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Everything posted by RIDDLER_8
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I know, but what if you get a paint instead? The answer is, you don't earn any supplies nor crystals in the fourth container.
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I know that the reward is a bit higher than before, but I find it unfair for week 10 to have 8400 crystals. For week 4, before the update, 8400 crystals was fine. Now, for week 10, that must change from 8400 to 10,000 crystals. Last year, I remember how good it was when players have X3 mission chains. Legends like me used to earn 14,000 crystals per week. That was amazing. Because of the extra crystals, I saved up X3 times as much as before so I managed to buy all M3 turrets and M3 hulls during a 50% discount. That was the best crystals earning I ever made and the best purchase as well.
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The extra container is good but does not always reward players with crystals.
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Please make week 10 for Legend players with a reward of 10,000 crystals. Here is my suggestion on the size of the final weekly reward. Week 10 for Legend players must be the following: Rank: Legend: Repair kit Double armor Double damage Speed boost Mine Crystals Containers Legend 100 200 200 200 200 10,000 4 Please understand that the current rewards for week 10 are too small.
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Developers can rework the map editor so that players will have an user friendly map builder and editor. This will have to be done in the future, when all current updates such as matchmaking, HTML5, mobile version and overdrives have been finished and added as a permanent feature in Tanki Online.
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Map creator and editor on server for players There should be a server which behaves like a personal hard drive for players. The developers can assign a certain amount of disk space allowed for each player. The players would be able to create and edit their own personal maps on each of the given drive space. The amount of disk space given by developes on the game server will be something decided by the developers. Also, the maximum map size would also be correctly given a limit by the developers to avoid lags such as the upcoming map "Outskirts". Those custom made maps would be available for other players to play on the server. Other players would see your uploaded maps but unable to edit them. Those maps would anly be playable a pro battles. The reason why I believe that players should be able to create their own map is so that they can easily enjoy the pleasure of being creative and play on different maps rather than always playing on the same maps year after year. Playing on the same maps over and over again makes gameplay kind of boring and brainwashing players with the same map mechanics.
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I am not asking for much crystals, but please change the reward for week 10 for Legend players to 10,000 crystals. Last year during the x3 mission chain rewards I used to earn 14,000 crystals, and because of that I did manage to save up over 1 million crystals to buy all M3 turrets and hulls at 50% off. The current amount of crystals that Legend players earn on week 10 of the new mission chain system is not enough. It needs to be at least 10,000 guaranteed so that Legend players can earn just enough crystals for buying equipment and micro upgrades more often. Tanki Online developers are not thinking about players like me who are non-buyers. I am not a buyer, so I need to earn good funding at the end of my 10 week mission chain. Currently, I am on week 5, day 3 of my mission chain, so it does not matter that my crystal reward on the final day of the mission chain - week 5 being smaller. But on week 10, as a Legend player, I expect to earn a good 10,000 crystals so that I can later buy micro upgrades when there are good sales of 50% off like today. Please update week 10 for Legends from 8400 to 10,000 crystals.
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Nice holiday. I wish there was meteorites dropping 10x gold boxes. I love the sales on micro upgrades at 50% off.
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I am not happy that for week 10 or onwards, Legend players only earn 8400 crystals. Week 10, or onwards should always reward 10,000 crystals for the Legend ranks. Please update the crystal reward for week 10 as 10,000 crystals for Legend players.
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So will I get more crystal income on week 10? Which chain is going to being to increase my income?
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For the Recruit rank, I believe that the mission chains should begin from this first rank, so that newbies on rank 1 get some tiny freebies for use on the battlefield.
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Still the loss of crystals per round would bring a big disadvantage to non-buyer players that needs to earn enough free crystals for purchasing equipment and micro upgrades from the garage. Today, I have claimed week 4 of my mission chain, so I believe that after server restart tomorrow at 2:00 AM UTC, I will start week 5 after the server reboot. Other, players who claimed week 4 today will hopefully get week 5 as well after the server restart.
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Now that battles will be 10 minutes long, it means that players will earn less crystals for each round. This will create a loss of crystal earning for each round, so my suggestion to solve that problem is to have double battle fund for each round. The double battle fund will become the normal amount and does not contribute to double battle fund players get during holidays.
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Yeah, we need double battle finds as the normal fund size for the end reward of each 10 minute round battles.
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The only disadvantage of the 10 minute time limit for battles is that players will earn less crystals per round. To compensate with the loss of crystals, crystals rewards for each 10 minute battle (in standard battles) must increase by double, so that players don't waste their time battling for no reason.
