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Everything posted by Viking4s
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-301 sneaky attack from the mods!!!
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Which one? have a guess? Skylark? Esplanade? Deathtrack? Madness original!!!
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Why the end of flash means buyers will thrive? Where does that come from? What logic did you follow?
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I see, trying to push your luck. Dev gave us a drone, which a big thing at first glance, so maybe they can give clan licence. Sound like a good logic, however you need to consider: - it was given during a very special and unique day: Tanki birthday - a big event that need big gift - OMG, free drone! But it is a rather cheap one and not the best. - it is a poisoned gift: Drone can't work if you do not use Batteries, either you consume your unused free stock pile or buy additional ones. Furthermore this drone consumes repair kit by truck! Very expensive gift with very few advantages. Now compare with Clan licence: It is a bigger value than drones that can only be bought with Tankoins, you can be the leader of your own clan (an boss around minions), it works 24/7 and it is for life. Drawback is that you cannot join other clan unless you give up your own licence. Funny thing is that it a non P2W feature that you have to buy If TO ever gives for free the Clan Licence it would be on it's dying breath so you won't enjoy it for long and ... it means that TO is finished. It is a trump card that could be used near the end, but not for free unless you play more for it, part of a challenge or in a container. The rename pass would be better. Anyway if this happens the end is nigh.
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? I am very young indeed, that's make me a dreamer however I remain close to the realities of this world. Sorry I did not realise that you did not follow the game development and were just asking a simple question. Here below a better answer. I don't think that currently having only 5-10k active players justify the investment of time and money (hiring Devs with IOS programming skills) to develop the whole game from scratch on a a third and new platform that is known to be less used in the world (neither does TO). No, I am not a developer form TO nor in the video game industry but i do develop product in another industry with global scope. The principles stay the same this is all about money, not passion. If the investment do not provides more revenue, there is no point to spend time and effort on developing something. This is why I can tell you that TO on IOS won't happen, not in the short term. If TO had 50K players or having a sustained increase of players, that would be a different situation. TO do no advertise, it only relies on social media via its players, as the number of players diminishes, so does it exposures to potential new players to replace the one that leaves. Unless you reverse this trend, TO IOS is not gonna happen.
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Never ever call me Chipmunk!!!! ? no, it is classified.
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haha, no, but I can see the future, I am not a little minion full of naive hope. Use your brain, what does it takes to develop TO under IOS? Also Android version is not even finished and it took already 2 years. If within the next 2 years TO deliver IOS you can call me chipmunk, if not, then you will have to call me "The Grand Almighty Viking, My Lord and Master".
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Auto-activation explained: v-log 263 https://www.youtube.com/watch?v=UjXwezx4N58&t=151
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lol, you got lucky. Drones have to use batteries to be able to perform their magic. No battery = no magic, and that is that. Be thankful to have been able to use it without burning batteries till the fix.
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There are too many Electromagnetic Salvos running around
Viking4s replied to TheCongoSpider in Archive
it is about time you finally admit the truth ? -
Red outline is now in hTML5.
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I was buried deep, so deep it nearly reach the darkweb...
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New update for MObile: Mobile Patch Update - Released 24th July 2020 Not much actually.
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There are too many Electromagnetic Salvos running around
Viking4s replied to TheCongoSpider in Archive
EMP Immunity Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies. Supplies are not removed by EMP 4 990 -
You can play for fun and just complete or support the battle mode objective of your team. Or you can play competitively and aim to gather maximum points to get the highest crystals amount level and then buy more powerful gear. I guess that every player do a bit of both. Regarding your respawning concerns, obviously do not do that too close to the enemy base and the spawning point. I used to do that on Brest map with rail and shaft turrets, most of our teammates were oblivious to where the flag was, just sniping random tank (just playing for fun type). And when in melee mode, return it close to the enemy base (more point here too, and far more risky). ? Since MM came up no need to do that anymore.
