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Everything posted by DieselPlatinum
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Good thing I didn't play it much. Also I find it funny that people say it was less P2W than TO is. It's actually the other way around. *cough* modules *cough*
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Nokia smartphone winner prize draw September 2nd 12:00 UTC
DieselPlatinum replied to theFiringHand in Contests Archive
Oh, so regardless of where they live. -
Probably not enough buyers to sustain it.
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I'll be waiting for the email then.
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As if the amount of missions I change isn't enough.
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I guess it's just me. I'm so used to having a fast spin up time, like my m2 Vulcan has on @Killer2_the_best. Though I still think it's quite discouraging when you lose 75% of your damage when OH, and when your rate of OH is quite large.
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category Ideas for Supplies and Drones!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
TBH, Idk, but they're fun to watch. :P- 2,786 replies
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I was gonna say that the closer the enemy is to you before you kill them, the more points you would get. But it would lead to specific turrets be used for what they're not designed for. So Idk.
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category Ideas for Supplies and Drones!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
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Skill wouldn't matter as you could end up in a battle that is literally half over and players would have a huge head start over you. You could also end up with at least 3 ppl on your team or in battle who are just either better than you, or have more OP equipment equipped. You could also just be put on the losing team, and skill wouldn't help you there if the enemy team is stronger than your team. So skill is irrelevant to the target. ;)
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Nokia smartphone winner prize draw September 2nd 12:00 UTC
DieselPlatinum replied to theFiringHand in Contests Archive
So what if the person that wins the Nokia smart phone lives in a different country like America? :huh: -
Absolutely terrible way to nerf it. I would've just swap it's price and unlucky rank with the SSR alteration.
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Nah, Vulcan is only decent at m2 to m4. At m0 it feels like ages before it starts shooting, which by then, enemies have either got to cover or just keel over dead and the vulcan don't even get kills from them. Wasp on the other hand has a fixed timer, meaning that it's harder for m0s to escape it than it is for m4s.
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But hey, at least your K/D was better than theirs in that battle.
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Now you seeing the true power of that alteration?
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And while they're at it, something needs to be done about its ability to lock on a target without the target knowing.
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Vulcan may have had only 6 or 7 seconds of ammo before OH, but at least we had the option to continue firing and still deal the same amount of damage. That was like the only way to play Vulcan. Actually some alts might benefit from it, which is nice, and they can always just make adjustments to them.
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Just got a quinti kill on my beginner ranked account, and so easily too. This is the true power of gauss.
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I think I have to agree with wolverine at the m0 and m1 ranks, Vulcan is quite weak. · Overheating rate is way too much without fire protection. · The spin up time actually feels like a million years. · The 70% decrease in damage while overheating is just barbaric. · The time before overheating is too little. What should happen is the following: · Overheat rate nerf. · Reduce spin up time. · Remove the 70% damage reduction when overheating. · Increase the time before overheating by a bit. · Slight range buff. Btw, I'm just gonna shorten overheat to OH, sound good?
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And while it's waiting, the hornet could take down poor sap or two. The term is called "efficiency".
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I would agree with you if the mammoth was up against a Viking (OD lasting only 7 seconds). But up against a hornet, which has 20 second long OD, I think it the AT field would be wasted. The hornet rail could just wait out those five seconds then go over to the mammoth and deliver the death blow.
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Striker is a rare sight to see unless it's a uranium user. And that's because of the release of the Gauss turret.
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I think I'll probably be okay with it retaining 90% of its total damage from splash. The one thing I think makes it overpowered is the fact that it can lock on to you and you won't know about it until it strikes.
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How or why would the hornet railgun let that thing get so close to it? It loud, still easy to outrun, and it only lasts 5 seconds. Plus the hull that uses the AT field is quite large. So it has a lot of space to hit.
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Express your blind absolute rage of the overpowered Hunter Tank
DieselPlatinum replied to simpleone in Archive
When you say RGBY, I'm assuming you meant ASL, am I correct?
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