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Everything posted by austen_pierce
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Patch Update #436 - Clan system and other changes
austen_pierce replied to theFiringHand in News Archive
Shhhhhhhhhh!!!!!!!!!!!! Don't let on that Hammer is OP! Of my five M4 weapons, Hammer is the only decent turret I've got left! :wub: OK so Twins is still good - when the entire enemy team isn't wearing 40+% protection. :ph34r: -
I hate Serpuhov in my gut. It feels like a map with no redeeming qualities, even though the high narrow path on the right (if you are red) is a somewhat interesting feature. My real problem with Serpuhov is that there is too much open area and that long range turrets can stall gameplay by not allowing tanks to cross. Boring! Lost Temple has the same problem, but has some interesting map features to compensate. There is also Düsseldorf and Berlin. I don't hate these maps, but they both cause too many Flash crashes for me to play regularly. Can be good for supply missions though. Surprised to see Noise is the biggest loser so far. Seems to be a popular map, but definitely the site of many a stalemate.
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Any day now... :D Seriously, as a casual player, no more than an hour-ish per day. I spent twenty two months getting to Generalissimo. Two months later, I ranked to Legend, so two years is a pretty realistic estimate. Avid player and no lifers can obviously do it much faster. But for those of you at low ranks, don't be in a hurry to rank up. Game play at M0-M2 is a lot of fun. M3 and M4 gameplay is still fun but at times can be more challenge than reward.
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Patch Update #436 - Clan system and other changes
austen_pierce replied to theFiringHand in News Archive
Can someone quote the old and new specs for the Rico Vertical angle decrease? I'm cautiously optimistic about M4 Rico being more usable now (it's been mostly junk since mid-M2 ranks), but if I lose significant vertical aim, then my verdict is it's a NERF. After all, what good are two extra shots when NONE of them are going to hit the target? :blink: -
48hr SALE: Micro-upgrades 50% off & Speed-ups 70% off
austen_pierce replied to theFiringHand in News Archive
^Or a black market where players can sell to other players. Even LESS likely to happen :D -
48hr SALE: Micro-upgrades 50% off & Speed-ups 70% off
austen_pierce replied to theFiringHand in News Archive
^Or not. I completely forgot to do my last set of steps before the server restart. I got my M4s but Freeze only made it to 47, and the rest of the turrets will just have to wait until next time. -
48hr SALE: Micro-upgrades 50% off & Speed-ups 70% off
austen_pierce replied to theFiringHand in News Archive
Surprise MU sale so not too many crystals to spare, but I'll top off three M4s (Thunder, Smoky,Twins), which I had left the Christmas sale at 49/50. Will get Freeze to 48/50, and drop a couple of steps into Striker, Vulcan, Isida, Firebird, and Rail. -
^makes me feel better about not having tried TX
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Dangerous thinking going on here. To say that Tanki X is a 'new' game ignores the fact that it features the same TURRETS and HULLS and MAPS as TO. The official position is that tweaked physics, new graphics, and different rankups make TX completely different. I don't agree, which is why I do not play Tanki X. I do not expect I ever will. If I want a new look on what I've already done, I'll just paint my house. Back to topic - porting TO to Unity would make TX kinda pointless. The two games would look and play almost the same. Slight physics and rankup differences are all that would be left. Not sure that's enough to support two projects, and 2 separate yet nearly identical games sure would confuse the heck out of a new player. .
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Parkour only? :ph34r:
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What bundle? Can someone post an image?
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Adoption is low -> Gets a buff
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Reload speed will be longer, not shorter. My question is which reload? Individual rocket reload, volley reload, or both?
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I agree but there may be a compromise. Consider a Hammer-like reload. The four tubes fire somewhat quickly in succession (maybe a second delay for transfer of control from one tube to another) followed by a longer reload of all tubes. Of course you still have the option to fire a four rocket volley. It's a lot of fun to play with but very difficult to earn XP and thus crystals with at the same rate as other players.
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Deck 9 - cleaned up!
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Played on NS Poly CP. Didn't do very well. Enemies were either destroyed before I could get a lock or moved behind cover. And short range turrets have learned that they OWN Striker. But was surprised that Rico also beats Striker.
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Winter weather here in eastern US. Made me think back on this holiday's Assault Mode map and the good battles I've had these last few weeks. Wanted to say thank you to Cedric and to all the Tanki/AP staff for bringing this back this year. I fought some epic battles, snagged some good rewards, caught a few golds and dropped a few myself. All in all, it was a great holiday. Thanks again!
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Legend 2 rankup on Assault Mode cap!
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Leave your feedback about the new Downloadable Client
austen_pierce replied to theFiringHand in News Archive
Client Freezes are the end of any mines you have put down. Please get this fixed. -
Might want to look into Hunter M1. Not sure about the unlock rank but since Viking and Hunter recently switched stats, Hunter is a more stable hull.
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Jackhammer then buy the high capacity drum alteration for Hammer. Then watch tankers freak when you nail them with those 4th and 5th shots :D
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I'd hazard a guess that folks are cooling down after the holiday sales. I haven't played much since Monday and probably won't until Saturday.
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Main character in a book I wrote but never published
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