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T-34-3m

Tanker
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Everything posted by T-34-3m

  1. T-34-3m

    Let's Discuss Supplies!

    Mhm. I drug to counter the drugging. You know why? I save my supplies for when I need them. I'm not saying you'll ever have disposable amounts of them if you save, but you'll have enough for when the going gets tough.
  2. T-34-3m

    Let's Discuss Supplies!

    Out of the three methods to stockpile supplies including mission chains, containers you get from the chains, and missions in general, if you can't save them up it's nobody's fault but your own.
  3. T-34-3m

    What is or was your dream tank?

    Was Titan M4 + Rail M4 with Disco or Cosmos, now M4 Viking and Magnum with Disco or Harlequin.
  4. T-34-3m

    Annoying Turrets - 2017 Poll

    Like, really, it's not that hard to get direct hits with Magnum. You're encouraged to do so by higher damage on the target rather than the entire three block radius it's on. Make the splash damage like Thunder where it can only hit them if they're grouped together, because every time I end up hitting other people for as much damage as a Smoky shot.
  5. T-34-3m

    What's Your Method of Saving Crystals?

    Have shortsighted goals and splurge when I reach them.
  6. Because people only play the current maps and the game keeps recycling them.
  7. T-34-3m

    Ideas for Turrets!

    Smoky. Good and balanced with enough staying power to hold a line if used correctly. Twins, literally no reload and a steady damage output.
  8. I think they should give Smoky a clip or something. The reload is quick but like people say, Richochet and Twins have much higher burst damage and both can easily compete with Smoky at it's range.
  9. T-34-3m

    Ideas for Turrets!

    Well what do you want? A turret that does everything perfectly?
  10. I like it! Sort of like how the Punishers and Molots work in War Robots now.
  11. T-34-3m

    Ideas for Turrets!

    I'm just saying, if you want a quicker damage output there are options for that.
  12. The "I got tired of actually having to play the game smart so I made a new account and spent a few bucks" starter pack; http://ratings.tankionline.com/en/user/The_Grow/
  13. I still find it stupid that the PRO pass is required to join the maps I like that are being played. It can be added to the list of solutions to things people complained about, along with supplies and parkouring in regular battles, I guess. The PRO battle pass shouldn't be the final solution to this. If I want to play a game of Monte Carlo and the TI-30 calculator in charge of creating battles doesn't agree with me, tough luck. A few thousand crystals a month every month and it's increasing in price. Enjoying myself in this game is becoming expensive.
  14. T-34-3m

    Ideas for Turrets!

    What's the downside? That's faster than Thunder with slightly higher damage and it can penetrate multiple targets. If you want something with the same punch that fires faster, try Thunder.
  15. T-34-3m

    Let's Learn About Containers

    Congrats!
  16. T-34-3m

    Let's Learn About Containers

    I mean, can you really complain if you get them for free? Even if it's just a paint it was free.
  17. T-34-3m

    Ideas for Turrets!

    Suggest a speed, then.
  18. T-34-3m

    Signs you play Tanki Online too much

    My dad watching Silent Hill in the same room is torture when I'm gold hunting.
  19. T-34-3m

    Interesting Daily Facts

    Fun fact; Striker's missiles can be outrun if you can get to a prop fast enough. They deal the same damage regardless of what mode they were fired from, so if you can make all but one or two miss then the salvo will have been wasted.
  20. T-34-3m

    Let's Learn About Containers

    You get containers from chains? Since when?
  21. Seen here attempting to climb onto the wall for a tactical advantage.
  22. T-34-3m

    Let's Discuss Railgun!

    It has no damage falloff and it's hitscan with no downside like a need to scope.
  23. T-34-3m

    Ideas for Turrets!

    https://en.tankiwiki.com/Magnum
  24. Have the game rotate between maps on the official list The creating a battle requiring a PRO battle pass update was supposed to bring less-used maps back into rotation as opposed to the meta and popularity dictating the map choices, but all it did was make them change hands. Now instead of Noise, Polygon, and Monte Carlo it's Silence, Year 2042, and Industrial Zone. What changed here? Sure, those are maps that weren't being played much, but it's the same as before but now it's restricted. So my solution? Have an official bi-weekly map rotation! Not only would this spice things up, but it would allow everyone to play on their favorite maps without having to buy a PRO battle pass and make a battle in them, then hope that people join.
  25. T-34-3m

    Let's Discuss Magnum!

    Since it's how I tend to use it I think one of the things they could do is lower the power of the individual shells and the splash damage but make it fire faster. This would move it closer to being the shelling weapon it was meant to be without having to have it be stacked. A single Magnum will be able to lob weak shells at key points to aid the offense while it can still hold it's own against any attackers with a helping defense. If anything, take a cue from the Demoman in TF2; He can aid his team by pelting the enemy with grenades and destroying Engineer buildings, in this case defenders, but when needed he can help hold a point with his Stickybomb Launcher by laying traps that involve predicting the enemy movement. Sound familiar? However, like the Demoman a proactive Magnum would be easy to take out on it's own due to low health on a medium or light hull and a risk of self damage. This in turn would balance the hull and give it a more well-defined role. Magnum right now is everything at once and while a generalist role is good to have, Tanki is a game about nichés. Magnum needs a niché, like Vulcan did when it came out.
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