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T-34-3m

Tanker
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Everything posted by T-34-3m

  1. Except mission chains. I've gotten two so far.
  2. T-34-3m

    War is coming

    Ooh are we doing quotes? "Conquest is made from the ashes of one's enemies." ~Starscream
  3. T-34-3m

    War is coming

    So a pretty new paint? I still have clan whatever's paint, it looks nice.
  4. T-34-3m

    ASL

    I don't know how standing on top of something in a heavy hull to prevent people from moving onto it is difficult for these people, but my team always seems to think covering flank routes pointlessly while they just take the main path is the best course of action.
  5. T-34-3m

    Murphy's Law(s) of Tanki Online

    If the enemy isn't home, check your's.
  6. T-34-3m

    Ideas for Turrets!

    Why? Twins was made to be spammed for suppressive fire. Vulcan self-destructs when firing for a while because a turret with infinite range and no need to reload needs a weakness.
  7. T-34-3m

    Ideas for Turrets!

    Only Shafts have that ability, they can hit any part of any tank and deal full damage. Magnum has a long and obvious barrel, so you would think that they would be easy to take out, but any combination of power and elevation can be used to an extent so they can hide it easily. Sounds fine by me. Might even make it good for hunting Magnums by shooting completely through the barrier and hitting them.
  8. T-34-3m

    Ideas for Turrets!

    I agree that the maps don't really account for Magnum. Tanki is a heavily cover-based game and a lot of battles before Magnum came down to positioning and who shot first. I definitely agree, and my proposal is to have the power and elevation work in tandem; You have to elevate and risk yourself to hit a Shaft, but because of that he can have ample time to find your barrel and hit it. The only solution then would be to entrench yourself, giving the enemy blind spots and reducing your overall spotting ability. In this way, Magnum could become balanced without losing it's teeth completely.
  9. T-34-3m

    Ideas for Turrets!

    I could deal with the lower power for lower elevations one. If I'm at zero degrees I'm already not going for a long-ranged kill or I'm trying to defend myself.
  10. T-34-3m

    Let's Discuss Railgun!

    Mhm, instead of being aggressive and leading the charge you hang back and move with the offensive. Sometimes even camp.
  11. T-34-3m

    Let's Discuss Magnum!

    Barda is such a great map for Magnum. I sit here and press space the entire match: Flag carriers are not safe... nowhere. Oof, that shot... Either it hit the area just behind the bridge or it hit the bridge just behind him. I can tell.
  12. T-34-3m

    How many crystals do you have?

    13k, going for the next MU step on my Magnum account I can't for the life of me get to log in on the forum.
  13. T-34-3m

    Ideas for Turrets!

    I've always liked this idea. Certain times it might be unfair since Tanki relies heavily on cover and we already have one turret that can lob shells over cover, but I think if they find a way to limit it things might turn out better. Do you mean props like barriers or actual walls you can't normally see through?
  14. I think they could slap another turret onto the front of Dictator and finally give it a specific role.
  15. T-34-3m

    Let's Discuss Railgun!

    He's too far gone. Shoulda gone with Titan-Rail.
  16. Striker alt: KRAZY IVAN! Launch missiles from both tubes at once in exchange for a longer reload and no salvo.
  17. T-34-3m

    Let's Discuss Magnum!

    How to play Magnum the fun way! So, Magnum. The newest and most controversial turret released last year. I was originally going to release this after it inevitably got the nerf hammer but I suppose we don’t know when that will be. This guide won’t make you a god amongst men with the turret, but rather shine light on how I think it should be played to make it more fun. Step 1. What NOT to do! Don’t: 1. Go below 10 degrees. Just don’t. Ya jerk. 2. Don’t rely on the splash damage, it’s not only a cheap way to get easy kills but it just ruins the fun for everyone. And 3, don’t play Magnum just to be OP. Just don’t. Step 2. Master your prediction! A good Magnum can hit a Wasp hiding under shelter from the opposite end of the map, right? Well, yes, but where’s the fun in that? The best way to have fun and challenge yourself is find a nice, mobile target and see how many creative ways you can figure out to land shots. Over a house? Maybe in between two props? Whatever it is, make it unique! Step 3. Experiment! Nobody likes that one Shaft that always camps the same spot. Don’t just hide behind a building the whole match, especially if you have a medium hull. Magnum’s real fun comes from just how versatile and interesting it is as a turret. You have the power to hit almost anything from anywhere on the map, and you’d rather sit there and poop out shells with the power of a toddler? Get real! Step 4. Always go for one target! As I said before, never rely on splash damage as a crutch. Direct hits are not only more skillful, but rewarded with extremely high damage output, over a thousand damage per direct hit! Double that with DP! Step 5. Attack other Magnums! Magnum duels are not only fun, but they help take the pressure off your teammates. Do them a good deed and take out that Magnum on the high ground so they can advance! That’s about it. Good luck and happy shelling!
  18. T-34-3m

    Let's Discuss "Rugby mode"

    This is just going to be PASS time from TF2. Nobody plays it but it's hyped and interesting.
  19. T-34-3m

    Let's Discuss Railgun!

    Your posts are as incoherent as your name.
  20. T-34-3m

    Let's Discuss Railgun!

    Don't give him the option of doing so?
  21. As a magnum elitist I completely agree. Splash damage should be nerfed. I target a particular player, not anyone who was passing by at the time. It's unfair.
  22. T-34-3m

    Whats your miserable moment in tanki online?

    She could just be busy being a mod. It's something that takes dedication.
  23. What about hull alterations? Are those planned or is that what the overdrive ability thing is supposed to be?
  24. T-34-3m

    Let's Discuss Supplies!

    Which suits my strategy perfectly, play short battles just to get missions done on weekdays then on weekends I play fun battles with what I get from the chains. Tanki's fun and all, but to me it's kind of like a job. I play TF2 now for fun. I play Tanki to relax.
  25. T-34-3m

    Things noobs say or do

    Slightly more damage per arcade shot than Smoky, IIRC. I think it was about 500.
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