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Everything posted by RIDDLER_8
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Valid Lower healing rate when Isida heals another Isida
RIDDLER_8 replied to BlackWasp777 in Ideas and Suggestions
Please Decline and close this topic. I do not want Isida, or any other turret to become underpowered again. -
Valid Lower healing rate when Isida heals another Isida
RIDDLER_8 replied to BlackWasp777 in Ideas and Suggestions
I do not always use Isida in battles. Most of the time now, I use my Firebird M3 turret, and I really like the afterburn effect. Firebird if the best close range turret that can do serious harm to swarms of Isidas in team battles. Freeze is also another turret that can freeze and paralyze Isida players healing each other. So, there is more than one way to skin a cat, that means that there are more than one way to destroy swarms of Isidas healing each other. It is not true that Isida is to strong when healing other Isidas. -
Valid Lower healing rate when Isida heals another Isida
RIDDLER_8 replied to BlackWasp777 in Ideas and Suggestions
I am not biased. My suggestion says that all turrets are perfectly balanced out between each other, including Isida. -
Valid Lower healing rate when Isida heals another Isida
RIDDLER_8 replied to BlackWasp777 in Ideas and Suggestions
I have been in recent battles where there were swarms of Isidas healing each other, or killing each other and there were no overpowering whatsoever. There is no need for anyone to complain about having multiple Isidas in team battles healing each other. To make team battles effective, the healing and damage power of Isida must remain exactly as it is now. A while ago, when the developers buffed up Isida to the current level as of now, they said that there shall never be any more re-balance updates of any turrets. In my point of view, this topic is wrong and should be declined. If there is going to be a lower healing rate for Isidas in team battles, then Isida will, again, become useless and underpowered. The purpose of Isida, id that it must be the strongest close range turret of all, so that it can be effective and be useful at making a losing team win in team battles. The only thing that made Isida overpowered in the past was the vampirism (self-healing) parameter. This parameter was removed to make Isida balanced out with all the other turrets in Tanki Online. You folks need to understand the importance of Isida, so please do not complain about it. If you are in a battle where there are multiple Isidas healing each other, you can choose to either, leave the battle if they kill you too often, or use a powerful turrets such as Striker and, or Magnum to kill them. I have always managed to kill Isida swarms by using more powerful turrets such as Magnum or Striker. What you can do is to display the protection modules of other Isida players by pressing R + ALT key on your keyboard, and, on your enemy team and use a module to protect yourself against Isida and be strong against them. There is no need for this post to remain open, and complain about Isida. -
I am already aware that Tanki Online has an anti cheating system, and that cheaters like hackers and programs like Cheat Engine is forbidden. What I want to ask is, does Tanki Online have hidden legal cheats? 1. Make turrets rotate faster. 2. Make hull drive faster. 3. Make tank fly. Such cheat don't break the rules of Tanki Online. I want to know if they exist.
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Good quote there.
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Valid Lower healing rate when Isida heals another Isida
RIDDLER_8 replied to BlackWasp777 in Ideas and Suggestions
No. -
Valid Lower healing rate when Isida heals another Isida
RIDDLER_8 replied to BlackWasp777 in Ideas and Suggestions
No no no. Please decline this idea. The healing power of Isida must remain the same when healing other Isida players. It does not matter if players in team battles facing enemy Isidas lose. Isida is perfectly balanced out, please do not ever nerf it again. We have a perfectly balanced Isida that is balanced out well with other friendly Isidas and other turrets. -
Hello and welcome back folks for an amazing topic I have in my mind. I have a brilliant idea to solve the problem with the friends list in Tanki Online. My friends list is growing day by day and I find it difficult to find the appropriate friends to categorize by gameplay style and category. For example, I have friends who likes to use Isida in team battles to heal me, other help me catch gold boxes and others make my life easier by assisting me on completing hard super mission. The friends list is something that has been implemented into Tanki Online for a very, very long time and it is time for it to improve. The friends list must become more organized (like the garage) where players can create their own category tabs, name them, and place different types of friends by category and gameplay style. Players can also sort their friends by, rank, date of account creation, gameplay style and the way they help in battles. I have also made a post a while ago, where players can invite their friends to battle by inviting all friends at once by selecting an option on a friends menu called "Invite All" friends to battle. I personally think that friends clan players can also be merged into the friends interface for when playing in clan. I also suggest to have this idea merged with eSports friends as well, so that the same players who play eSports can help you out in battles in many different ways. Referrals The friends referral feature does not work. I tried to use it many times over and it never worked properly. I have witnessed other players who also complained about it. This referrals feature must either be removed completely or improved into something that is more convenient and better for rewarding friendly players with crystals when ranking up.
