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Posts
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Everything posted by Benefactor
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Best paint overall is skill.
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Good deal. :rolleyes:
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You can always tell when the end of the year is near . . .
Benefactor replied to FogOfWar_XXX in Archive
https://www.youtube.com/watch?v=yasSkqJBytk -
*steps on soapbox* Please bring back the previous MU (separated upgrading of each parameters). I would be inclined to spend more crystals on maxing out one or two parameters I want rather than being forced to go with ALL as a bundle. Suppose you wanted a bottle of water and had enough money in your pocket to go to the store to buy that one bottle of water, how would you feel if the cashier said you had to buy an appetizer, an entrée, and a dessert so you can buy that bottle of water? But they will cut you a deal - you can have a sip of water and a bite of each of the foods for the same price of a full bottle of water. Sounds great, eh? Thank you *steps off soapbox*
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It ended on this 'upgrade'.
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Looks more like Viking/Rail.
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I was going to do the same idea as you, but max only the Arcade Shots and use the Shaft as a regular turret. It is somewhat similar to the reload time of a Thunder (3 secs?) but with only half the firepower. But now with the new MU change, it would be impossible to do and unless the opponent had been severely hit (or lost at least half health), the Arcade shot is near useless.
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Premium Paint - is 15% against all turrets and mines. - cannot be upgraded; it is permanently 15% protection as stated above - stays in your garage for as long until your Premium account expires
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Before you go, can I have your garage?
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What is the most important lessons you’ve learned in life?
Benefactor replied to rsully11 in Archive
"Some days, it's just not worth chewing through the straps." -
This is what it is like trying to kill a drugger.....
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There is no economical way to micro-upgrade now. Damage and (the slowest of either) reload or turret rotation were the only parameters I maxed out from my turrets. I got lucky, much like a few others, that this new upgrade matched the maxed parameter(s) of my individual MU's. Now it is all-or-nothing with the MU's and I do not like the way this is configured. It would be more economical to wait for a specific kit or two that has two of three items you can use and just buy those. Tonight they will start the two-day "pressure sales" of the new micro-upgrade.
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Maybe ask this question in the Thunder section Turrets & Hulls sub-forum?
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Too bad you can no longer max the Damage parameter only. That would be the most economical way to upgrade any turret. Next would be reload and then turret rotation speed if needed.
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I'm still waiting for that Predator Kit.
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If that's the case, everyone will stop spending on TO right at this very moment. They'll just wait for TankiX. More economical for the user that way.
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Fixed it.
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I guess I am the same type of player as KillerGnat. Under my lower ALT, I am now playing a lot of Aleksandrov CTF with Firebird/Wasp (drive practice). I get killed a lot, but I also capture a lot. Anytime I survive all the way back to the base with the enemy flag and our flag had already been taken, I drop off the flag to the closest healthiest tank and go hunting for our flag since no one can cap and I know mostly where they tend to hide. Point being I won't sit around and wait, knowing where the flag is while everyone else is doing a brute force search. It's more important to me for the team to get the point as quick as possible no matter what.
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To WO4s and up: Which M1 turret has carried you the furthest up the ranks? And was that with or without MU'ing the turret? (Thanks for the replies in advance)
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But once upgraded, wouldn't it be like playing with an M2 all this time until you get the actual M2 and then have to start all over with the expensive upgrade again? Or will you just stick with stock M2 once you obtain it for "free"?
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Any updates? Many of the kits have reached their expiration date.
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Roll back to the previous way of MU'ing separate parameters.
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When you see the green wrench glowing, it's a signal for you to hit the '3' button.
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