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RIDDLER_8

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Everything posted by RIDDLER_8

  1. RIDDLER_8

    Mad Tanks!

    @iplayatankonline Me too. I forgot to talk about the health upgrade. I do like the extra health that tanks have in this experiment. That's a good thing for tanks to have more health so that they don't die too easily. When I was talking about doubling the speed of heavy hulls, I did not mention about the engine speed, but only doubling the speed effect of the Speed Boost supply itself. The Speed Boost supply effect is the thing that needs to increase, not the top speed of hulls. The mines should be magnetized so that when players gets too close to them, they attract the hull's metallic plates, then explode on impact. That's what's supposed to happen with mines.
  2. RIDDLER_8

    Mad Tanks!

    The Savanna and Forester paints looks very nice on me. I hope to get them in containers. I hope that Black Friday 2020 comes with a smashing 50% off discount on all turrets and hulls. Paints too, because I need to buy cool paints. Green paints are my favourite, so I would like to see more green paints added to the game when new challenges introduces new paints. When I use Dictator and the Freeze combo, now I am able to make easy kills and also I have less deaths. That is fantastic. Now I can properly use my favourite Freeze and Dictator combo without worrying about not making enough kills and dying too many times like before. I hope that developers chooses to keep all the positive changes they have made in this experiment because the overall gameplay for close combat turrets and all the other hulls are much better now. I have mentioned in the previous post above that Smoky and Thunder are the two turrets in the game that are missing shot effect colors. I hope that developers add all the different shot effect colors to those two turrets. Developers said that they were updating the textures for turrets, hulls, skins and maps. That is a delightful thing to hear. What about paints? Will paints get updated textures? Well, I would like to see paints look better on tanks with better textures. Sometime ago, on Halloween 2020, we had dead paints. I thing that it would be a good idea if developers created a "destroyed rusty paint" that looks like a dead paint. That would be a good thing because players could unequip their paints entirely to have an appearance of a tank with no equipped paint. I guess that would be another cool idea to try out in the next experiment. For the next experiment, developers could make some experimentation on paints. Not the paints we already have but, an experiment on dead rusty paints. That's only a suggestion but I think that it would be good to experiment with those dead paints, supplies and mines. I have noticed that this experiment is based on having small maps. There are maps that are medium sized and this does not stick to the rules of small maps. However, this is an experiment so the experimentation of maps is just a first try, so lets roll with that. When this experiment ends, medium sized maps should be removed and only small maps should be kept in the pool of matchmaking battle maps. Speaking of maps in matchmaking battles, it would be a good idea to add the night mode and space mode for matchmaking maps. The night mode benefits for hiding Shaft players and space mode can benefit for those players who likes to fly in matchmaking battles. The Flash version of Tanki Online will come to its death in two weeks from now. I wonder if this current ongoing experiment is available for Flash players to try. I am not sure but I guess it would be a good thing for those players using Flash to try this experiment so that they can come up with answers once they are satisfied with the new game changes this experiment has brought for the overall balance of the melee turrets and the buffed up hulls. For the meantime, enjoy the last four days of this experiment until November 18th at 2:00 AM UTC, when this experiment ends. Good luck to everyone.
  3. @Zackery459 Thanks for your help. That's all I wanted to know.
  4. RIDDLER_8

    Mad Tanks!

    One good thing about the reduced battle time is that players can now earn stars faster than before. I have noticed that I can finish first in battles much more frequently than ever before. That is a brilliant thing because I can complete the top three places missions much easier now. When this experiment ends, I hope that developers will decide to keep the buffed up Freeze, Firebird, Isida, Wasp and Hornet. I am saying that because there are less deaths now with those buffed up equipment than before. That means that melee turrets and light hulls can experience less deaths and more kills, which brings a much better game balance for low spec turrets and hulls. I really enjoyed this experiment and will continue to do so until the end of it. I guess that for the next experiment, developers should increase the range of Isida, Firebird and Freeze by a factor of double to see how close combat turrets cope with more range when targeting enemies from a further distance. In addition to that, I guess that the next experiment should experiment of doubling the effect of the Speed Boost supply. I am saying this because, personally, I think that the Speed Boost supply does not speed up heavy hulls fast enough. The power of the Speed Boost supply would be best experienced by players if developers doubled its speeding effect for heavy hulls and adding a 1.5 times the speed effect for medium hulls and a 1 times speed effect for light hulls. That would balance the speed of all active Speed Boost effect of each hull category by weight and make slow moving hulls move faster when needed. That is like "get your arse moving", you slow lazy Mammoth. I am not being rude here, but giving a crucial and important point on those slow moving hulls which are annoying because they move too slowly. In normal times, slow moving hulls like Titan and Mammoth are fine, but in situations where you need to move fast to capture a flag, ball or catch a gold box, a super Speed Boost supply would help keep those slow moving hulls moving fast at the right time. This is just a suggestion, but I personally think that this suggestion of mine is worth trying for the next experiment. Developers could also try this experimentation with all supply boxes, except gold boxes and containers. Mines would need to be re-imagined because when dropping mines, I mostly waste them due to players running away from them, I suggest that the next experiment improve mines so that mines follows enemy targets when enemies are nearby mines that are dropped on the ground. That would make better use of mines, rather than having them all going to waste because players don't step on them. At the moment, mines are kind of a useless supply because players always avoid them when you drop them on the ground, but if mines follows enemy targets like in Tanki X, then that would make this mines supply of good use for players that want to destroy their enemies when using mines. I do hope that the next experiment will focus on all what I have mentioned above. Thanks for reading.
  5. @Spy Questions: 1. The improved versions of skins we already have, are those going to be duplicates of improved versions of skins we already have, or will they replace the current skins? That's what I don't quite understand.
  6. RIDDLER_8

