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austen_pierce

Tanker
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Everything posted by austen_pierce

  1. austen_pierce

    Episode 131 of the V-LOG is here

    I agree. Honestly Premium needed a buff (sry to abuse that term). It's been dwindling in popularity for awhile. Last I checked, a full 24 player battle had one Premium player. I'm sure Tanki wants more since Premium = $$$ for them.
  2. austen_pierce

    Episode 131 of the V-LOG is here

    I don't think missions will go away, but I do believe we are in the midst of a much needed retooling. Specifically mission goals need to make sense. Originally mission goals were pretty much whatever a player could do in the game. Earn XP, cap flags, play on a map, play a mode, kill players, cap points, take supplies, finish first, catch a gold box, etc. Fair enough when players were free to play on whatever style they chose, although there were plenty of complaints even at the time of negative impact on battles. Then the Battle button happened, and players can no longer choose maps. Soon thereafter, map missions went bye-bye. Next change - missions can't be completed in Pro battles, making finish first, capture flags, and catch gold missions much more challenging (unless you exploit empty servers :ph34r:). The only gimme missions now are the collect supplies missions although those too can be difficult in crowded battles. Now we have earn crystals missions. I actually like these, but I see that they are not the silver bullet to solve all mission woes. Crystal missions force players to stay to the end of battles, which is good, but the crazy low number of crystals given to losing teams IMO drives players to leave a losing team even sooner in order to find a winning team. I know I sound like a broken record but Tanki has to address the disparity of fund distribution in win vs loss teams. Back to missions - missions need to support the game in the way it was meant to be played. This is why I like earn crystals missions and why I dislike collect supplies missions. Players roaming team battles looking for supply boxes to drop then going inactive until the next drop cycle ruin battles. Collect Supply missions just need to go. I like the player suggestions of Destroy 10 Mammoths (or other random hull), and Destroy 10 Firebirds (or other random turret). Although some desperate and lazy player might hop battles without the target equipment type. Destroy 10 Magnums would drive me up the wall right now. I also like "Finish 1st on a Winning Team of at least 5 Players". Obviously this needs to be a semi-rare mission with better than average rewards. I really like "Destroy 5 Enemy Flag-bearers" and "Destroy 5 Enemy CP Holders" and "Destroy 5 Tanks Using Mines" Bottom line - make missions meaningful to game play - suitably challenging, and most importantly interesting.
  3. austen_pierce

    More crystals lost in battles than gained

    I hope you're right about how the TO system will work.
  4. austen_pierce

    Episode 131 of the V-LOG is here

    Bring on mobile players into DM games. Can't wait to toast them using my keyboard while they frantically tilt their screens, lol Reminds me of when the client first came out and I could literally drive circles around browser players .
  5. austen_pierce

    Let's discuss Random Battles (Matchmaking system)

    Not having seen the Vlog yet, I'm on the fence about a mobile version of Tanki. Game performance is erratic on beefy machines. IDK how mobile could be successful. Now, I'd love to be able to access my garage from a mobile device. That would make sales, especially MU events much more manageable. But playing battles??? Lots of technical and practical challenges to overcome. Which brings me back to the bigger question - why? Why go mobile with this game? Why not release a different game more amenable to mobile controls? Think WOTB. I just imagine a 1v1 between a mobile player and one on a traditional computer. Between wi-fi/LTE lags and inefficient controls, mobile user wouldn't stand a chance, right?
  6. austen_pierce

    Patch Update 456 - Video by Hazel-Rah

    'Close range weapons need to be stronger' The problem I have with Isida is that even when I see them coming I can't get away from them. Most are using speed boost and double damage which make them deadly against any tank and fast enough for their Viking's to drain Wasps
  7. austen_pierce

    Patch Update 456 - Video by Hazel-Rah

    UGH! Isidas are back to running in packs - healing each other and flattening everything in their path. I was happy to see this stop when Isida was weakened. Now that pattern is back.
  8. austen_pierce

    Patch Update 456 - Video by Hazel-Rah

    Loving the new Thunder, Hammer change is meh for me, definitely took the teeth off Hammer - even at mid range, I'm not doing any damage at all. Have to be on top of an enemy for damage indicators to show.
  9. austen_pierce

    «Space» mode will stay in the game

    ^ probably because space mode for Madness with a floor is a nightmare of endless slow falling. And as likely impossible for the anti-cheat software to handle :ph34r:
  10. austen_pierce

    matchmaking in Tanki-X.. an outlook for Tanki-Online?

    I just don't understand. I get mastery. I get matchmaking. I just don't get the vision for these two games. Hazel has told us repeatedly that TO and TX are two separate games which will evoke separately and thus diverge. If both mastery and matchmaking come from TX to TO I have to question that since the games will converge instead of diverge. Then, to anyone who can answer, what IS the vision for these two games?
  11. austen_pierce

    why do you still buy in tanki?