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This will not confuse players. Shaft must be improved by having players select the zooming distance.
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Thank you so much for the 50% sale. I can now micro upgrade all my M3 turrets, M3 hulls and M3 modules. Thanks a lot for the 50% sale on micro upgrades. From now on, I hope that all micro upgrade sales will be 50% off, as of now.
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Players ranked Legend ranks can have this experience module to earn more experience for attacking and healing. This module will not be used for power levelling. Please understand that.
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Yeah. Good idea. The experience module can be unlocked at the Legend rank.
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OK. I'm speechless. The daily quiz is interesting though. The daily quiz must be considered soon. The Tanki Thinking Challenge is back. That's a good thing, but what about the Daily Quiz event which I have suggested in this post here?
- 88 replies
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- economy
- new feature
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Developers would figure out a way to balance the economy of Tanki Online against the amount of crystals players earn for passing the daily quiz challenge.
- 88 replies
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- economy
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Look. This experience module must be implemented in the game. It is a replacement to the pro pass that shall soon be removed. There is no overpowering in any way, since Isida players will always have the same parameters. Even if there are swarms of Isidas healing each other, it will not disturb the balance of the game. The amount of crystals players earn when completing battles would also be the same. Please understand that.
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I hope that in the next V-Log developers will discuss about having the daily quiz in Tanki Online as a daily questionnaire challenge.
- 88 replies
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- economy
- new feature
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This is not a fuss. I like the way Isida is right now. It is perfectly balanced with all the other turrets. The only thing that I am asking for is to have an experience module that gives more experience to players when using Isida to attack and heal team mates in team battles. Isida's parameter will not change and stay exactly the same when the experience module comes into existence for Tanki Online.
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Thanks for the overdrive link.
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The overdrive topic is missing from the English Wiki Page in supplies.
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On the Wiki Page of Supplies, the Overdrive Mode is missing from this page: https://en.tankiwiki.com/Supplies
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Experience Module When I created this topic, I could not find a suitable name for this Isida module. Now, I have managed to find a suitable name for this module called "Experience Module". The name says it all. The Experience Module will only give experience points to Isida players by killing enemies and healing team mates in team battles. I have already explained this on, earlier in this post. To avoid overpowering, the experience module shall only be effective when players use Isida in battles. When using other turrets, the experience module will behave exactly like the zero module and not give any extra experience points. Now that the pro pass is about to be removed, well, the good news is that there must be something that can come in its place, but an experience module that can replace the pro pass is a good idea. Once players buy the experience module from the garage, it will remain in players garage permanently. The experience module can be micro upgraded to 50 experience, just like protection modules. It would be a great idea if developers can come up with an idea on allowing players to both use a protection module and the experience module at the same time in battles. This is called module merging, and it will only work for one protection module and the experience module. The experience module would have its own tab in the garage called "Experience", so that players can find it immediately and avoid too much clutter. Since this module works and functions very differently from protection modules, it must have its own garage tab, and not be mixed up with protection modules. The experience module shall not affect premium accounts in any way. It shall only give extra experience points in battles when using the Isida turret (only). The experience module also replaces the old multiplier pass that was removed sometime in the past year. I hope that this experience module will be developed as soon as possible by developers and create it in the way I have mentioned here so that players like using it. So far, players reading this forum "like" my ideas and suggestions for the experience module that will soon replace the pro pass once removed from Tanki Online.
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This idea only works with Isida because this turret can repair tanks on your team, and also kill enemy tanks.
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Can we have the repair kit fully restore 4000 HP without interruption by enemy fire. The effect of the repair kit must last 4 seconds during the active time of the overdrive.
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There should be an overdrive to double the damage of Magnum so that it can destroy an M4 Mammoth with one shot.
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