    Mad Tanks!

    In four days time, this experiment will come to its conclusion. I mean, come to an end. When this experiment ends, will players keep their buffed up Wasps, Hornets and Freeze? I hope so, because now players can better benefit with strong Wasps, Hornets and Freeze, so there are less deaths with those hulls and turrets.
  7. @Spy Questions: 1. How long will it take to release all skins 1 by 1? 2. So, the default skins will be replaced, and the ones players already own in their garage will remain? 3. Will the new skins be a new breed of skins or improved versions of XT skins we already have?
  8. @Zackery459 Questions: 1. When the new tank models are made, do you plan to re-design all the maps with superior graphics and remove the cracks from walls and buildings? 2. Will you add shot colors for Smoky and Thunder? Those two turrets are missing shot effect colors. I want a green shot effect color for both Smoky and Thunder. @Spy Questions: 1. When you release the tank textures for turrets, hulls and skins, will they all be released at the same time? 2. Will you also finish all the XT skins and Prime/Ultra as well? 3. Will players keep their skins they own in their garage?
  9. RIDDLER_8

    Mad Tanks!

    Well, it is good surprise to see a Shaft peeking out and suddenly kill a player by surprise.
  10. RIDDLER_8

    Mad Tanks!

    The Shaft and Hopper combo is amazing. This combo is not overpowered. Its fine. Since you are the only player using it, it does not cause any imbalance to the game.
  11. RIDDLER_8

    Mad Tanks!

    @Akame That's what I thought. Hopper's overdrive, jump duration and its sniping mechanics are independent.
  12. RIDDLER_8

    Mad Tanks!

    @Akame I understand you. Strafe sniping is a great skill and a unique on for Hopper.
  13. RIDDLER_8

    Mad Tanks!

    @Akame So you mean that Hopper comes down even when you are in sniping mode with Shaft when touching a ceiling? That's strange. Maybe that's a bug. If another player spawns in the area where you spawn, it makes no sense to fall back down to the ground if your Hopper is in the air while using Shaft to aim at someone. I wonder is Hopper really supposed to be stuck in the air when using Shaft in sniping mode?
  14. RIDDLER_8

    Mad Tanks!

    @Akame I saw in the video above that your Hopper stays in the air when using Shaft in sniping mode. Is this supposed to happen?
  15. @asem.harbi I know you meant the pure colors. My complaint was about the cracks.
  16. One thing that I do not like about how maps look is the fact that all map elements such as buildings and walls have cracks everywhere. Why was every map sprite designed with cracks in them?
  17. RIDDLER_8

    Mad Tanks!

    @Akame I do acknowledge that it is difficult to stop you in CTF, rugby and assault battles.
  18. @E_polypterus It looks like the graphics of paints are going to need improvement.
  19. RIDDLER_8

    Mad Tanks!

    @Akame I have an immunity augment already.
  20. RIDDLER_8

    Mad Tanks!

    @cosmic666 I am courageous enough to confront you in battles.
  21. RIDDLER_8

    November Challenge I

    Please add two cool green paints for the next challenge. A regular green paint and an animated green paint. I would preferably like a Riddler paint.
  22. @Mr.Nibbles I know how popular Minecraft is. One thing that the upcoming update is missing for an improved graphical version of Smoky are shot colors. Smoky and Thunder are both missing shot colors. Those two turrets would look even cooler if developers added shot colors for them. Please add shot colors for Smoky and Thunder. I want a green shot color for both turrets.
  23. @Mr.Nibbles I hate the graphics of Minecraft.
  24. RIDDLER_8

    Mad Tanks!

    @wolverine848 They do, but they are more of a visual effect rather than an actual upgrade.
  25. RIDDLER_8

    Mad Tanks!

    Gear score (GS), is not that important. What is important is the MK modifications and the micro upgrades for each MK modification. That's what players need to look to.
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