, you might want to consider completing it with a Premium Account. The 50% increase in XP is counted toward missions (so are double earned crystals BTW), so with a Premium account, it won't take as long as you think. But a super mission rewarding supplies? Puh-leaze... supplies are less than worthless. Gold boxes aren't worth it either. XT Reward- right now, I wouldn't even take one of these - not until I know what devs plan to do with XT skins. .
  25. What you are saying moreover is that two tanks with two turrets are twice as much of a threat. Okay - get a module BUT two tanks with two Isidas are 4x a threat because they just heal each other and when your ammo is out they both drain you. Okay - modules are useless - I know - I use Legacy Lumberjack and it does nothing against Isida trains.
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