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Everything posted by BlackWasp777
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I never thought Isidas self healing was unfair.. the issue was that an Isida on DD healed also itself twice as fast and therefore took no damage at all when facing a non-drugged tank. And for the isida trains the bigger issue is that an Isida can heal an Isida.. and not the taking out of fire and freeze. but whatever.. lets see how it turns out after 2 weeks, when we are accommodated to what they gave us.
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Post here your issues with lags and server instability
BlackWasp777 replied to theFiringHand in Archive
I took a break from playing the game because of the extreme lag and the no-damage-bug. Today I tried it with my low accounts, and I found the matchmaking, the lag and the damage working quite well. I saw only one firebird that acted like he can not shoot; but this was the only issue in 2 hours of gameplay. -
I just found the table of inactivity times in the tanki wiki, you can check them there. I've edited my initial answering post to you accordingly.
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:/ So an Isida player might turn into an Freeze player for the additional damage it offers. But no camper will turn into a Freeze player simply for the damage that it offers, and no mid-range player either. They will stick to his playing style. But for sure he will feel the in-balance now even stronger. Wasn't Isida once ment to be a medic? First the self-healing was taken, and now the burn/freeze cure. With each update it's turned more and more into a damage dealer.. and the interchangeability of Fire, Freeze and Isida becomes easier and easier. This ain't balance of power.. this is just balance-by-popularity, causing inbalance-of-power and discomfort for the players. If the aim was to nerv isidas in train mode.. then a reduction of Isida-to-Isida healing would have worked the best. This would also bring a lot more dynamics in battles where a couple of Isidas camp with a couple of Magnums/Vulcans/Smokys, that simply keep pouning while you can't take em out. This was proposed years ago.
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I still have the impression, that Tanki's balance target is not equality in in-battle-power, but it's balance target is euqlitiy in overall useage by players (popularity). And to put it simple: this aim is crap IMHO
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You're welcome. Feel free to post your suggestion in the Ideas & Suggestion section of the forum. You won't see your post at the beginning, but as soon as an I&S moderator approves it, it will be reported to the developers within about 1 week of time.
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I think it was about one or two yeras ago, when Tanki introduced a feature, that allowed to reuse "abandoned" nicknames. It works like this: As you can imagine, this is a very useful feature.. there were soo many nick names locked up by players <10k xp, which have been inactive for years. But of course it's risky if a player does not know about the feature at all, and thinks his parked tank nick is save. So this is what happened to your name. You did not log in for long enough, and someone else found this nick was worth a try. I am sorry for your loss.. it was a real coll nickname. You can't get it back (except the new drone is inactive for the specified time); but you can try to get your r_drone renamed. As you already lost your nick, it does not matter if you have purchased stuff; an linked email address (and access to it) is enough to "validate" your identity.
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Hmm.. are you sure you like to complain about the forum admin @CooperO? Or do you like to complain about a forum moderator (like @Viking4s, @Hate, @BlackWasp777)? The forum admin is the boss of the forum moderators. So: If you like to complain about a forum moderator, then please send a PM (private message) to his/her boss the forum admin ( = @CooperO ). If you like to complain about a forum admin, then please send a PM to the community manager ( )
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Freeze: It's a bit sad that Freeze is balanced by it's damage, and not by it's special ability. As long as the rate of freezing keeps constant for all M-levels, it will still be very effective in lower modification, while it's freeze-ability feels less and less powerful when you go up the M-levels. (Freeze M0 vs. hull M0 = powerful stopping power; while Freeze M3 vs. hull M3 is far less stopping power) Skins: I'm curious about the new skins, as it seems they can now change the basic shape of the tanks and turrets as well, instead of just putting another layer of paint on the tank. This will be interesting.. If that is true, they also could use it to visualize alterations by changing the turret's 3d model a bit (additions spikes, aggregates, paintles metal areas...)
