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RIDDLER_8

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Everything posted by RIDDLER_8

  1. What part of en enemy tank do I need to hit to trigger critical damage? It is the enemy's turret or hull?
  2. Plans remains a mystery for now.
  3. Augment balance is perfect now.
  4. RIDDLER_8

    Easter in Tanki Online!

    The stun immunity is supposed to be there to stun and burn enemies at the same time. This makes Hopper's overdrive more unique. Developers shall not make any changes to Hopper's overdrive, as previously stated.
  5. RIDDLER_8

    Easter in Tanki Online!

    I know that. Cool tactic.
  6. Tesla is not useless. It is important for moving forward with technology. Tesla will get shot colors, skins and augments.
  7. RIDDLER_8

    Easter in Tanki Online!

    You can use a good battling tactic. That is to use Magnum, hide behind a wall and shoot down Hoppers from there. Since Hoppers are low on health, they are super easy to kill using Magnum with double damage. I use that tactic as well from time to time.
  8. RIDDLER_8

    Easter in Tanki Online!

    Hopper's overdrive wont change. Developers said that already so please take that into consideration. Developers chose to make Hopper a light hull so that it could jump in the air at any moment and move fast. End of story! The End.
  9. RIDDLER_8

    Easter in Tanki Online!

    I do not know what developers will think about your meta Hopper suggestion above, but that could become possible in special Sandbox game modes with 4 vs 4 players. We shall see about that. However, in normal battles, it has been made clear by developers that Hopper, as well as all the other hulls are going to keep their overdrives in normal everyday matchmaking battles.
  10. RIDDLER_8

    Easter in Tanki Online!

    @DestrotankAI10 I have seen your topic, which was declined and agree on your matter that Hopper's overdrive being disabled in battles. Hopper's overdrive cannot be disabled in normal matchmaking battles. That's never going to happen. However, Hopper's overdrive can be disabled in special game modes like, for example those 4 vs 4 Sandbox battles where we had Hornet/Railgun and Wasp/Smoky combos. These type of battles can have overdrives disabled because they are supposed to have non-interchangeable equipment with no supplies and no augments, nor modules equipped.
  11. RIDDLER_8

    Easter in Tanki Online!

    Please be advised that Tanki Online is a game that is moving forward, not backwards. Hopper was the new breed of one of three hovering hulls with different overdrive abilities. This Hopper hull must stay permanently in Tanki Online as with all other turrets, hulls, drones and protection modules. I do not want to see any bad remarks on removing any equipment in Tanki Online. I do agree that some special event modes have, exaggerated number of players using Hopper in the same battle. Nothing can be done about that in this current event, but in future events, when there are special game modes, developers can make special game mode battles on the Sandbox map, where players have all their supplies turned off and enter those special battle modes with 4 vs 4 players, similarly to past modes we had with Hornet/Railgun and Wasp/Smoky combos. That can be done again when new HD skins comes out. For example, Viking/Thunder mode on the Sandbox map with 4 vs 4 players would be great, with no supplies and no protection modules equipped.
  12. Hammer deal good critical damage, more than other turrets does. Juggernaut is best at dealing critical damage.
  13. I was fooled by believing that there were Easter Eggs to catch during this Easter holiday. So far, I not found any eggs, apart from the gold box eggs which drops in battles. This was another April Fools joke as well, just like the autopilot supply box.
  14. RIDDLER_8

    Easter in Tanki Online!

    No. Lets keep Hopper.
  15. I do like Hunter's HD skin.
  16. Which kind of critical damage colors shall we get when Tesla joins the army of other turrets?
  17. I am glad that Railgun is now balanced with all the other turrets. We needed this critical damage update.
  18. I do like that developers do not rush skins when making them. That is also to include the HD skins as well. I hope that maps will be remade with new graphics which will be even better than Tanki X.
  19. RIDDLER_8

    [PRANK] Autopilot

    I have not seen the autopilot supply box so I guess that this is an April Fools joke. Indeed, this was an April Fools joke prank. Like I mentioned yesterday, this supply box would work perfectly well for mobile and tablet users who lacks the keyboard keys for firing mode. I looked again on the Wiki and the autopilot supply box description was removed. Drop Boxes - Tanki Online Wiki (tankiwiki.com) It is a shame that this was an April Fools joke for 2021, because if this was a real supply box, I guess that players would have appreciated it as a boost as an overdrive replacement for 30 seconds of boosted damage. You folks were correct, this was an April Fools joke similar to what we had last year with the Juggernaut 2.0 battle mode where two players controlled the tank. That was a good idea too. If implemented, Juggernaut 2.0 would be great fun as well.
  20. The same thing goes with Isida's healing. Common healing should be blue, instead of green, and critical healing should be dark blue to avoid confusion. If these changes are made to color status effects, players would no longer get confused with Isida's healing effects.
  21. I guess that destroying tanks with critical damage in red make sense, but I would suggest removing orange for red and red to dark red. In other words, destroying a tank with common damage should be red, instead of orange, and destroying a tank with critical damage should be dark red, (maroon), instead of normal red. That would make more sense, because the orange color is very confusing for players. Take a closer look: Please change the indicator colors to the following: 1. Destroying a tank with common damage - red. 2. Destroying a tank with critical damage - dark red. With that being said, other than that, this update is perfect and I very much appreciate it, despite any controversies other players may or may not have.
  22. I do like the bigger balloon death numbered text when destroying enemies, but I do not like the orange color. The red color looks more suitable because red represents both danger and death. Orange represents low health, instead of death so red is more suitable for representing enemy tank deaths in battles. Please change the orange death numbers to appropriate red death numbers.
  23. If Isida heals 10x faster, will players earn the same amount of HP, or 10 HP points added altogether at the experience bar?
  24. I hope the dying tank damage stays red.
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