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Posts
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Everything posted by T-34-3m
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Well which do you want? Being able to defend yourself as a last resort or being self-sustained but OP? Isida isn't MADE for fighting. People forget it's primary function as a healer. Having high burst damage but low ammo, in my opinion, is the better option because it encourages it to only be used as a last resort.
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If you don't buy, why are you complaining about the people that do being given what they bought? I'm all for the rich being given a nice thrashing, but it's a waste of resources to fight with your limited supplies and equipment against them. They have more supplies, you don't. Do the smart thing and pick your fights carefully.
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Increases range to WHAT? Outside the skybox?
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Your argument not good, make better. Me speak like Hulk now so understand.
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Formatted doesn't mean balanced or skilled. I think that YOU guys who only know your elitist, "pro" combo are the dumb ones.
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I think it was to avoid people targeting them for the status, and very justified because of it.
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I still don't like it even with the revelation that the battle list will still be there. Even if the PRO battles become free, I should be able to pick and choose my battles freely and not be punished by having to queue up for some BOT to choose what map I play. There are maps I like and dislike, and if it goes as far as penalizing you for leaving I'd say just remove the missions and chains altogether and add a single, unified system where completing a certain number of battles gives you a single container every day. I am not going to conform to some stupid, TI-82 level BOT's map choice to complete a mission. Doing this will only instill a mercenary attitude in people like me who want to enjoy the game casually without having to be concerned about getting a terrible match. The biggest draw Tanki has had for me has always been, and will continue to be, the casual atmosphere and lack of dedication required especially with the recent mission chain system. I love ya Tanki, but no homo. I'm not committing beyond our current casual relationship.
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Light hulls are hard to control. They take more individual skill from the player, like the Scout from TF2. If we just buff them directly then that would remove what makes them special in comparison to the usual mediums. Buut I'm just a Titan main, I know nothing about light hull gameplay. ¯\_(ツ)_/¯
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You realize the minority of these "early M3" boogeymen, right? And even if they do show up, there's an ancient ninja technique that can be deployed; Esc+Enter. Tanki is a game full of battles, one you can't win isn't going to be much of a detriment to your effort in the long run.
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Look, I hate that they tried to make the hulls all the same. It was always Viking for defense, Hunter for offense. Now either one is better than the other and they only have two conflicting stats. TWO. Before the development team decided to strip away everything that made the hulls unique, I loved Viking for it's utility and unique shape. Look where that love got me now. Now I main Titan. At least Titan and Mammoth remain more or less the same.
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I'm of the opinion Shaft being able to OHKO is balanced by having a semi-high skill ceiling to reliably do so and being extremely obvious. Even if the Shaft hides it's laser, after one death to it you know it's there. You just have to flank or avoid the sightline. After all the best counter to a Shaft is another, better Shaft.
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You mean the one where Viking wasn't a directly superior hull to Hunter stat-wise? Yeah, I miss that too.
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Using light hulls with it is even disadvantageous because of the recoil. In the description it mentions being the largest thing they could feasibly mount on any of the hulls, but you can still put it on a tiny Wasp and look ridiculous. I think the main problem is the large variety of maps that feature medium ranged combat, where Magnum sees the most use. The problem there is that Tanki is meant to be able to played on a potato with a screen so larger maps are more resource intensive. That's why Berlin and the other huge maps are so exceedingly rare.
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My whole deal with livestreams is that they aren't formulated. I have to watch the whole thing to catch every detail, and that's time consuming. The main reason I like the Vlog is because it's all concise, accurate, and final. That being said, I do enjoy the likes of Vinesauce because Vinny is generally entertaining throughout. I miss Semyon, his voice had personality if anything. The new guy sounds like a robot.
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Huh. That actually sounds good. But knowing the devs "most likely" is a 1/10 chance.
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But bad for us normal people who like to pick and choose our map. Which, thanks to AP's upcoming update, will be taken from us. Once it's gone I'm out. If I can't even play the maps I want to play what's the point?
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Actually black paint would do nothing but give an outline if light was shined on the tank. Storm is a better alternative, or some deep purple or grey paint.
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Confetti. Nobody suspects the vivd ones.
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I think as a super rare drop the container contains... another container!
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If an attack is going well it's always an ambush.
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Honestly, the fact I can just pick up at any time and play. The lack of commitment and ease of access is what draws me in every time, no other MMO that's browser-based is as dynamic as Tanki. Sure, I might have moved on to TF2, but I'll always come back to Tanki when I need to give my machoism a go.
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If your teammate goes for the flag expect him to start lagging out and drop it halfway back to your side.
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The way it should be. You can get mountains of supplies to use if you're willing to work for them, but in the same way buying them won't give you a huge advantage over others.
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Something involving all the resource collecting from the War?
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