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Murphy's law don't worry.. we all share your pain sooner or later ;)
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Topic merged
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Those issues have been reported already a couple of times and the developers are on them. The troublesome thing about the "no damage" bug is that it can not be linked to a certain trigger action (like "each time after a self destruct I do not deal damage any more"). So the bug simply comes out of a sudden, and noone can tell which actions in advance have triggered it. Such things are incredible hard to trace and find and to be corrected. As said, developers are on it. Cedric has changed his nick to Nives. He has also changed his accent. And his face. Actually, Cedric changed to another company quite some months ago, and the new community manager is called Nives ;)
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ok, let me start: Enough of kidding around ;) So what would you have to do: If your request is that tanki should make a web page like the rating page, then your topic is better hosted in the I&S section. If you as for a forum based thread that contains a list of the best players, then just create a topic in the offtopic section (start small first & grow large later ;) ) There (in your new thread) you could ask for feedback on how to find out who are the top 100. By xp gained per week? By a true rating system that compares how players perform in comparsim to their teammates? That's an interresting topic.. but actually not part of the the complaint book ;) ps1: please run a forum search if there isn't a similar topic already. ps2: if someone else now likes to seize the chance to steal this idea of a persistant forum thread from i_am_best_for_1v1, then I'll transfer the ownership to him later on ;)
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Post here your issues with lags and server instability
BlackWasp777 replied to theFiringHand in Archive
Yes, this is normal. A battle score of 300 in the statistic overview of a MatchMaking (MM) battle does not mean you gained 300 xp as well. Not anymore. This was changed while during the introduction of MM battles a few weeks ago; most likely while they mentioned that it will pay off more or less equally no matter which map you play. There was no specific, direct information about this change; most likely it got forgotten during all of the other news they told us about. Good luck in your battles -
valid Second kind of Rename Pass: "Rename +"
BlackWasp777 replied to BlackWasp777 in Ideas and Suggestions
Hey TO_King, I come to the conclusion that you have no idea what "under review" means, and therefore I like to explain it to you, doesn't matter if you read it or not :P "under review" means that this idea will be mentioned in a weekly report - which is kind of a sorted list of ideas of the given week (title; if the title was misleading then we add a handful of descriptive words; and a link to the original topic). Each week the developers read that report, and can click on the links to check the players feedback and such. "Under Review" means that an idea made it to the report, and is/was therefor reviewed by some dev. They were made aware of it. And from now on it's completely up to them to decide if they implement it or not. We I&S moderators create those reports. So if I set my own idea under review it's like I raise my hand and say "I have an idea, please find it there(link)" - which is far, far, very far away from "hey, go on and do what I say" ;) :) -
valid Second kind of Rename Pass: "Rename +"
BlackWasp777 replied to BlackWasp777 in Ideas and Suggestions
As you still talk about bad impacts to the economy, I like to point out two lines of the start post: "rename+ ..is an additional, second rename pass in the shop. The old rename pass stays untouched, ..." "And maybe.. -> If this earns enough money, ..." It does not read "and in turn you have to shut down the rename in the shop instantaneously". So as it was written, rename+ is designed to work as an additional income source first, without harming the economy at all. In contrast, it will benefit the economy. "And maybe.. -> If this earns enough money, ...", then they have the data to take a decision and maybe give the players a feature that they want. I simply think we have no chance at all to get an economic way to rename, if there is no income substitution. And if it does not work out, then the game has another income source and therefore less need to become pay-to-win. -
valid Second kind of Rename Pass: "Rename +"
BlackWasp777 replied to BlackWasp777 in Ideas and Suggestions
While I agree to your impression (current pass to expensive, should be available by crystals in garagee), I fear that your hopes will not come true as long as Tanki has no other alternative to substitue the loss of income. Offering a substitution was the motivation for this idea \_b)_/ -
I proposed a testprocedure to someone with the same issue (and I thought it was you.. but unfortunately I can't check it as the forum search is kind of ignorant to my posts :P) Get a friend, move to a private battle, get shot 10 times while he notes the damage indicator values. Then un-equip your protection, and run the test again. 2x10 values should give you a good indication if the protection works or not.
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valid Second kind of Rename Pass: "Rename +"
BlackWasp777 replied to BlackWasp777 in Ideas and Suggestions
You act like I would lock out other people from giving their feedback.. while the existence of your post here proves that this is not the case :). Anyways, while I do not agree to your point of view, I still thank you for your feedback. The current buzz about XTs shows how much players think of things that do not add any in-game-benefits, but simply do look cool. A similar (and therefore somehow proven) logic is behind this idea: you can rename your tank the economic way, or you pay some extra to stand out a bit more (as there are no wanna-be replicas of your old nick). ;) -
valid Second kind of Rename Pass: "Rename +"
BlackWasp777 replied to BlackWasp777 in Ideas and Suggestions
Valid -
Have you already tested them as proposed?
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valid Second kind of Rename Pass: "Rename +"
BlackWasp777 replied to BlackWasp777 in Second kind of Rename Pass: "Rename +" Ideas and Suggestions
Rename + ..is an additional, second rename pass in the shop. The old rename pass stays untouched, while the new rename + offers to rename your account + provides you with three bonus features: locks up your former nickname for one year ..so that no other player can make use of this account name during this period of time. chat messages towards the old nick will be answered automatically by a line like "players [old nick] has changed his nick name, his new nick is [new nick name]" Your friends will see your new nick in their friend lists. Your new nick is accompanied by your old name in brackets for about 1 month. This are typical convinience + personalization features, that offer an additional source of income for the game. And maybe.. -> If this earns enough money, the normal rename could maybe be made available through the garage again? A lot of free players would enjoy that.. The garage based rename pass could increase in price through out the ranks as well; like it starts with 50k in lower ranks and goes up to 200k for Legends. -
It reuses a mechanism which they already have in the graphical user interface of the garage; so it is less work to implement the feature by this way
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Post here your issues with lags and server instability
BlackWasp777 replied to theFiringHand in Archive
just got kicked out of my game :( As I returned I could play for a few minutes, then I stopped to deal damage (while I was first and the battle was good) Something's deeply wrong ;) -
Hmmm.. maybe. I don't know how much batteries the average buyer received; AbsoluteZero received about 70k of them. 70k last for aprox. 1100 hours, which is about 1..2 years of gameplay (if the entire time is spend in battles that allow drones.. even longer if not).
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