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Posts
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Everything posted by TheBlackChick
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Well, I can't afford buying anything as I don't earn any money. Sadly for people like me, the game is designed so that free users can enjoy supply enabled battles only for a very limited amount of time. You can earn supplies, but the amount you get doesn't allow you to stick too much to standard battles unless you want to end up being dissatisfied with your in-game experience. However, the game offered me another opportunity: PRO Battles. Although the gameplay isn't always the one I am looking for, supplies disabled battles are still our best chance to survive, grow and then conquer. Devs tried to get more people to play standard battles instead of PRO in various ways but players kept power-levelling in various ways. Sadly, I think MM will hit us quite hard and we will have only 1 last way of power-levelling...
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I've said many things. Which one is the dumbest?
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It depends a lot on what my garage is built for and what kind of battles I play regularly...For me buying corosive mix is more important than at least half of the existing alterations. For others it may be the exact opposite.
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Bigger rewards for completing mission chains this summer!
TheBlackChick replied to theFiringHand in News Archive
If you completed at least 1 mission every day for at least 28 days then the answer is yes, you'll get 14k crystals and quite a few supplies as well. -
After playing 200 hours with Isida I can tell this is true (at least the first part). People really appreciate Isidas for their healing and they will most likely assume you are a woman (sometimes) regardless of the paint you wear). Bad luck for me, I guess <_< Anyway, I want to MU my Fire to 10 or 15/20. It's the turret I want to M4 next...How is it fully MUed?
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Let me guess. You don't like supplies because they make battles unbalanced and you, as a free to play user, can't afford using too many? Or...you do have a problem with the supply system itslef? If everybody had infinite supplies, would it still be a problem for you?
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"should"
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What were the criteria when you created such a list? I assume you don't recommend alterations that are too "situational" because some of those that are the bottom of your list are actually quite good if used properly.
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How does this update do that? And why would people need excuses for abusing them?
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this RK thing seems to give an advantage to: 1. turrets with limited ammo 2. turrets that can be effective while shoot from a safe distance I wouldn't say it would make them OP...
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It looks like a good update for those who don't spam RK and prefer to use it more strategically. I'll try out this new stuff....But only after MM is introduced.
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You wrongly assume druggers don't enter PRO battles with supplies disabled. Some of them actually do. Now let's say supplies are removed just as you said. 1.Some druggers depend too much on the supplies and they lack skills, but many others play just as good/bad without supplies. 2.Whoever does that should go to a psychiatrist. 3. You forgot about RK and mines 4. People who spend money to get an advantage care more about the advantage than the money... 5. Some will complain and provide some arguments, some will just complain. Nothing new on the forum...
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Why is the amount of exp given by a frag in DM different from a kill to another? Sometimes I get 7,8 or 9 exp instead of 10.
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Kits in the garage change periodically. The kit you want will eventually become available and hopefully you'll be able to buy it.
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It's a Hornet - Rail kit. It is available from First Sergeant to WO3.
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I think they actually are as they are counted in the weekly rating as well.
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If you prefer larger maps Mosquito will give you a better module for longe range combat. If you want to build a garage for small to medium maps when you get into the M3 ranks then Tornado is the way to go. Lion T-B is an excellent module (accroding to my personal experience and my profile) for maps like Arena, Island...
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MUs are cheaper than ever...with about 250k you can get an M3 turret from 0/20 to 15/20. You get each of the last steps during a sale and you'll pay a total of 400k for fully MUing a turret. Back in my days an M4 would cost 500-600k during the 50/70% sales. This is why I think MU sales are something not to complain about...
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Thunder is very good, but many have modules against it. Rico/Twins with the alteration that increases projectile speed work quite well in bigger maps. If you can manage to get closer to your enemies before they shoot you Hammer can be good too. Buying M1s at your rank is a rather bad idea. I'd suggest saving for an M2 kit... If you feel like you can afford it get another M2 kit. Otherwise save for M3 kits or slowly MU one of the combos you use most. Titan is better than Mammoth in my opinion. It has better pushing power and speed. Dictator is good only in 2 cases: 1. An enemy sits with Mammoth on the flag. You equip Dictator, you push the Mammoth, get the flag and return (this is tested and it works) 2. Golds (I personally don't care about it, but maybe you are interested...) Hunter is basically a somewhat better version of Viking (it has a very little advantage IMO) and you already have Viking M3 so I'd say it's not worth the investment. If you are f2p it's best to have just 1 hull of each type.
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Premium offers so many benefits with a very low price so if you play a lot it's defenetly not a waste. Anyway 5k experience / hour without premium is impressive. We'll see how these changes affect gameplay and maybe it will be ok. The only issue I have is RK as I have 4 times less RK than DD for example...
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I don't get bored, but I get extremely tired if I play too much. I've made some calculations for people who complete these missions just in Fire Wasp and here they are: Conclusion: It seems like super missions are not worth the effort if you play well in the right PRO battles. However, the is something that makes super missions worth the effort for me so I'll just complete it, but after after matchmaking is introduced I think we should all say good-bye to super missions unless the system changes or we have plenty of supplies to use.
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I assume you had premium. 5k experience/hour seems impossible without premium.
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It's best to get a kit with a medium hull for CTF in smaller maps so in my opinion some good options are: Master of the Taiga, Redneck, Prometheus, Paladin, Medic and Refrigerator I think Paladin comes with the lowest price and it also has the best module (Badger T-F: Fire, Freeze, Twins), but I don't really like Smoky in maps like Poly, Island or Ping-Pong choosing the best kit for you depends a lot on what turret you enjoy the most... after playing 200 hours with Isida I'd say Medic is the best (if you like Isida) because it's cheap and it comes with a quite good module as well
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Garage sales start tomorrow at 2 UTC.
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Considering that you already have quite a few M2s I assume you are in no hurry. I think it's better to wait 2 more months for Tanker's Day. If you usually play small to medium maps (Ex: Poly CP) a heavy hull is a must-have. Mammoth-Twins and Mammoth-Striker are great combos for these kind of battles. Fire is also good but I think many have protections against it even in the middle ranks so I'd choose Striker.
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