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Everything posted by NamesAreForNoobs
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Do you, by any chance, find yourself in the more open areas of a map often and getting damaged by long range guns? Because to me, it sounds like you are playing on the wrong areas of maps.
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The amount of empty tiers is enough for silver tier, no need to move violet railgun into gold tier.
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This makes the other thanos themed paint less special.
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I actually have had this issue with freeze while using the high pressure pump alteration. However, it is used against you much less frequently because it doesn't pass a reality check to fight a firebird or freeze in contact range, and the high pressure pump alterations are not common enough for a lot of people to instantly recognize. It is the truth that Viking is not the best pairing for Isida stability wise, but upgraded plasma protections can buy some recovery time.
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I try to avoid any contact between tanks in the first place. I'm also less susceptible to this problem while using a shorter hull like Viking.
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While I do tap into my turret's advantages while playing, my playstyle is not simply to look for an isolated fight and then dump all of my turrets effects (burn/freeze/whatever) onto my opponent. I think Isida is a very strong turret and has been even stronger (OP) in the past. But there's one really bad part about Isida and that is it's alterations. Here's why I don't use them. If you stay a good distance away from your target, your rotation speed is fast enough that you don't need the cone angle widening of Broadband Emitters. You can do the same damage with the same effectiveness from farther away. Mostly this simply makes finishing off people who are running away after your surprise attack easier as they have a harder time getting out of range. However, I find it a very good idea to keep some distance between you and your target for a few other reasons, which I will list now: Blaster Drone, Saboteur Drone, Wasp Overdrive and Mammoth Overdrive. Lastly, it can actually be easier to aim, because you won't be in range for your target to ram into the corner of your hull and rotate your tank and make you lose beam connection. Support Nanobots is clearly not a good choice for a deathmatch or any attacking because of the massive damage penalty. The biggest problem that Nanomass Reactor faces is supplies. Not counting mines, there is one damage supply, double damage, to two defensive supplies, double armor and repair kit. If your target has a repair kit up, you will probably not be able to kill him before your energy is completely drained and without your energy pool you'll soon be dead. Almost everyone uses supplies nowadays, so nanomass reactor is a major liability. In supplies off battles, I think it would perform better.
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I'm not trying to talk about which is better for 1v1 combat, though I appreciate the information and agree with some things you said. I'm trying to talk about which should be better for 1v1 combat. If you don't have confidence in using your isida in deathmatch, then don't use your isida in deathmatch.
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If that was the case, then firebird would be very underpowered. All firebird would be is a freeze that can't defend or an isida that can't heal. It would be the most useless turret alive and quite possibly not even alive. It's only competitive because it has an advantage in damage distribution. If you're still not convinced then imagine this. Instead of nerfing firebird (incendiary mix), buff Isida to the attacking potential of it. Slight damage boost, 10 seconds energy 6 second reload, a 2nd beam and all the rest. Both turrets would have the same attacking potential, but people would be leaving the game because of how overpowered Isida is. Why? Because it would have both the strongest attack and a strong support ability. The other melee turrets can do things other than attack better than firebird. So, firebird should be better at attack. Simplest way to say it.
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In terms of attacking, Firebird is supposed to be better than Isida. Even without Incendiary Mix. If firebird was not better than Isida at attacking then it for sure wouldn't be as good at support. Firebird outclassing Isida in attacking terms is the way it should be.
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Last I checked Incendiary mix couldn't heal people
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Will our progress of these six missions be displayed under the "main" part of the missions tab so we know when we complete them or if our progress is being tracked properly?
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Hold up. The bonus to scope damage was changed to 25%, but the maximum scope damage was reduced by 30%. Can someone think these updates through please?
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Isn't May Days in 1 week? We can wait you know. This just looks like an excuse to make May Days <40%. "Oh there was a sale recently."
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Juggernaut should not have fixed health it should have a certain amount of health for every other player in the battle.
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Level does not mean anything for hunter overdrive, but terrain can seem to block it. I think you just have to have an unbroken line towards them. Imagine they were a capture point that you were touching. There is a beam from you to the capture point while you are affecting it. If that same beam would be obstructed on its route to their tank, then the overdrive will not have any effect.
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I don't think a 7 minute skyscrapers battle would be as good as you think.
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After some further reflection I sort of like that the heavy hulls got such strong overdrives because they were much weaker before. In hard format eSports livestreams you would rarely see them simply because they were sitting ducks without supplies. Now they actually have an impact.
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Changes in the balance of Vulcan, some Drones and Alterations
NamesAreForNoobs replied to theFiringHand in News Archive
Give out Shaft XT then nerf Shaft. Goodbye Thunder mid-may. -
April Fool's Joke — Update to In-Game Chat System
NamesAreForNoobs replied to theFiringHand in News Archive
Hahahaha -
The untruth is probably the masters of parkour contest :(
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I have a question. If someone is on the winning faction, and they get 800 stars, but the average for their faction is 850, do they get the 10 weekly containers or not?
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I don't think I've ever played juggernaut on cologne, future, tribute, forest, industrial zone
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Wiki challenges page has dark moon twins whereas tanki homepage has dark moon freeze.
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If possible, instead of risking a critical loss, just leave them at one hit and start hitting someone else until you fire a critical, at which point you can turn back to them.
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