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RIDDLER_8

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Everything posted by RIDDLER_8

  1. Experience Module When I created this topic, I could not find a suitable name for this Isida module. Now, I have managed to find a suitable name for this module called "Experience Module". The name says it all. The Experience Module will only give experience points to Isida players by killing enemies and healing team mates in team battles. I have already explained this on, earlier in this post. To avoid overpowering, the experience module shall only be effective when players use Isida in battles. When using other turrets, the experience module will behave exactly like the zero module and not give any extra experience points. Now that the pro pass is about to be removed, well, the good news is that there must be something that can come in its place, but an experience module that can replace the pro pass is a good idea. Once players buy the experience module from the garage, it will remain in players garage permanently. The experience module can be micro upgraded to 50 experience, just like protection modules. It would be a great idea if developers can come up with an idea on allowing players to both use a protection module and the experience module at the same time in battles. This is called module merging, and it will only work for one protection module and the experience module. The experience module would have its own tab in the garage called "Experience", so that players can find it immediately and avoid too much clutter. Since this module works and functions very differently from protection modules, it must have its own garage tab, and not be mixed up with protection modules. The experience module shall not affect premium accounts in any way. It shall only give extra experience points in battles when using the Isida turret (only). The experience module also replaces the old multiplier pass that was removed sometime in the past year. I hope that this experience module will be developed as soon as possible by developers and create it in the way I have mentioned here so that players like using it. So far, players reading this forum "like" my ideas and suggestions for the experience module that will soon replace the pro pass once removed from Tanki Online.
  2. This idea only works with Isida because this turret can repair tanks on your team, and also kill enemy tanks.
  3. RIDDLER_8

    Your questions for this week's V-LOG

    Can we have the repair kit fully restore 4000 HP without interruption by enemy fire. The effect of the repair kit must last 4 seconds during the active time of the overdrive.
  4. RIDDLER_8

    Your questions for this week's V-LOG

    There should be an overdrive to double the damage of Magnum so that it can destroy an M4 Mammoth with one shot.
  5. RIDDLER_8

    Your questions for this week's V-LOG

    Can all hulls have an overdrive that enables 10,000 HP for 30 seconds?
  6. Yes. Isida's alterations make it weak. I do agree with you.
  7. RIDDLER_8

    Your questions for this week's V-LOG

    Yes. I see premium time has other features. I know.
  8. With this Isida module, players will earn the same number of points and crystals. The only thing that players will earn more is experience points. The number of experience points Isida healers would earn would depend on the micro upgrade level of this module. The maximum is +50% which is the maximum micro upgrade level for this module.
  9. No. This shall not be used to power level. Players will use it effectively as normal in battles. Please understand that.
  10. Possibly. Developers might create a module assembly so that protection modules can be equipped with this Isida module. That would be nice and cool to have.
  11. Only the current team player using Isida to attack and heal other players wearing the Isida module shall earn more experience points. There shall be no modification in Isida parameters, nor experience points ratios of other non-Isida players.
  12. The reason why this module is for Isida healing points is because Isida is the only turret that can heal other players. This Isida turret module would only give more experience points for Isida healing players, not other turrets. This will be a very special, one of a kind, module with zero protection, but giving more experience points to healers only in team battles. In DM mode, this module would be useless, but it can serve like the zero module. Please understand clearly that this module will be only purchasable in the garage. This module would cost around 10,000 crystals for M3, so that Recruit players can purchase it when first joining Tanki Online. This will be a module like the zero module, but only has the ability to give Isida healers more experience points per healing unit. The maximum healing points for this module when fully micro upgraded would be 50%. So +50% per healing unit point. Please also understand that this module will not change or adjust any parameters in any way, but provide more experience points for healers. This Isida module will not make Isida underpowered nor overpowered. Isida would behave as usual when healing team mates in team battles, but only reward those healer players with more experience points. When healer players kill other players equipped with this module, the player will also earn more experience points. I personally think that we need such a module that has a opposite effect from the current modules. This Isida module will only be a single module and there will be only one of its kind to buy in the garage.
  13. Thanks Maf for adding this topic in the Under Review section.
  14. A multiplier pass is not needed because they don't last forever, like pro passes. This module would give points only when it is equipped. This module has no protection but it has only one advantage. The advantage is to only give more experience points when healing players equipped with the Isida points module. This module shall not be overpowered nor underpowered in any way because it does not change any parameters of Isida. Think well again.
  15. The giveaway has ended. Where is my reward?
  16. RIDDLER_8

    Your questions for this week's V-LOG

    RIDDLER_8 Questions Please answer all of my given questions below: 1. I do not quite understand the overdrives for hulls? Please explain more. 2. Shall there be an overdrive that gives 10,000 HP of health for hulls? 3. Will the shield dome overdrive give 100% protection for the team in its radius? 4. Will all critical errors and slow loading of Tanki Online be fully fixed with HTML5? 5. Shall the new matchmaking system lead the path for more battle modes? 6. Shall the Assault Mode be back as a permanent feature in Tanki Online? 7. Shall the Pro Pass and Premium Accounts be removed for good? 8. Will the Create battle button return to Tanki Online permanently? 9. Shall small maps like Island return to the game, but this time, supporting 10 players when the matchmaking system comes? 10. Shall we have more giveaways that reward players with more protection modules for 1000 kill tier?
  17. RIDDLER_8

    Single Healing Module for Isida

    I have a brilliant idea for a single module that functions in the opposite way than the current types of modules. My suggestion is to have a single module that does not protect players from enemy fire, but gives Isida more healing points in percentage per unit of healing. For example, if I have 50% healing points on this module, I will get 50% more healing points for Isida. This type of module would be the only one of its kind and it would be great to have it exclusively for only Isida. This module would have zero protection, but can give extra healing points for Isida healers in team battles only. If my suggestion is wrong, do not decline it. Instead find a better way to modify it so that it fits in with the game balance and economy.
  18. I still don't have my tier reward. I have made 1638 kills.
  19. RIDDLER_8

    Ideas for Missions!

    You folks have bright ideas.
  20. RIDDLER_8

    Daily Quiz

    It would not be that easy to get crystals because players would need to answer 50% of the questions correctly otherwise they do not get their crystals reward. This will not unbalance the game, since the developers would find a way to grow their economy according to the newer balancing system.
  21. RIDDLER_8

    Daily Quiz

    I have seen your completed ideas page, but my suggestion on the daily quiz is a good idea.
  22. This was an amazing giveaway. I made over 1600 kills. This is the very first time I made so many kill tiers in a giveaway.
  23. My Twiggy topic has been moved here.
  24. RIDDLER_8

    Daily Quiz

    This new Daily Quiz feature must be added into Tanki Online once the matchmaking system and HTML5 has been implemented. This is also a new feature that players need to participate in every day. Welcome to a new challenge.
  25. Can we have an overdrive that makes enemies explode on impact.
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