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Everything posted by bozo88
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To a certain extent it doesn't matter, I mean, who is going to drop 100K crystals just to change their name? Buyers.
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Unrstrctd_sx violation of name rules §1.1, 1.13
bozo88 replied to bozo88 in Unrstrctd_sx violation of name rules §1.1, 1.13 Game Violation Reports
Before the creation of the post read *** GAME VIOLATIONS SECTION RULES *** -
To a certain degree, I thought so too. But I was getting to busy IRL to be able to play long enough to make up the 3500 crystals. I ended up using the PP to create a parkour battle from time to time just so I could kick back and have fun for a couple of minutes on different maps. As much as I hate and despise drugs, I find myself agreeing with [member\railguniz4noobz]
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Nicola that was a…strange… question. The God Delusion I have always wondered that too.
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Violation of Section 1.4, usernames, political
bozo88 replied to bozo88 in Violation of Section 1.4, usernames, political Game Violation Reports
Hello ! Before creating this topic , Please read : *** GAME VIOLATIONS SECTION RULES *** -
He was referring to how a Pro Pass was no longer needed to create battles, not the MM system itself. Just a side effect.
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I don't have to prove to you anything. Read my posts. Last I checked, you weren't the Tanki Forum Official Troll Suppressor, either.
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I've been trying to think of ways to improve Noise for the poor Blue suckers. I think it should have less clutter, so that thunders and magnums can't use various parts for splashing. I'd also extend the tunnel area (where some Blues respawn) and make a room and put the blue flag back there. And I'd make a maximum time limit of 20 minutes. I can defend the blue base against a horde of crazed Reds for an hour, but when the game won't end until 25 flags have been capped, it's useless, I'm just enriching the Reds. I would love it if TO implemented a max time limit of say, 2 hours. The current system is way to open to abuse. I'm gonna go do my missions.
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Bruh, you are really driving me to the end of my patience with your insults and personal attacks on me and dancing around the issue. Within the Game Rules I have as much free speech as you do, so shove off. You, also, as far as you allow the public to determine, don't even play the game. You only got the rank of WO so you can create threads and topics all over the forum. And please link to my illegal 120 posts.
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I think you misunderstood me, my list was a list of less popular maps. Rio, Alex, Future, Silence, Cherny, IZ, Year 2042, Novel, Pass are OFTEN picked by the computer, at the expense of my original list. We don't know the true popularity of your maps, because the server repeatedly dishes them up day after day with no rotation. Yep, if you keep moving and/or outflank the Maggies, they're toast.
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While I too would love have control over my map, the 70+ selection of maps on Tanki is way too large. I have 0 opposition for tanki choosing 10 maps to permanently be in the matchmaking system, and then another 20 that rotate each month. Pre MM, post NoobMissionUpdate, how many non-pro battles on these maps have you fought?: -Duality -Courage -Deck9 -Canyon -Noise -Wave -Atra You get my drift? I think rotating maps would bring variety to life and allow the players to be concentrated. Alternatively, TO could scrape up some $$$$ and pay for advertising, to bring a few thousand more players in, and then we might be OK.
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Pardon the intrusion, but I have some advice: Your garage (to me) appears to be a damn mess. You might have better equipment (IDK the upgrade level on the rail and Hornet) if you lay off the paints and modules variety. I really need to to get a m2 or a m1 module, but I am spending all my crystals MUing my turrets.
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I used to agree, but then I had a discussion with a Gizmo a few pages back and now I think legends should be isolated for the most part Agree Agree Disagree. 15 minutes is too long IMO. I prefer 10. A. test, nto update, so invalid. B. My KDR pre OD was .83, then it went to .89, now its .90. Yeah, can I have some crystals? Like, 200K so I can MU all my M1s to M2? B)
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I've never done it, Messrs Rude and Rude, but that is all it takes to keep the mission chain going. No requirement to do all 3.
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Hmmm, you had 2 days notice, I know a lot of tankers don't claim a completed mission. All a player would have to do to skip this test while maintaining their mission chain was login each day and claim a mission.
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Its a test, the rank thing is a known bad-idea to torture the software. If it is in the final implementation, I will be quite angry. The test ends in a few hours.
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Hmm. I could have sworn they were trying to move us to TX. I know that the mods have said TX was supposed to have all the broken/underdeveloped parts of TO fixed. So why are the legends to powerful? Is it because they are more likely to have a suite of m4s instead of m3.5s? Or do they get special missions which give them loads of drugs? I'm beginning to think that perhaps M4 needs to be its own level, just with no MUing after it, so no M4.1-M5s. Then ditch the rank system for an equipment system. TX has it easier, because you can't change equipment mid-battle. So if I had my M2 Hunter and M2 Rico, I would be sent to a M2 battle, whether its a W5 with a m2 or a Legend with a M2, and if I equipped my m0 twins and hornet, I could play with other m0s, from recruit to Marshals who never bothered to buy upgraded equipment they dislike.
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200 cry in TDM, 50 kills, 150 exp in DM. took me 1 DM and 2 TDM (both of which I lost) to get the missions done. DM queue 93 sec wait time 25s avg 360 players TDM q 31 sec wait time, 38 avErage, 370 players same q30 sec wait time, 25 avg, 340 players Then I joined the general battle queue 278 players 18 avg. second wait time. Took me straight to a battle after 3 seconds. :D THEY BROUGHT BACK HAPPY NEW YEAR! I LIKE IT! But, when I tried to create a battle just to see which maps were or changed, they said I couldn't make more than 5 in 3 minutes :o :angry: Yorkshire is still awesome.
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1,000,002: Its a test.
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True. I think of TDP4 sometimes. I really really hope Tanki doesn't turn into that game.
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Have you heard of the recent fervor over at War-gaming? Nicola M don't think i don't see you rollin.
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I agree that the current pay-out system is weird. I think it should be so everyone is aligned by score, regardless of team w/l, and paid. I have no problem with giving a %xyz to the winners, but it shouldn't come out of the loser's pay. This shouldn't be too hard, because some team battles (usually CP and CTF) have ended as ties (including 3 0/0 matches I played back to back in Highways), so the algorithm should already know how to pay us fairly. I have thought about separating the battle funds into teams: Example below is CTF 8v8, red wins 2-1. Blue team does an awesome job defending the base and scores pretty high, with positive KDR's. Proof of this is it takes 15 minutes for the reds to grab 2 damn flags. However, some players are disgruntled that they aren't winning so they leave. Now the blue team is down to 5 players. (max amount before the game would go into match-ending-sooner). The entire score of the blue team at game end is 5789 The red team has a score of 1628. Battle fund is 2200. Because red team won, EVEN THOUGH THEIR SCORES ARE LOWER, they will get 75% of the BF. For sake of numbers, lets say that the Red team only put 500 crystals into the BF. But the will get a huge ROI, because they won. Even though Blue was the superior Team. That is unfair as stink. Separating Battle funds would allow fair compensation.
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I think you might have missed one <kidding> :P Will you go out with me? :wub:
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;) I would upvote but I reached my quota. :o
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They are running this test as a worst case scenario, I'm betting a few that this won't be in Iteration 7. I agree, isolating legends into their own rank bracket would solve some issues. But why not include Gizmos as well?
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