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RIDDLER_8

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Everything posted by RIDDLER_8

  1. RIDDLER_8

    Your questions for this week's V-LOG

    Can all hulls have an overdrive that enables 10,000 HP for 30 seconds?
  2. Yes. Isida's alterations make it weak. I do agree with you.
  3. RIDDLER_8

    Your questions for this week's V-LOG

    Yes. I see premium time has other features. I know.
  4. With this Isida module, players will earn the same number of points and crystals. The only thing that players will earn more is experience points. The number of experience points Isida healers would earn would depend on the micro upgrade level of this module. The maximum is +50% which is the maximum micro upgrade level for this module.
  5. No. This shall not be used to power level. Players will use it effectively as normal in battles. Please understand that.
  6. Possibly. Developers might create a module assembly so that protection modules can be equipped with this Isida module. That would be nice and cool to have.
  7. Only the current team player using Isida to attack and heal other players wearing the Isida module shall earn more experience points. There shall be no modification in Isida parameters, nor experience points ratios of other non-Isida players.
  8. The reason why this module is for Isida healing points is because Isida is the only turret that can heal other players. This Isida turret module would only give more experience points for Isida healing players, not other turrets. This will be a very special, one of a kind, module with zero protection, but giving more experience points to healers only in team battles. In DM mode, this module would be useless, but it can serve like the zero module. Please understand clearly that this module will be only purchasable in the garage. This module would cost around 10,000 crystals for M3, so that Recruit players can purchase it when first joining Tanki Online. This will be a module like the zero module, but only has the ability to give Isida healers more experience points per healing unit. The maximum healing points for this module when fully micro upgraded would be 50%. So +50% per healing unit point. Please also understand that this module will not change or adjust any parameters in any way, but provide more experience points for healers. This Isida module will not make Isida underpowered nor overpowered. Isida would behave as usual when healing team mates in team battles, but only reward those healer players with more experience points. When healer players kill other players equipped with this module, the player will also earn more experience points. I personally think that we need such a module that has a opposite effect from the current modules. This Isida module will only be a single module and there will be only one of its kind to buy in the garage.
  9. Thanks Maf for adding this topic in the Under Review section.
  10. A multiplier pass is not needed because they don't last forever, like pro passes. This module would give points only when it is equipped. This module has no protection but it has only one advantage. The advantage is to only give more experience points when healing players equipped with the Isida points module. This module shall not be overpowered nor underpowered in any way because it does not change any parameters of Isida. Think well again.
  11. The giveaway has ended. Where is my reward?
  12. RIDDLER_8

    Your questions for this week's V-LOG

    RIDDLER_8 Questions Please answer all of my given questions below: 1. I do not quite understand the overdrives for hulls? Please explain more. 2. Shall there be an overdrive that gives 10,000 HP of health for hulls? 3. Will the shield dome overdrive give 100% protection for the team in its radius? 4. Will all critical errors and slow loading of Tanki Online be fully fixed with HTML5? 5. Shall the new matchmaking system lead the path for more battle modes? 6. Shall the Assault Mode be back as a permanent feature in Tanki Online? 7. Shall the Pro Pass and Premium Accounts be removed for good? 8. Will the Create battle button return to Tanki Online permanently? 9. Shall small maps like Island return to the game, but this time, supporting 10 players when the matchmaking system comes? 10. Shall we have more giveaways that reward players with more protection modules for 1000 kill tier?
  13. RIDDLER_8

    Single Healing Module for Isida

    I have a brilliant idea for a single module that functions in the opposite way than the current types of modules. My suggestion is to have a single module that does not protect players from enemy fire, but gives Isida more healing points in percentage per unit of healing. For example, if I have 50% healing points on this module, I will get 50% more healing points for Isida. This type of module would be the only one of its kind and it would be great to have it exclusively for only Isida. This module would have zero protection, but can give extra healing points for Isida healers in team battles only. If my suggestion is wrong, do not decline it. Instead find a better way to modify it so that it fits in with the game balance and economy.
  14. I still don't have my tier reward. I have made 1638 kills.
  15. RIDDLER_8

    Ideas for Missions!

    You folks have bright ideas.
  16. RIDDLER_8

    Daily Quiz

    It would not be that easy to get crystals because players would need to answer 50% of the questions correctly otherwise they do not get their crystals reward. This will not unbalance the game, since the developers would find a way to grow their economy according to the newer balancing system.
  17. RIDDLER_8

    Daily Quiz

    I have seen your completed ideas page, but my suggestion on the daily quiz is a good idea.
  18. This was an amazing giveaway. I made over 1600 kills. This is the very first time I made so many kill tiers in a giveaway.
  19. My Twiggy topic has been moved here.
  20. RIDDLER_8

    Daily Quiz

    This new Daily Quiz feature must be added into Tanki Online once the matchmaking system and HTML5 has been implemented. This is also a new feature that players need to participate in every day. Welcome to a new challenge.
  21. Can we have an overdrive that makes enemies explode on impact.
  22. The overdrive is good buy it is too weak and not effective enough. The reason why the overdrive is not effective enough is because the repair kit does not fully restore the tank's health and the effect of the repair kit is too short. There should also be an overdrive with a shielding dome that gives 100% protection from all turrets for 30 seconds. This will help make the overdrive a more useful, special supply that really does not go to waste when players active it. Another good overdrive feature that I have mentioned before was the magnet suggestion. The magnet would pop up from the tank when the overdrive is activated and it will magnetize gold boxes when it is in its range of magnetism. An enemy bomb and enemy tank shredder is also a cool overdrive that I would consider. Players should be able to create their own personalized overdrives however they wish. That would give the ability for each individual players to personalize the way they use the overdrive.
  23. Yes, please go ahead and translate this article in English.
  24. Can you please translate this article in English.
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