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Everything posted by railguniz4noobz
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Juggernaut, Balance Changes and new XTs are coming!
railguniz4noobz replied to r_Nives5 in News Archive
The strategy is to stick around the juggernaut and kill people as they get somewhat near it, if people start to overwhelm the juggernaut you then step in and try to kill the juggernaut yourself and go straight to your favorite camping spot. -
Juggernaut, Balance Changes and new XTs are coming!
railguniz4noobz replied to r_Nives5 in News Archive
Some actual suggestions to balance the mode: Juggernaut gains 75% resistance to the effects of freeze. Juggernaut is slowly losing health, forcing it to go out and kill tanks instead of camping in a corner. The last person to damage the tank gets to be the juggernaut if it dies from this. Juggernaut gets double armor (I assume this is a bug) but overdrive goes up to 5 kills from 3, so it doesn't have to rely on overdrive regeneration so much. -
The problem with freeze was that the freezing effect wasn't strong enough at higher modifications, now that doesn't even matter because you die before you get frozen. It beats firebird in every way and now with the new juggernaut mode, it's impossible to survive for any decent time because you just get frozen to death.
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Juggernaut, Balance Changes and new XTs are coming!
railguniz4noobz replied to r_Nives5 in News Archive
The optimal juggernaut strategy is to sit in a corner so you can't be frozen. Freeze is just so broken atm. -
Juggernaut, Balance Changes and new XTs are coming!
railguniz4noobz replied to r_Nives5 in News Archive
It takes about 7 seconds of constant freeze barrage before it dies, no it can not. -
Juggernaut, Balance Changes and new XTs are coming!
railguniz4noobz replied to r_Nives5 in News Archive
Guys I think I figured out the juggernaut issue, it isn't actually getting the DA boost. When I shoot at it with DP, I'm still doing 1.8k damage instead of 915. -
Can we all just agree to not play if we don't get team wolves? I (any many other players) will completely skip this war if we don't get wolves. The outcome has already been decided, just stop playing the game if you get lions or bears, they are inferior to wolves. All hail the wolves.
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The problem with ASL mode is the maps, on silence it's near impossible for red to win and on highland it's near impossible for red to lose.
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Maybe it was so hot they would all melt?
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It's really bad on vulcan since it's not the single bullet, it's the current stream. You have to cool down and then charge again to do damage.
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You might as well since it's a weak turret and a rebalance is coming soon. I'm not neglecting the MU level on mine since it will likely get buffed a lot.
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DM tournaments were an old scrapped feature where players could play in scheduled DM "tournaments" with randomized maps and battle settings. There was an entry fee which was added to the fund that made it very worthwhile if you could get a high place.
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valid Display map and tank combo as new loading screen
railguniz4noobz replied to sensei_tanker in Ideas and Suggestions
Client loading is way too fast to let you reasonably change your equipment. It should have a play button under it and the game won't spawn you until you press it. -
valid If enemy self-destructs, kill goes to tank that dealt most damage
railguniz4noobz replied to Zehmiel in Ideas and Suggestions
rip my inbox maf -
What was the funniest moment you have experienced? It can be real life too
railguniz4noobz replied to TankiNoob2000 in Archive
When TankiNoob2000 posts the same topic twice. -
m0s are pretty balanced but I would say shaft or ricochet.
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After I ranked up, I started being placed in a lot more m3/m4 games, which isn't good as I don't even have proper m3s. Soon enough I'll get my m2.10 smoky and viking which will carry me to lt gen where I will buy some good kits (twins, ricochet, railgun etc) with relevant protections and start off the m3 ranks with a good garage. But I agree that late mid ranks are hell, there's literally nothing you can do before lt gen.
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Adding a K/D part would highly favor campers, this is why the current rating system means nothing. There is no good way to find skill in MMS games without it being abused and screwing over certain players, but it could work for format battles.
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You need both if you want to kill anything stronger than a light hull in a NS battle.
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61912, I carry a *lot* proved the enemy team isn't filled with m3s/m4s.
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Hammer is basically a melee turret. You need the slugger alt to even do viable damage at "medium" range, and even then you also need the drum alt to be able to kill things. Even with both alts, it's just a slightly more damaging thunder with no splash and limited ammo.
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I hear it's good at m0 ranks but the freezing never really gains anything at higher modifications. Against m2s it takes at least 3 full seconds for a viking to freeze enough to be safely circled.
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The one thing hammer has over freeze and fire is just enough range to safely destroy melee turrets and impact.
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Freeze is not OP, the problem is that it's just better than firebird. You can always just not get near the freeze in the first place, of course the freeze will kill you because it's a melee turret. The freezing isn't even that good, its enough to turn around and get one shot off before you start being frozen too much, and an early RK can get you even more.
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There is no point in preparing defenses, we have to find the juggernaut tank.