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RIDDLER_8

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Everything posted by RIDDLER_8

  1. RIDDLER_8

    Different colors for legend ranks

    My suggestion on rank colors are as follows: 1. Legend 1 to Legend 10 get a bronze Legend icon. 2. Legend 11 to Legend 20 get a silver Legend icon. 3. Legend 21 to Legend 30 get a gold Legend icon. 4. Legend 31 and so on, get a platinum Legend icon.
  2. RIDDLER_8

    Rewards for achievements

    Very good point here. I do agree that players should earn free micro upgrade steps for completing achievements. The number of free micro upgrade steps players earn would vary on the size of the achievement. For example: 1. Destroy 1000 enemy tanks = 1 micro upgrade step. 2. Destroy 10,000 enemy tanks = 10 micro upgrade steps. However, the developers would decide themselves for the size of the reward to be given out to players for completing various achievements.
  3. RIDDLER_8

    Get experience for catching gold boxes and containers

    I am very happy that developers chose to reduce the time limit that was 30 seconds for gold boxes to only 10 seconds when the siren goes off. Very good balance between gold drops and the 1000 crystals prize. Everything is now multiple of 10. However, catching gold boxes is something that requires great skills. My suggestion is to have a prize of 1000 XP for players who catches gold boxes. Only the player who manages to catch the gold box would earn 1000 XP as well as the current 1000 crystals. I believe that earning 1000 XP is a good prize reward for gold hunters because catching gold boxes is something that requires accuracy and skill. Skills like this must come as a prize reward. Here players will earn a fixed 1000 XP points when catching a gold box in battle. This XP prize reward will not disrupt the game balance, nor the economy of Tanki Online because catching gold boxes for each of the players is something rare and does not contribute to faster rank up. The ranking ups will not be abused in any way. Of course, if you are a Recruit or Private and you pick up a gold box, it will be normal for you to rank up to the rank above Private because you will automatically add 1000 XP to your rank bar. For higher ranks, this will not be an issue, unless you are only 1000 XP away to the next rank. Legend players, will not witness this tiny amount of extra 1000 XP added to their rank bar because its is such a tiny amount of extra 1000 XP compared to 200,000 XP between Legend ranks. Just to resume everything I mentioned on paragraph 1, the gold box is 100% perfect in its drop rate of 10 seconds and 1000 crystals reward. I like this perfect balance and I want it to always remain like this from now on. All I am asking for, is for players who manages to catch a gold box to earn 1000 XP because gold boxes requires skill, and skills must be rewarded with XP, not crystals nor supplies. When collecting a container in battles, players will also earn 1000 XP for grabbing those black boxes because they require skills to catch them as well. Please add this update to Tanki Online because skills for catching black and gold boxes must come at a prize reward of 1000 XP per gold (only) for the player(s) who manages to catch them in battles. Players will also earn 1000 XP when friends drop gold boxes in battles. Players will not earn any XP at all when buying gold boxes. Purchased gold boxes will remain exactly the same as of now. Thank you.
  4. RIDDLER_8

    Problems entering the game on WinXP

    I am currently using Internet Explorer 11 on Windows 7. I hope that Microsoft soon releases Internet Explorer 12 for Windows 7 as well.
  5. RIDDLER_8

    Problems entering the game on WinXP

    Internet Explorer 8 is the latest version for Windows XP users. Does the problem still arise for Internet Explorer 8? I also play Tanki Online on Windows Vista, Windows 7 as well as XP.
  6. RIDDLER_8

    New Paints in Containers

    Please can you add the following animated paints I always wanted: 1. Riddler animated paint. 2. Gold box animated paint. Thank you.
  7. I want to get my hands on containers.
  8. RIDDLER_8

    "Elimination" game mode

    Yes, correct. The players who got eliminated, its game over and they get what little reward they earned through the round.
  9. RIDDLER_8

    "Elimination" game mode

    I forgot to mention that there should also be XP/BP and pro battles in the elimination game mode as well. Did anybody play the PlayStation 1 game called "Need For Speed - Road Challenge"? There is an elimination race mode in that game. That's where I took the idea from to suggest a Tanki Online battle to be made in this similar manner.
  10. Me too. I would also like to get 25k crystals on week 10.
  11. RIDDLER_8

    Ideas for Missions!

