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Everything posted by Tani_S
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Kinda crazy that there is such a nip-and-tuck race for the biggest paint owners ^_^
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I enjoyed the video. Very nice clip! To me it seems, that the devs aim for perfect imbalance, but in fact the balance is broken, especially in low ranks. But the balance is the most important factor for enjoying gameplay.
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There was once an M4 nerf (M4 went down from +18/19% to around +13% compared to M3), when all numbers were buffed, but not the M4 ones. Another thing is that the structure of the microupgrades changed in general, by making them cheaper (but higher speed up costs) and reducing the number of steps from 50 to 10 (20 for M3), which led to a much more noticeable use of microupgrades than before. When there are more microupgrades in place, then the differences between the modification levels seem to vanish with the smoother transition. In reality the differences between the M levels are the same, but you will just notice them less often in battles, as MUs became more important.
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I think that restricting a certain equipment, will be probably only available when the devs will make it applicable for parkour or private battles, as they see it as a way to get quicker to more crystals. On the other hand devs didn't want the modules to be seen as a way to be simply a life-extender and more as a tactical element in battles, but they basically already are a life-extender. If I imagine these battles I would see a problem with strong burning effect in the game and that there is then in general hardly a way to escape it.
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I tested the Magnum Mine alteration in non-drug battles and the mines always last 30 seconds.
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I would bet Tanki did this on purpose as a teaser for the coming overdrive mechanics.
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Imho they should reduce the afterburn damage from 300 to 200 or something like that. This would solve a couple of problems.
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Well, you would need a skill rating for that...
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Yea, to me it's weird, that he recognised that as one of the major problems in TO and yet he didn't do proper countermeasures against it and imho since then the imbalance between players in that range has become even bigger. From my POV there are a couple of things he could do, but he apparently refuses to.
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Not sure how long it will stay this way... imho that is the alteration that is most probable to be changed soon.
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You can be happy now - the patch notes say these mines will last for 30 seconds starting from tomorrow :D
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I find the alteration to be really good, if not even too good. The thing is that you can camp and place mines all over the field, where people are not expecting them. Also a really good tactic is to shoot the shots in front of the incoming enemy tanks, so they get splash damage as well as drive on the mine. If you can manage that, you are doing more damage than with a regular Magnum. It's cool to place mines in enemy bases, especially in non-drug battles :D Yes, you still get splash damage and it places a mine.
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I can't confirm that. When I face enemies with auto cannon alt. I do less damage. It's not OP because of this. It's OP, simply because the critical damage and critical chance is still the same. The more repetitive the shots the more damage you do, because there are more critical shots in the same period of time.
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And they deleted also one for Shaft (that laser thing), one for Twins and one for Isida.
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I think for me it will depend on whether a week is defined by achieving 3 weekly missions or by completing the 3 weekly missions within 7 days. If it's the latter, I probably won't fulfill them, at least not so often as I used to.
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Imho Hunter helps out there, you can better tilt it than Viking.
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Another option would be that it is dependent on rank. However, the announcements on that were kind of unclear.
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Yes, on same target from one tick to another it is varying all the time, as if Vulcan was a bell curve turret, but Wiki and in-game stats only show one constant number. The range of max. and min. damage have despite of the naming nothing directly to do with the damage parameters. If there are two range parameters it only means that there is a damage decrease over distance.
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I got the feeling that my Hunter lost some weight and that I flip more the last days.
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Why does Vulcan deal a varying damage in the game? :unsure:
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I am unsure, that it was intended that the arcade mode should be the primary type as it used to be a sniper turret... Hazel once described the arcade mode as a pistol for close range attacks.
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Ah you're right, I misread. I thought the consumption was meant and not the reload time.
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I did not expect a nerf for Shaft and a buff for Freeze, I honestly thought that Shaft was ready to get a buff :huh: :unsure:
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Not all stats that are adapted with the alterations, are shown in the stats block in the game, so you might only see one-sided changes. I.e for the slugger alt. you won't see the narrower angle in the stats, but I think you can see the slower turning.
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