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austen_pierce

Tanker
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Everything posted by austen_pierce

  1. I ranted about this somewhere, and you are right. It starts at Marshal or earlier for kits. Hello M3 equipment = now I have to battle buyers with a full M4 garage. Hello slaughter. IMO the solution to this is easy. Only allow 10 MU steps at each rank from Marshal to Legend-2-ish. Buyers can still round out their garage with more equipment, and normal players can determine what they will be exposed to in terms of MUs using the rank slider. By the time you are Legend you'd better be ready for M4 equipment anyway. Let me be clear - the above is meant to ease players into the endgame. Only those between Marshal and the first Legend rank would be impacted, in a positive way. Higher Legends can still upgrade to M4 without restrictions. Going to post this in I&S and see what happens.
  2. Compact Tanks WAS the #1 alteration before BOTH the alteration AND the underlying turret got nerfed. Probably still in the top five but not #1 or even #2 these days.
  3. austen_pierce

    The Christmas AS Format on More Maps (& Clan Battles)

    New post bc slightly different subject - Iron Days are coming - could be an opportunity for a special map/mode. Maybe a no-supplies map for non-Pro players. Theme would be lots of metal and barricades (no brush or houses). Valentines Day could have a cheesy heart shaped map with red and pink decorations. Also no supplies, but double armor is allowed (like giving your tank a hug)
  4. austen_pierce

    The Christmas AS Format on More Maps (& Clan Battles)

    Wheeesh! That would be an absolutely grueling mode. I'd love to give it a spin, maybe on the test server. Reminds me that I need to play Madness more. I love that map but get discouraged by the prevalence of Shaft and Rail. I'm sure Striker is a PITA there now too. I think Skylark would make a good AS map - as is - with Red assaulting Blue. Red Alert and Tribute too but the flag points need to be adjusted slightly as the red points on both maps are tucked away a bit too much.
  5. So consensus seems to be that Hammer is the current king. I agree. Furthermore the High Capacity Drum alteration IMO is the only alteration in the game worth the crystal cost. Adding two shots lets you finish off heavy hulls.... if you survive long enough to get all five shots off (sometimes that's a big IF) I don't agree that Hammer is over-represented in battles. Yes, they were everywhere on the New Years map, but I'm seeing a good mix of turrets in most battles. Usually (not always) a serious nerf is preceded by a single turret consistently showing up on large numbers - like 3/8, 4/12, etc. A year ago we were seeing this with Firebird. Recently we saw this with Freeze, then for a very short time Vulcan. Rico IMO is the turret to watch. Its larger clip allows it to counter heavy hulls. I haven't seen the surge in M3/M4 usage I expected though. The loss of vertical aim angle hurts a lot on multilevel maps. We know it's getting splash damage, and good money is on a nerf of standard damage in trade. Another alteration possibility is to effectively undo this 'buff' and return the vertical angle in exchange for the smaller clip size.
  6. austen_pierce

    Implosion of Battles

    I think you're right. Mults exist to maximize winning funds, so I doubt they would abuse a surrender feature. The bigger worry would be too many legit teammates getting frustrated as soon as the battle turns against them and pressing surrender without bothering to see where the battle goes.
  7. Here? Yep , here it is. Is there any way to know where a topic gets merged to?
  8. austen_pierce

    What to buy? Which is better?

    Supplies or Alteration?
  9. I remember when Firebird got its buff and ruled the game for what seemed like a year. Then it got nerfed. I vaguely remember Thunder was powerful years ago but got nerfed. While that was happening, Rico was getting a series of buffs, but that too came to an end with a nerf. Meanwhile Isida was a death machine, then also de-fanged. Then Freeze got a buff, after having been nerfed and was OP, but only for a few months. Then Vulcan seemed to be king, and then got nerfed. Followed by Smoky. OP for a very little while, then nerfed. So my question is - which turret is considered OP now? Which turrets is the smart money to be buffed next? Striker seems to be getting buffs - might only last until players figure out how to use it though.
  10. austen_pierce

    Implosion of Battles

    I think I remember that. Like Kick2, doesn't it rely on team votes?
  11. austen_pierce

    The Christmas AS Format on More Maps (& Clan Battles)

    ^Berlin I could see. Madness not so much. Too much open area - flag carriers would constantly be nailed by Shaft and Rail fire. Madness does trigger a thought for April Fool's day - maybe a highly confusing three dimensional map like Gravity or something involving a portal which teleports you to a random spot on the map ;). Or a version of Assault Mode where the Capture Point MOVES every few minutes. :lol:
  12. austen_pierce