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There is huges difference between MM and Pro battle in term of points and xp awarded. Check information in the wiki: PRO Battles and Matchmaking System. In PRO Battles, the anti-powerlevelling mechanism is used to alter the number of points being awards. For example, if the speed of delivery of flags is too high, less points will be awarded to the player capturing them. Upon self-destruction, you lose one kill and five points from your personal battle statistics. In TDM, your overall team's score will be lessened by one kill too. Here's how the points mechanism works in different game modes, for example CTF and RGB: Let X be the number of players in the battle. Picking up the flag: 20% points from 10*X (provided that the flag was delivered). Transferring the flag/ball: 30% points from 10*X, divided by the number of tanks involved in the transfers (provided that the flag was delivered) Delivering the flag/ball: 50% points from 10*X with the additional points of transfers. Destruction of the flag/ball: 2*points for the destruction of the tank Return of the flag: 0—50% points from 10*X, depending upon the distance of return (the further the flag from the pole, the more points will be awarded). When you one-shot kill a tank with 100% health you get 10 points. But if it is wounded the overall point would top up to 15 points distributed among the players who wounded it. So steal kill in Pro-battles is not a good idea, to get more point you need to inflict the maximum damage to a tank. I loved the Destruction of the flag/ball: 2*points for the destruction of the tank .Usually a kill the flag bearer and wait for another opponent to take it, then I killed it too ? easy points.
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What are all the extra symbols beside the active supplies?
Viking4s replied to DamianKaelGreen2 in Archive
Status Effects Positive Overdrive readiness Overdrive duration after activation Immunity — ignoring damage after a respawn Repair kit duration Double armor duration Double damage duration Speed boost duration [ x ] Extra speed (e.g., the «Crisis» drone) Extra armor (e.g., the «Defender» drone and «Crisis» drone ) Extra damage (e.g., the «Booster» drone and «Crisis» drone ) Negative Fire — a tank’s temperature is above normal Freezing — a tank’s temperature is below normal EMP — stun and supplies force reload Stun — a tank is not able to move (e.g. after Hunter’s OD) Self-destruction — a tank has activated self-destruction -
lol, always looking at the worse / extreme / noob option to push a trivial point. When you camp you can chat and stay alive ?. You should lead by example, If you set a standard, more will follow, there is more player with worth. If gossip on chat you ignore them and post something constructive instead. When there is a chatty noob in the other team I always encourage him to stay longer in the chat )))) Also, in battle, in order to win, you need to have the psychological advantage, so you may need to verbally taunt your opponent. ? Chat can be use as a strategic weapon.
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Experience and battle score are not the same thing. Experience aids progressing up in Rank, battle score is required to complete certain Daily Missions. Below is a table containing the battle points and experience earnt per action in Matchmaking battles - keep in mind that the values below do not change according to how many players are in the battle. Action Experience Battle Score Destroying a tank 10 15 Participating in destroying a tank 5 5 Self-destruction 0 -10 Healing a player with Isida 5 13 Capturing a Flag (CTF) 10 75 Capturing a Flag (ASL) 10 50 Returning a Flag 5 10 Participating in the delivery of a flag 5 25 Scoring a touchdown in Rugby 10 75 Participating in scoring a touchdown in Rugby 5 25 Participating in the capturing a control point 5 15 Participating in neutralizing a control point 5 10 Destroying a Juggernaut 15 50 Participating in destroying a Juggernaut 10 25 https://en.tankiwiki.com/Matchmaking_System
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Stalker, go and visit Perm city wearing a T-shirt with Seymon face and ask around: Вы видели этого красивого мужчину?
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Did i killed the mood?
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Russia's air force had crappy looking planes, but then they got better: and they have nice moves:
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With Judo you need to get hold of your opponent, there is no punches or kicks. The fight on the floor is interesting. I started with Judo, till i discovered Jujutsu, it is more versatile and still hold some fundamentals of Judo.
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There is other MA you can access at lower age. MT seems interesting, with they allow clinches. For anti-bullying try Jujutsu.
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