    Yes, I am sure. Legend must be able to earn some XP (1000 XP) for completing random missions. That's fine. It will not cause problems with game balance.
  12. RIDDLER_8

    Ideas for Missions!

    I wander if developers would like to add missions that allows players to earn a certain amount of XP as a prize reward for Legend players. Some missions should include a prize bonus reward of 1000 XP when completing a certain type of missions. I am not too sure about mission chains, but it would be a good thing if some weekly bonus XP could be added to the chain when the player collects his bonus. The reason behind this is that Legend players takes months to complete a +200,000 XP to rank up to the next rank. By having Legend XP missions, that would help Legend players rank up a bit faster without disrupting the balance of economy of Tanki Online.
  13. Developers did not mention in any V-Logs since Magnum's release that they were planning to nerf Magnum. If Magnum was too powerful, developers would of nerfed it already. There are no needs to nerf Magnum in any way, because this turret has been engineered to be the most powerful turret of all. Striker needs a bit of a buff in its salvo mode.
  14. RIDDLER_8

    "Elimination" game mode

    Thanks for liking my post.
  15. RIDDLER_8

    "Elimination" game mode

    Yes, hopefully developers would create the elimination game mode once they finish off the work with the matchmaking system, HTML5 and the mobile version of the game. Players might be a bit confused at first, but over some period of time players will eventually get used to play a series of 10 battle rounds where the last player gets eliminated. That would not cause any problems. For the reward of losing players, those players will not leave empty handed. They will earn a small crystal reward for their courage when the round ends. Something like 100 crystals. For the final winner on the last round, that player could earn something like 1000 crystals, 1 gold box and or 1 container.
  16. What I mean is that players should be able to create their own containers by adding a certain amount of crystals, paints, premium and gold boxes as the prize. When players drop their created containers to other players in battles or friends, they receive the item that was added into the container. Containers can be used as a gift for giving crystals, premiums, paints, gold boxes and supplies to friends or other players.
  17. RIDDLER_8

    "Elimination" game mode

    Thanks. Developers must make this game mode. It will be very challenging and interesting for players.
  18. I want to add zzzz_the_best in my friends list. Help me to add him.
  19. RIDDLER_8

    "Elimination" game mode

    I know that the elimination game mode would take some time to complete but this type of battle mode is challenging.
  20. RIDDLER_8

    Tanki Online Mobile. Testing is ON!

    Is this secret project "Energizer" involves Isida players giving health to other players in special events?
  21. RIDDLER_8

    Ideas for Game Modes!

    My idea is to have an elimination game mode added to Tanki Online. Please read my post here: http://en.tankiforum.com/index.php?showtopic=361077&hl=+elimination
  22. RIDDLER_8

    Let's Discuss Containers!

    Developers should add an ability so that players can create their own containers to drop in battles. Players will choose what type of reward to add to the containers.
  23. Players should be given the opportunity to create their own containers.
  24. RIDDLER_8

    Upgradable Overdrive

    I agree with Maf here. Since the overdrive is a consumable item, it must remain free. I would really hate to spend and waste crystals on overdrives because this feature has been made to help team mates, including yourself, so overdrives must remain free. However, I am waiting for the 7 hulls overdrives to be added soon. That would add cool abilities and visual effects. The 7 hulls overdrives would be exactly the similar thing that you are suggesting for improving the performance of hulls for 30 seconds. Overdrives must always be free, to keep game balance and economy balanced, otherwise it will ruin the economic balance of Tanki Online. If you are going to give an upgrade boost to overdrives, I suggest to keep it both free and make overdrives stronger.
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