    The Christmas AS Format on More Maps (& Clan Battles)

    I loved the 2016 map. I liked the 2017 version, but even after tweaks Red team still won most supplies-enabled battles, while Blue won most no-supply battles. Clearly not balanced enough. I've also previously campaigned to have Assault mode/map (2016) made a permanent addition to the game. Won't happen. It's clear to me now that the map is a Holiday-only event, much like what Tanki does on Halloween. We won't see this map year round and we won't see Assault mode applied to any existing maps. What we *might* see is more event specific maps. Think about a Valentine's Day map, a Tanker's Day map, and a Tanki Birthday map. If you want to campaign for something, campaign for more special events. Bringing back the 2015 Happy New Year Race map would work for one of these. Just sayin'
  13. austen_pierce

    bad game

    Broke my stupid neck, I shook my head so hard.
  14. austen_pierce

    Paygarden is a scam?

    I was already leery of PayGarden because of the way they eat the entire gift card amount. Reading this... nail in the coffin for me. I'll stick with PaySafeCard. It's simple and it works (assuming you can find a retailer).
  15. austen_pierce

    Implosion of Battles

    The raiding party effectively steals crystals from the winning team by turning it into the losing team. This works because Tanki disproportionately allocates the battle fund in favor of the winners AND to the detriment of the losing team. I'm honestly surprised Tanki allows this. Moreover the fund inequity directly leads to the multing, raiding, and team collapse problems. Oooh, I've got a devil of an idea. The bonus for winning teams should be paid out in SUPPLIES not crystals. :ph34r: Would raiders still come? Would players on the losing team still leave? If the only thing on the line is a handful of drugs??? .
  16. austen_pierce

    Implosion of Battles

    I'm surprised that survived. I didn't post this in I&S because I know anything having to do with battle fund, gold box, or crystals in general are rejected outright. I also agree that early termination doesn't kick in fast enough after the battle turns over. I don't see why there would be any delay. The 30 second countdown after the timer turns red is sufficient. If the battle doesn't balance, just end it already. Or just not let battles continue, period. :D. Nah, too drastic. Also too drastic is to simply remove the option to leave battle. Wouldn't work anyway. Players would just close the window or client. I'm at a loss. How to fix this when changing the fund mechanism won't be considered???
  17. austen_pierce

    Things you have not and will NEVER achieve in tanki

    Probably never get to the top of that skyscraper in Rio
  18. austen_pierce

    Things you have not and will NEVER achieve in tanki

    Well played, Maf :D
  19. Meh, between the lags, freezes, and error messages this game engine in no way warrants an implementation of another combat mode.
  20. austen_pierce

    Implosion of Battles

    Part of the problem is the vast inequity of battle funds distributed to the team's. Losing teams get so few crystals it's not worth it to stay. My suggestion to that would be a flat crystals per kill/cap. The winning team gets a flat bonus. This rewards all players for their play and would further reduce if not eliminate the problem of raiding parties / takeover teams. I also want to hear what other people think could be done.
  21. austen_pierce

    Implosion of Battles

    I'm aware of the early battle termination system, but I am more interested in what can be done about the underlying problem. Why do players leave losing battles? Can gameplay be changed so that players no longer want to leave, even if their team is losing?
  22. austen_pierce

    Implosion of Battles

    When one team finally eeks out an advantage. And everyone on the other team leaves. What can be done about this? .
  23. Client freezes are becoming intolerable. Happens every other game - not exaggerating. F5 refresh no longer works.
  24. austen_pierce

    what is the worst map

    No, I answered honestly. Much depends on your definition of 'worst'. Attributes such as landscape and feature diversity, size relative to features, feature variety, playability and moreover exploitation by various hull and turret types, applicability of DM, TDM, CTF, and CP and how these modes play, and finally (or not) location of supply and gold drops. I didn't want to get into all that so I went with my personal least favorite.
  25. austen_pierce

    When do you think you'll get to Legend rank?

    Drugging gets a really bad rap, but that is not the problem with the endgame. The problem starts as soon as you reach M3 ranks and buy that shiny new M3 turret/hull combo. If you are lucky, you snag them in a kit a rank or two early. Sounds great right?... BUT ... The reality is that your brand new M3 gear is immediately obsolete. Why? Because you are now in battles with pros who have been playing for years and have garages FULL of equipment which they've upgraded 50/50 to M4. Your shiny new tank gets wrecked at every turn.
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