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Everything posted by BlackWasp777
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Sorry, but I do not get your point. What is your question? Maybe you can use a screenshot and mark the things you ask for.. then it would be easier.
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I just read the russian wiki via google translate, and I saw that they already added some more data, which was not available when i checked it the last time yesterday. I proposed that a year ago, but it was declined. I can imagine the reasons.. but it would be cool if they do something about it.
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those cummulative shots are the criticals. The mechanic that decides if your hit is critical or not, somhow cummulates chances and compares them vs. a limit (see english wiki for details, most likely smoky game mechanics). What this strange English tries to explain is that 1) - the critical hits are replaced by a hit that deals normal damage - only those former critical hits add's a temp increase to fire up the hit tank 2) - the critical hits are replaced by a hit that deals normal damage - only those former critical hits add's a temp decrease to freeze down the hit tank (Unfortunately there is no information on how much heat / cold they truly give / how cold and hot it could become if multiple of those hits accumulate in the same target) 3) The last round on your screenshot works like the normal criticals, but those critical deal more damage - but as a downside they come less often.
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Well.. let's put it that way: - the EN wiki guys have to wait until they receive the contents for the tables from Russia. - One could say that the people in the headquarter providing those tables could really do a better job at preparing them in time, in English, so all communities would have a single source for their indiv. translations -.- - we mod's can not simply take a screenshot of the russian wiki and post it here.. imagine there's a mistake, someone spends money on the wrong stuff,.. Most stuff we helpers post here, is perceived as "official information".. so we need to be careful. - But... (!) If you would be so kind and spend your time, to use google translate on the russian Wiki, screenshot it and post it here.. then noone would stop you and you would help a lot of people ;) ^_^ :rolleyes: ps: link
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those reflect just my personal opinion, I have no idea what the dev's will do / if they will do something / when / ... -> ^ I call those "tweaks".. as they keep the characteristic while they change the in-battle-power of the turrets. Maybe the two of us use the word "tweak" differently? I have no idea what they will do (or if), but I assume those proposals above will already solve a lot of the curent issues. ..and as written Hammer is a more interresting case.
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As a temporary workaround you could try google translate in the russian wiki, this works better for the while beeing.
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I expect it to excel in polygon CP, as the speed of the rocked is not so important there. You don't even have to hit a enemy.. it's enough if you hit something (the ground, and alley,a wall) in the centeral pit, and there you go. As they have not reduced the reload (yet?) the DPS is awesome compared to the range you have.
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At least you did'nt propose to pay another $10 to be allowed to _leave_ the battle :p nahh, seriously guys.. sorry for the massive inconvinience. Seems the issue was a bit more tricky then the dev's expected it to be.
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Topic merged
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Striker received the remote-detonator and Vulcan the fire ammo.. both come with virtually no downside, but simply an additional advantage. Magnum has the downside, that the aiming is harder (but yes, I get what you mean..)
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It's not a bug, it's a feature! :P (actually only the first half of the feature, as it's not ready yet)
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..this explains a lot..
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Originally multing was a term used for "using one of your multiple accounts to get it into the enemy team and sabotage them, by doing nothing, shooting them, blocking them, ...". Today multing is used for all kinds of actions that do not benefit your team, regardless if you use a muliple account or not, regardless if you do it intentionally or not. So rookies and noobs, or players that have a series of unlucky shots in cruicial game situations are called mults as well. Most of the time it simply means "play a sitting duck and wait for something", instead of doing something productive for your team.
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"tweak" - yes "dramataically rebalance" - only a few And yes, they changed the game.. but IMHO far less then Magnum, Overdrives and Drones and Matchmaking. But maybe I am wrong on this one.. it's an interresting question.
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As a player I simply hope that most of the players ranked up high enough to get this alteration, do know what happens to overpowered stuff in each and every multiplayer game. Buying something for it's overpowerness is always a benefit with a short lifespan. And I hope, that Tanki just balanced the power of the alt's and not the character and playing style associated to them. Like if you purchased an alt to get a faster paced gameplay, and they turn it into a slow camping device (think of Hunter-Viking stat's change, which traded stability and acceleration from Hunter to Viking and back to Hunter. Or Freeze that was turned from an agile supporter into a pure damage dealer).
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Alterations Summary: While this is one of the most promising updates of the last 2 yeards, there is simply too much of a fuzz for now. The alterations sound promising to many players and completely overpowered to others. This is caused mainly as the given information is totally incomplete. While I personally consider most alterations pretty well balanced, I do expect some of the alterations to be rebalanced within a few months (but this is my personal expectation, I do not have any official data about that) Drones And for the drones.. sorry, I can't give you an unbiased summary here. This you'll have to find out on yourself.
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Missions: Summarized the missions became harder, but the rewards are more promising. Overall you have to complete more missions per week to get the highest rewards (credits to @Issimo for pointing that out). The weekly mission system sounds to me a very useful feature to prevail your progress, and skips that building up in a ten-tier mission chain.. it is simpler by it's logic.
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The issue with combining alterations is that it becomes incredible hard to balance them. This has now become easier. Now they only have to take care that some alterations are not insane if combined with supplies (which some already are.. but they will most likely be adapted within the next months anyways)
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Well they could write the initial descriptions in English, and then everyone in each community could make a translation in zero time.. also the Russian Wiki editors.
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In Maf's list I see no disadvantage next to this one. So to me it sounds like an additional bonus damage in case you have to go through self-damage if the situation requires it (shooting down a flagrunner at all costs as he's close to deliver; giving your loast shots before an enemy kills you anyways, ...). I wonder if there is another downside to it. The Striker alteration with 0,5s lock-on is useful for players that are bad at aiming, but of course it reduces the DPS of the turret. The cycle between rockets will be prolonged by 25%, but you are less likely to miss. This could truly balance out (depends on the map, as always with striker). The 8 missile alternation.. imho pretty useless. Todays lockon times are tricky enough to archieve.. so how to lockon an even longer time. I wonder about the downside of Striker remote-detonation missile. Maybe triggering it will do something about the reload status.. let's see. Some alterations announced in the vlog (attack nano bots from Isida, the Fire/Freeze alterations from Magnum, Twins penetration) have been removed.
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Please change the railgun heavy caliber alteration: instead of a longer charge-up delay -> please make a longer reload. To have a perfect timing at using the charge-up delay is very important for railgun players, and to have this parameter constant (no matter with which rail you play) is.. simply important.
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as far as I can tell people stopped to use the chat in MM battles almost completely. And without a chat you can't team up. The game became very silent
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Topic merged
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The forum only accepts certain image formats (format in this context means not the height and width of the image, but the encoding of the image data into a file that can be stored, locally or online). A format that is widely accepted is JPG or jpeg (both ok). You can convert your existing files by using an online converter, like this one: https://image.online-convert.com/convert-to-jpg upload your image there, it will be converted to JPG format, and then you can download the result. You can use those resulting files in the forum as it was explained to you before. Next time when you take a screenshot, you can try to save then im JPG (jpeg) directly.
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..and some say, the dev's never listen :p Be happy about it, maybe it truly was your idea that inspired this alteration :)