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Tani_S

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Everything posted by Tani_S

  1. Tani_S

    Let's Discuss Vulcan!

    I think they just said that because now the time until overheating starts is longer. Overall it's definitely worse for light hulls compared to some weeks before.
  2. Really? :o If that is true, then this is non-linearity for poors :mellow:
  3. Tani_S

    Smoky, the new OP turret?

    The weight of the hulls were also nerfed back then.
  4. I have the strong feeling that Magnum will get a splash change too as splash is important to it, because even Striker got the change. It might even affect Twins too, but I think the range is too short to modify it.
  5. Thanks for the numbers and for the correction on the 5m point :) I apparently forgot one meter step - so 73% splash was right before the patch. One small thing about the new numbers: I don't think that there is a linear fall-off above and below the 5m point, because I would expect more of a bent curve (i.e. at 3m + 4 m by 1-2% higher numbers). For below I'd expect a bit weaker fall-off for 6-8 m and a stronger one for the lower end. Anyway, for this curve there will only be marginal differences to the linear fall-off I think.
  6. Thanks a lot! So it's just a naming thing and there is no bell curve or varying splash % at a certain point on top of that mechanic. I think they implemented it also because there were already so many splash turrets around, which means the uniqueness of the turrets were kinda diluted. This data point is the one that can give a specific characteristic to the single splash turrets.
  7. That's a good question. No it doesn't have it yet. Who knows maybe it is a hint to an upcoming Magnum change... finally :P
  8. About one thing regarding this mechanic I am still unsure: they name it "average splash damage". Is this "average" just a name to distinguish this mechanic from the classical one and because the "radius of average splash damage" is between the radius of max. and min. splash dmg.? Or is it called "average", because the splash percentage at a given splash distance, i.e. 7 m, can vary from shot to shot (and the wiki stats is just a number in the middle of that)?
  9. They referred to the buff of Aiming Time (that is more buffed on M4 than on other M lvls I think) as well as the min. projectile speed and shell angular velocity, that was changed slightly (on M0 it was not changed at all).
  10. I can't speak Russian, so I can't be a tester. From time to time I test things on my own tho. I'd consider myself just as well-informed. It's good to know from your in-game experience that you can also confirm the splash nerf. Yep, the salvo mode got buffed with all the other parameters besides those splash ones.
  11. Congrats to all winners :) and especially to my clan mate ConvaliaRose ;)
  12. As far as I know there was never an exception from the rule "splash damage = self-damage". It's a bit difficult to judge how relevant splash is to Striker. I haven't played Striker much since the update, but I think Striker's salvo got buffed and the arcade mode got a nerf. I think that splash is more important for the arcade mode than for the salvo mode (as for the latter the missiles hitting directly most of the time over the homing). Not sure yet about the overall impact. On the other hand this change is then even more confusing as the devs consider arcade as the main mode, but I doubt that the majority of players do this. I actually like the Sandal map - a lot better than Massacre and Highways, etc. Rio is included in the rotation, but apparently it has a lower probability to be played on.
  13. Yeah :D :rolleyes: I just tested Striker's self-damage (which is always the same as splash damage) and can confirm that there is a huge difference between directly shooting a wall (or 1 m away) and being 2-3 m away. So yeah that table is apparently correct. Thunder was the first one which was changed from a linear decrease in splash% to the exponential-like type when they introduced the two avg. splash parameters. But for Thunder the values were different: on average you are doing now 90 % at 5 m (so you also do more than that for
  14. Yes, I think too that a more fundamental change to Striker would have been more fitting, like removing the laser, buffing auto-aim or a proximity sensor. But oh well picking the solution that is the most obvious seems to be too easy for devs. If I understand the concept behind the average splash damage and the radius of avg. splash damage correctly, I'd take from it that it is a big nerf for Striker's splash. I haven't conducted tests in the game for this, but in theory - depending on the distance of the tank that gets splash damage from the impact point - I would expect a splash percentage like this: When Thunder switched to this type of mechanic, it was huge splash buff. But it isn't this time...
  15. Thanks to @Stratosphere the new Striker stats are now in the wiki. It got small boosts but on many ends (M4 stats): Aiming Time: 3 -> 2.8 sec. Min. projectile speed (now upgradable): 20 -> 25 m/s Shell angular velocity (now upgradable): 45 -> 50 deg/s Radius of average splash damage (newly introduced): 2 m Average splash damage (newly introduced): 50% Weak splash damage: 10% -> 25% So what do you think of the new Striker?
  16. Tani_S

    Smoky, the new OP turret?

    The Smoky wiki is updated. And yes, the weak damage was buffed from 10% to 50%.
  17. Tani_S

    Let's Discuss Smoky!

    Yep, now it is 50%, just like Thunder -> so together with the critical it is in theory stronger on long-range than Thunder. On the other hand long-range weapons should usually need more damage per shot and less shots to be effective. The patch note said >>Increased middle-to-long range effectiveness.>so the damage fall off will be noticeably weaker I just took the average damage to make it easier to explain. I understand it this way, that there is still the bell curve between max. dmg (650) and min.dmg. (420) but it is 50% of that => so the damage varies then between max.dmg (325) and min.dmg. (210). Yes, the numbers for Smoky are in the Wiki now, but not those for Striker. I am waiting for the latter -_-
  18. Tani_S

    Let's Discuss Smoky!

    The weak damage on the normal damage was boosted to 50%. The average damage of M4 Smoky (without critical damage) is 535, so you make 267.5 damage on average when shooting a tank in over 150 m distance.
  19. I think a livestream in which he is interviewed again would also help.
  20. Yes, the ability to turn the turret is not really measurable. I think one could philosophize about what is an important kill. You could measure it depending of the past or on the future moments. For the past I'd prefer to take the points he got after his last respawn as an indicator. For the future you could take being drugged up as important.
  21. Well you could also take the average inflicted damage (includes splash) within one minute instead of the shot accuracy.
  22. Tani_S

    Tankers Leaving Games Halfway

    Also because they have the wrong gun and hull for the map they are placed in or because they simply dislike the map.
  23. Tani_S

    Let's Discuss Smoky!

    I think it was a buff to get Smoky to the new turret balance level. This balance level was mainly caused by the big buffs for the short rangers (Isida, Fire & Freeze). They said this about Smoky: The range of Vulcan and Thunder were changed before, so I am pretty sure Smoky got the same change: Range of min. damage 70 m -> 100 m (assumed) Range of max. damage 140 m -> 150 m (in-game info for M4) Critical damage 770 -> 800 (in-game info for M4) I tested some far-distance shootings and I'd get from it that the weak damage was increased from 10% to 50% now (same like Thunder). Finally :D I didn't test Striker much, but from my point of view, Striker's change is small but noticable. Faster rockets, better homing, shorter aiming time. Still not enough to make it balanced on long-term.
  24. I assume that this isn't due to balance, but rather due to technical reasons, so probably they didn't want to rewrite the script part or develop a new mechanic for the fire/vulcan afterburn -> tweaking some parameter is done with less time effort. I think it was said that the Firebird change affected Vulcan was unintentional.
  25. True. Or on the other side that it is an extreme buff like for Freeze and Fire, which can cause new imbalances. So better wait for the numbers.
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