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Everything posted by DieselPlatinum
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Express your blind absolute rage of the overpowered Hunter Tank
DieselPlatinum replied to simpleone in Archive
Now that I think about it, hunters EMP should also benefit it's team in a more supportive way like either instantly fully heal them or instantly wear off the cool down of their supplies. Would be beneficial for those hunters that are the "stay at home" type. -
Express your blind absolute rage of the overpowered Hunter Tank
DieselPlatinum replied to simpleone in Archive
I honestly think that this topic should be merged into the "Let's Discuss Overdrives" topic, or at the very least should get its title changed to one that doesn't encourage flame wars. I think the range doesn't need a nerf, because it needs to at least hit someone. The supply cool down should be reduced to 15 seconds though. -
Oh boy. :lol:
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If all the turrets and alterations in the game, I think smoky takes the cake for having some of the most ridiculous alterations ever. · One is a pure nightmare for those who are using Viking, hornet, or wasp. · One can take your life or 75% of it in just one crit hit. · One practically turns smoky into a splashless thunder. · One can burn you from far away, while another can freeze you from far away. · One can give smoky the firing rate of ricochet and the unlimited ammo still remains.
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I don't know if this is considered teamwork, but in Chernobyl rugby, there was a ball in our base so I grabbed it and threw it off the ledge where a teammate was only 5 metres away from it and driving toward it. I think this is just a classic case of me being lazy. :lol:
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That reminds me of a time when someone was rudely demanding for the ball in rugby and was using any means to take it from me. So I decided to throw it towards the edge of the map, because we were near it. He went full speed after it and caught up to it and stopped when he was at the very edge of the map and tried to drive in reverse, but I shot him with a thunder shot and sent him and his ball off the map. This was just one of those moments that I was a total savage. :lol:
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While flash has this annoying bug that the camera, turret, and hull movement sometimes goes too far in the direction that you only slightly pressed. HTML5 of camera,turret, and hull movement just seems a bit too jerky. Alterations don't show in battle. Damage indicators and protection indicators in other players HUD need to be bigger. The battle notifications on the right side of the screen takes up too much space depending on how long a players name is.
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Shafts laser is invisible until about 9-tenths or more of the full charge, or at least that's what it looked like when I tested it out on flash. We should also take into account the fact that shaft can shoot anytime during its charge for less damage while striker doesn't have that luxury.
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Gauss has even more splash, shaft can deal just as high amount of damage as striker, but can do it immediately with just one shot, and both shaft and Gauss can hit enemies behind obstacles.
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But why use striker over Gauss or shaft?
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There were so many railguns in the bridges map when I was playing on my KillerDiesel account, that I decided to buy the module. And Damn I forgot how much of a PITA railgun can be when you're on the receiving end of them and you have no protection against them.
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After playing HTML5 for a few consecutive days, it feels weird playing flash again. :mellow:
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You do realize it's not finished yet, right?
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It would take you 2 minutes to get to the enemy base in Brest if you were using titan or Mammoth. With my m3 12/20 Viking with speed boost it takes me only 15 seconds to get to the other side of the map, assuming that I spawn on the side of my teams fortress. 30 seconds at most.
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True for the time being. But right now, they're just integrating everything from flash to HTML5, once that's done, then they'll work on the bugs, issues, and other inconveniences that exist. But overall, it has gotten so much better since last time. Speaking of time, it's only a matter of it before HTML5 catches up to and surpasses flash.
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No they're not, even deathtrack isn't too big. But of course, devs love finding extremely small maps so that it's easier for one team to spawn camp the other team. <_< That monstrosity should stay the Hell away from MM, CTF, red has a 85% of winning.
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I'm more curious as to why the GS is color coded and what do they indicate.
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
1) and also certain situations like the enemy team is being spawn camped over and over again or if your team caps while the enemy team are still loading into the battle.- 106 replies
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Express your blind absolute rage of the overpowered Hunter Tank
DieselPlatinum replied to simpleone in Archive
I didn't say it was perfectly balanced, I just said it was just balanced. Difference there. I just don't like that it can put your supplies on cool down for 30 seconds. That should be nerfed down to 15 seconds of supply cool down but in return, the EMP should be able to deactivate all other ODs. -
Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
1) are we talking about per battle? Like I said, I don't know how other thunder users play. Maybe they intentionally wait till there's a cluster of enemies close together then they shoot. But I see an enemy I shoot at them. Splash damage just adds a bit of fun in it is all. 2) 2 seconds is literally nothing. It takes arcade Gauss more than that to deal the same amount of damage that sniper Gauss deals. Bruh, two seconds of moving, turning turret, and sniping at the same time is nothing, I've done it a few times actually. Just use hunter, titan, or Mammoth for those close proximity enemies.- 106 replies
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Express your blind absolute rage of the overpowered Hunter Tank
DieselPlatinum replied to simpleone in Archive
Are you calling him fat? :blink: But anyway, I think hunters OD is balanced. Sure it can be annoying and even inconvenient when you're doing something that could potentially result the outcome of the battle, and then a hunter waltz right in and uses OD on you. Most annoying part for me is that even if you're unstunned, you're still vulnerable and defenseless for 27 more seconds because you still can use your supplies after that. However it does have some counters, most of which must take place after the hunter uses its OD and you have an OD ready. -
Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
1) this is only assuming self damage was still there. However if that was also removed, then wouldn't the amount of deaths from self damage also be reduced? I don't know how everyone else uses thunder, but I mostly use it to direct hit enemies, and most of the time it's just single kills. I also die quite often from my own splash damage. So really it balances itself out in terms of effectiveness. 2) striker just needs a more transparent laser IMO, that should fix the problem that striker has. Gauss's sniper mode has at least a 95% successful hit rate. That is why it OP. I mean why use arcade when sniping will get the job done more efficiently?- 106 replies
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
1) and what if we remove splash damage from Gauss and people are still complaining about it being OP, what will be your excuse then? ;) 2) honestly, all it would do is you wouldnt be able to damage enemies using surfaces near them, or get doubles or triples. Just turns it into an accuracy turret like smoky.- 106 replies
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Because it's not gonna help at all. The problem is the fact that it can shoot a high powered shot without the target knowing. The splash damage just adds salt to that wound. The splash damage may be a bit much, but that's not what made the turret OP. In fact, I think the splash damage is fine.- 106 replies
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You should add that fact that it shows your current turret and hull in the main menu as a like. So much better than having to go click garage and checking to see what you got equipped and then clicking battle, then forgetting what you have equipped again five seconds later. HTML5 has it glaring right at you as you log in which is really nice to have IMO.
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