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Hello tankers. I am so thrilled to hear the good news about the release of the 10 week mission chains and the 10 minute battle time limit that was set up deliberately as a preparation for the upcoming matchmaking system. I am also delighted to hear about the 1 extra container that players will earn in week 10 of their mission chains. I also expect week 10 of the mission chains to include 10,000 crystals prize reward, rather than the current 8400 crystals prize reward which is now too small for week 10. By the way, will player have more mission types, because there are not many choices of missions. I hope that all you tankers from all over the world will like and enjoy this new update as much as I do. One more thing. Are there any bug fixes to the game?
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The 100 crystals reward is what this type of hourly mission is suppose to give. I am not sure if developers would allow 500 crystals. Perhaps during holidays and big events, developers could multiply the number of crystals.
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I always suggested that it could be a good benefit for players to sometimes obtain a 1 free step micro upgrade for free. The Legendary container should have a 1 free micro upgrade step added. Since this type of container is extremely rare, the 1 free micro upgrade step will not disrupt the game's economy. There is also another cool feature that must be added into the Epic container. That is 100,000 crystals prize reward. The reason why I suggest to have the 100,000 crystals prize reward is because "super missions" were recently removed from Tanki Online. Since the Epic container is extremely rare, both the 100,000 crystals prize and the 1 free micro upgrade step will not disturb the game's economy. Please note that the Epic container will contain only one reward as always. Please will either get 1 free micro upgrade step or the 100,000 crystals prize reward. The Epic container is missing a crystals reward, so it would be a good idea to add a big crystals reward, plus a 1 free micro upgrade step reward as well. I am not sure what type of reward to think of adding for the Legendary container, but this type of container is for paints. I will leave the developers think what needs to be added to the Legendary container. However, the Epic container does need to have two additional rewards.
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Doubling or tripling the rewards for hourly missions is not my decision and would be only decided by developers.
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I am not being cruel to players. This small daily mission would only be one mission who's prupose is to quickly give out some goodies to players who can't play for long due to work or other activities. This type of missions will not replace the current daily missions and missions chains. Everything would stay as normal. The hourly missions would be an additional bonus, but small.
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Even if you don't like the rewards, the rewards are supposed to be very small because they are hourly rewards given for sub missions.
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Yes, I always try to make my ideas original and always better. This type of sub hourly missions are perfect to keep those lazy noobs playing for longer. Player's who does not play much would be very interested in them, since some players are not bothered to complete daily missions. I have witnessed many players who plays Tanki Online for 5 minutes and then leave for the rest of the whole day. That's not good for Tanki Online. Remember, just over two years ago when players had "daily gifts"? This is something similar to that, but this time the rewards are smaller. Please try to think of something unique that can be added to sub hourly missions that would be only suitable for these types of missions. Please note that the sub hourly missions only gives one mission per hour, rather than three.
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valid Sub Hourly Missions
RIDDLER_8 replied to RIDDLER_8 in Sub Hourly Missions Ideas and Suggestions
In addition to the normal daily missions and their mission chains, I have a plan for hourly sub missions that can be given to tankers hourly. The sub hourly missions consists of tiny rewards that are always the same size. Sub hourly missions does not have mission chains, but small rewards. The purpose of those sub hourly missions is to give tankers who are not buyers the ability to earn a few freebies. For example, suppose you are playing Tanki Online on a holiday event such as Cosmonauts Day, and you cannot wait until the next day to get supplies. You have ran out of supplies, you don't have enough money nor crystals, you are in trouble because there are only a few hours left till the holiday ends. Sub hourly missions will not abuse nor disrupt the game's economy but give some backup to those tankers who need it. Sub hourly missions will contain the following: 1. Only 1 mission per hour. (No mission chains). 2. A total of 24 missions per day (24 hours). 3. 10 repair kits, 10 double armor, 10 double damage, 10 speed boost or 10 mines - that is 10 of only 1 supply set (No gold boxes & no containers) 4. 100 crystals prize reward. 5. 1 hour free premium time reward. Those sub missions only appear once per hour, and give tiny rewards. The purpose of those sub mission is also for tankers who don't have much time to play Tanki Online and want to quickly earn some freebies during a very short peroid of time. Please tell me what you think. -
I think that the only suitable item that containers should have is 1 free micro upgrade step. That would be fair because it would be a rare item for containers.
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Silence is balanced. No need for change.
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