    If I buy again (not sure I will), it will be via a double crystal card in anticipation of a 50% sale. I did this a lot last year and figure I bought a lot of M4 equipment at 75% off. The problem is Tanki dangles the carrot, then takes it away after you pay for it. A lot of what I bought is no longer very good in the game (nerfed). Freeze Smoky and Vulcan come to mind as turrets no longer as effective as they were when I bought them. And don't get me started on the utter ruin which is Viking.
  12. austen_pierce

    Let's discuss Random Battles (Matchmaking system)

    Two active threads on this should probably merge. Any-hoo, the argument of making Tanki more like other casual games falls flat. It's not a casual game. The length of the "What To Buy - Which Is Better" thread demonstrates far better than I can just how complex and nuanced this game truly is, despite the 'arcade' label. To make Tanki 'casual' remove alterations, MUs, and protection modules (maybe a lot of other stuff too). But it's not. Continuing to take away player choice is leaving players frustrated at just how they are going to complete missions and win battles. Not a good thing to do to your customers.
  13. austen_pierce

    matchmaking in Tanki-X.. an outlook for Tanki-Online?

    Erm, so back to where the game was a year ago, when most battles were standard and players who really really wanted NS could go PRO... :ph34r: Moreover - matchmaking IMO sounds interesting in practice but my reality is that there are so few Legend games out there already, that further restricting will will just leave very quiet servers.
  14. austen_pierce

    Patch Update #451

    [caveat - all of the below is from the perspective of Legend rank] Moreover, when I think about Professional (PRO) versions of anything, I expect an increased level of difficulty requiring a proportionally increased level of mastery. In contrast, Tanki PRO battles are merely a free for all, versions of standard battles with restrictions removed and much more control in the hands of the players. This adds COMPLEXITY not DIFFICULTY. The true rub is that the players in PRO battles are mostly no different than the ones in standard battles. Some games are easy, some are hard. IMO Tanki fixed the wrong thing. Instead of pulling missions from Pro battles, Tanki should have made PRO battles truly professional grade (not my place to say how, Hazel). Missions could then have been split into missions applicable to standard battles and ones applicable to professional ones.
  15. austen_pierce

    CLOSED — Cedric's "Virtual Office"

    Hammer was released in 2014 before I started playing. Vulcan was release early in 2015. I remember when Vulcan was EVERYWHERE. Striker didn't have quite as high of an initial adoption percentage, and Magnum is hardly being used at all (I am not saying no one is using it, just that the perceived adoption rate is significantly lower than when Vulcan and Striker were released).
  16. austen_pierce

    Prices and time for M3 upgrades slashed by 50%

    ^are you speaking in terms of in game FPS and PING? If so, I'll pay attention to those values next time I have an issue.
  17. austen_pierce

    «Space» mode will stay in the game

    Instead of debating player loss, I'd rather we as a community further ideas and opportunities to sustain and grow the game. Space Mode is a pretty good step in that direction. The proof in the pudding is the number of available battles, which for high ranks has been a problem. Speaking of which, I posted a long time ago in I&S that one of the most glaring visual problems with this game is the need to switch servers. Why can't Tanki just show me all available battles regardless of which physical server they are on? Why do we as customer even need to see servers??? I thought the Battle button was the start of the remedy for this but work has apparently stalled on that feature. Sorry - way off topic here - so I'll come full circle and reiterate - Space Mode = good for game diversity = more fun = good for long term future of the game. .
  18. austen_pierce

    Prices and time for M3 upgrades slashed by 50%

    This is me. After spending nearly $1k USD in the second half of 2016, my buying is on pause. The release of my buying pause hangs on exactly one thing - game stability. When I don't have to close and restart the game client I'll buy again. Right now 2 problems 1-client freezes - at least once a day, sometimes two or three times during a battle 2-turret does not do damage - this one is truly insidious since it takes awhile to figure out what's wrong.
  19. austen_pierce

    «Space» mode will stay in the game

    Would really like to see this in Standard battles - say a one in five chance of battle creation via the button. Seems reasonable to me.
  20. austen_pierce

    «Space» mode will stay in the game

    I like this - I didn't think I was going to be able to play today bc I don't have a Pro Pass right now.
  21. austen_pierce

    Prices and time for M3 upgrades slashed by 50%

    Actually most ethical retailers WILL refund the difference to those who ask. For the record, I am also politely asking.
  22. austen_pierce

    Cosmonautics Day Sales and In-Game Goodies

    Really looking forward to Moon Silence since I joined after it had already been removed
  23. austen_pierce

    Prices and time for M3 upgrades slashed by 50%

    First - this is a great update. The slog from M3 to M4 was just too hard for casual players. So thumbs up. B) That said, I agree with IAW here - I've spend millions on my mostly M4 garage. I'd like to have Tanki throw me a bone in recognition, now that half of those crystals didn't need to be spent. :( But at the end of the day, I do understand that I bought when I bought. That transaction was completed as promised. Tanki on 4/11/2017 is not the same game as it was in December 2016 when I upgraded most of my M4s. We're all just gonna have to live with the change, as we have lived with every other change (those of us who have stayed :ph34r: )
  24. austen_pierce

    Patch Update #453

    Rank Limit Change: Great for Marshals. As a Legend I was kind of enjoying the slaughter of lower ranks in standard battles. So, Meh, for me. Mission rewards = more supplies, less crystals. Meh, for everyone.
  25. austen_pierce

    April Fools' Day Celebrations - UPDATED 31/03

    Got the dreaded Capture 10 flags mission. Got lucky and was able to complete it across three battles on a Cross map. Had that smallish map not been there, it would have taken me all day to get ten flags on the medium to large maps usually found in the standard battles section. Crystal reward was worth it :wub:
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