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Everything posted by NamesAreForNoobs
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After the first change, it was still getting too many points. Otherwise why reverse the point increase from healing?
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Second time I've said this but after another balance update which halves the damage boost on corrosive mix I need a moderator to take my review of the alteration out of the reviews section because it is OUTDATED.
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If that is the reason, then the problem is Isida getting too many points. This begs the question, do you nerf the amount of points it gets, or the means by which it gets too many points?
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Turrets are not balanced by the amount of points they earn. They are balanced by their relative effectiveness compared to other turrets. Until this is understood, this turret won't be balanced.
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Valid Spreading fire to enemies upon contact
NamesAreForNoobs replied to sensei_tanker in Ideas and Suggestions
Can't wait to play burn tag. -
Second last to parkour contests actually. I do like the idea. However, even if this was added tomorrow, I would recommend everyone to not buy it, because it's just overall worse than just using Rico protection with Rico, or Fire protection with Vulcan.
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I don't understand this comment. I specified M3/M3+ Juggernaut, so ranks high enough for m3s, m1 modules are garbage here.
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Instead of removing finish top 3 win weekly mission, reduce it from 15 to 10.
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" M3/M3+ Juggernaut should get 15% bonus striker protection free on top of whatever modules they use." Any legends (without booster drone) agree?
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Agreed.
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I'll give my adaptive reload a few battles next challenge, though it may be more of a pro-battle alteration. Although 2 most important things with hammer are hitting pellets and avoiding protection.
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30% Discounts? At least it's higher than the % of people from years ago that still play your game and like your updates.
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Looking forward to getting northern lights, cyberpunk and epilepsy.
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My exact thought after watching the video.
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Try see if there will be an alterations sale on valentines or iron days. Adaptive reload is an adventurous choice but it might work fine.
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I think this is the end of wars.
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The burn is very good at interfering with a full repair, but I see most people die to the instant damage. I think more people should learn to actually drive away from healthy firebirds and play around it as intended, not just let it approach them and win the ensuing fight. In any case, no turrets will be nerfed before overdrives are released which will hopefully balance turrets and hulls again.
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Instant damage or prolonged damage, firebird's only asset is damage, and it has a restricted range to use that asset. So, it should have quite a lot of damage.
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Firebird is designed to be far stronger than anything else in it's range because it can't freeze, heal, snipe or pop out to shoot and knock off someone's aim.
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The most useful/useless role in a team (excluding mult)
NamesAreForNoobs replied to sensei_tanker in Archive
Taking into account how supplies are your strongest asset in battle no matter what position you are playing, Spawn killing is the most useful role because right when someone spawns is a small window of time where they don't have all supplies activated and if you do, you have an advantage when fighting them which in most circumstances allows you to kill them off easily and move on because a supply advantage is huge. Most useless role is harder to decide but I think it might be defence just because there are more supplies designed for offence than there are for defence, resulting in defence never being the most sure fire way to win a game without the advantage of an optimal time frame. -
I got the same railgun shot colour!
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Imo Crazy Weekends were better.
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So you add a lot of alterations, give hulls unique overdrives, add the promised 6 drones and 3 more, make a firebird skin and an animated paint for a star week, increase gold box drops by 20 for a day, and then to put the cherry on the cake you take out the 3 hour premium reward. Why ruin it?
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Keep DM.
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