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Posts
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Everything posted by Viking4s
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It was never a tank game, for the good reason as you have Turret like isida and with plasma technology. There is no tank name or shape that are related to real life tanks or war. Plus you have boosters and you can parkour, and you spend all your time respawning. Not really tank like feature IMO. But that is old news you should know better. Tanki is like Mario kart game is for Formula one. If you want to play tank game, play WOT.
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It would be funnier if the camera angle was wider, we can't see what is above you. It is all guess work to find where other are when you jump, especially in a map like Skyscraper with many levels and platforms.
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Already done with Crisis Drone. Invisibility!
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I will tell you tomorrow when I will try it.
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Today and in a battle. He is the lead developer so he can do everything he wants.
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These noobs does exist. Or your own team just sabotage.
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The nutty one is not the only one already playing with it:
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Will see if players leave Hornet for Hopper. Some who bought Ares and that are disappointed with its speed might move to Hopper too.
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Dang, I can't have both augment ?
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I don't think so, because Hopper is a light hull and consequently can die easily which is what medium tank players hate most. It also does not remove supplies like Hunter, so it is not that efficient for strategist player with cool mind. Fast hull are more for hot-headed players. I think it will take on the wasp and hornet players.
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If you look closely at the opponent hull on the ground you will see this 2 negative status Effects: Fire — a tank’s temperature is above normal Stun — a tank is not able to move (e.g. after Hunter’s OD) It means that the enemy tank is burning (reddish color of the tank paint), it will then take 300 HP damage per second. The question is how hot is the tank, if fully hot (brite red color) it will take 10 seconds to cool down = 10 x 300 hp = 3000 hp damages. I think that he closer the tank to the Hopper when the overdrive was activated the more heat you get, in any case 3000 HP damage is the maximum and the minimum is likely to be 300 (TBC). If you have Hull Augment Heat Immunity or resistance it would prevent/reduce the burning, to be confirmed. The second effect is purely stunning the tank (electric discharge), it can't move and can't shoot for a while - no damages done from that effect. Same here if stunning Immunity Hull Augment on, you will not stop, to be confirmed.
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nah, I am still playing with it ?
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Thanks, I could not do it without you:)
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or bugs bunny ? hunter versus Bugs bunny
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it is more more like a frog or a bunny ? I can already picture noobs using their overdrive to catch in the air an energy box ?
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They are just giving idea to the Devs ?
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They would not if I have Heat Immunity Hull Augment.
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If you look closely at the opponent hull on the ground you will see this 2 negative status Effects: Fire — a tank’s temperature is above normal Stun — a tank is not able to move (e.g. after Hunter’s OD) It means that the enemy tank is burning (reddish color of the tank paint), it will then take 300 HP damage per second. The question is how hot is the tank, if fully hot (brite red color) it will take 10 seconds to cool down = 10 x 300 hp = 3000 hp damages. I think that he closer the tank to the Hopper when the overdrive was activated the more heat you get, in any case 3000 HP damage is the maximum and the minimum is likely to be 300 (TBC). If you have Hull Augment Heat Immunity or resistance it would prevent/reduce the burning, to be confirmed. The second effect is purely stunning the tank, it can't move and can't shoot for a while - no damages done from that effect. Same here if stunning Immunity Hull Augment on, you will not stop, to be confirmed.
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