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LittleWillie

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Everything posted by LittleWillie

  1. LittleWillie

    The War Begins

    It didn't work. Then it worked for a hour or so. Now it is half-working. I can log on but it never loads my user ID. TO needs to do some some serious customer relations. How many thousands of plauyers will do their kills but be prevented from voting?
  2. LittleWillie

    The War Begins

    So yet another lie from TO to us. Par for the course
  3. LittleWillie

    The War Begins

    If teh page does not work you cannot vote and no mater how many times you count your kills they will not matter. yeeez.
  4. LittleWillie

    The War Begins

    No it doesn't and no they didn't. Try #76 a couple minutes ago.
  5. LittleWillie

    The War Begins

    TWO HOURS of the 24 alraedy WASTED. Still needd 200 kills but cannot vote so why bother? RESTART THE WAR ANOTHER DAY TEST YOUR G-DAMN SOFTWARE ... FOR ONCE. G damn incompetents.
  6. LittleWillie

    The War Begins

    War Page seems to be having problems. So much for all that "testing". I finally was able to use the damn thing but for only one account and it is not LittleWillie. I cannot switch acocunts. The rules say we can run more than one account but not if we are not allowed to vote. Typical TO quality, ANYWAY HERE IS OUR TURN ONE ATTACK PLAN All Team EN are to: ATTACK RIFT ATTACK ESPLANADE DEFEND EN CAPITOL
  7. LittleWillie

    Container Project to Learn Reward Probabilities

    Just like that to juuuuuust under 1,100 report.
  8. LittleWillie

    The War Begins

    Exactly correct yes. Ypur rank is below Master Sgt that is why you see no Paints.
  9. LittleWillie

    Containers Mission Rewards - Results & Discussion

    Announcement: OK last time I suggested we reduce to one thread. But most ppl still use the data thread to submit. So be it! I know the forum mods would prefer one thread. But ppl have grown used to two threads so let's just keep ding that. Also using tho threads means that when this project is done the Reports part can be moved to the Resources section of the Forum for future reference. :) OK enough of that . . . Project Report 07 Title Page Report is presented in five screenshots each tucked under their own Spoiler. Fire away with questions. Report Summary Category Rates Crystals & RK Charts Supplies & Valuation Charts Valuation Chart Data Tables
  10. I play hornet striker. It is easier to hull-rock-aim with hornet than with titan. But hornet blow up quicker. That's teh case with any turret. Striker is a hard turret to master but the hull does not make it hard or easy.
  11. LittleWillie

    Containers Mission Rewards - Results & Discussion

    Sure. If you look at report 4 or 5 you will see a table in one of the spoilers. That table lists the exact numbers you see on the overall value graph. Report 6 was getting long so I omitted them to compate the YT data set instead.. But the numbers changed very little from report 5. I'll put the chrt back in report 7 due soon. For conservative value I mean the following: I assume you do missions every day so you would ordinarily average an income of 500 Cry from the battle fund while you play. But hen you win a container PA that 500 is doubled. Or in other words 1 day of the Pa is worth +500 Cry compared to no PA. But a player could easily decide to play more on PA days and gain more than the 500 bonus Cry we assume. I assume you drop any GBs you get in normal game play and you catch them with equal chance as everyone else. So assuming a 10 vs 10 team game or 20 tank DM that is a 5% chance. Our calcs value each GB from a container worth 50 Cry. But you could use those PA days to make a private battle to drop all those GBs to yourself. That's 1,000 Cry not the 50 we assume. Lastly I value the Supplies at 30 Cry and 90 for RKs. I assume players who buy supplies from the garage will do so on 50% sale, mostly. Or through buying the 100 each kits also mostly on sale, But I assume some times players will have to play full price, so I use 40% average discount, If you never ever buy single Supplies in the Garage (maybe do buy Supply kits) your personal valuation will be higher. So if you get the most out of PA days even Legends do better than break even. If you grind PA days you come out well ahead. If you never have to buy Garage supplies even Legends get a major income boost. EVERYONE average more cash, remember. But high ranks get fewer Supplies. We assume the high ranks buy enough Supplies out of the extra money to maintain the old 3x levels. That is how the value comparison graph works. But some players will not miss the net loss in Supplies compared to 3x. They will just pocket the extra Cry each week. Atop all that are Paints valued as you see them.
  12. LittleWillie

    Container Project to Learn Reward Probabilities

    Wow some amazing good luck and some unfortunate mundane luck too. And we have our first container-only paint reported.. TO_King fot it on an alt account. Paisley Fire But the big news is we are over 1,000 reports! Wow. Plus there seem to be new contributors. Keep it up please. I did not record data for a couple days but rest assured I have not missed a posting. But that is not all. Maf has been at work again. Thanks to him we have a 2nd data set of over 1,000 reports! Double-wow. 1,029 in the forum set, 1,033 in the YT set. Therefore I will work on the next report and get it up tomorrow I hope... though I may be busy. Well done everyone.
  13. LittleWillie

    Let's Discuss Magnum!

    Just give it up GF. You persuade no one. [1] Shaft is OP too. Saying 'Shaft can do this too' does not mean Magnum is a balanced design. [2] Of course ANY turret CAN produce battle results like that. The point is, every one of us see results like that every day. We do not see Hammers for example putting up stats like that every day. But we do see Magnums doing it. And if a Hammer ever does put up stats like that, they had to work a damnsight harder then ding it on a Magnum.
  14. LittleWillie

    Containers Mission Rewards - Results & Discussion

    Another tip for the contributors. I am saving my Containers from this week to be used during the War next week. There's a good chance to get a 3 day PA right before the 200 kills day. If you are not going to War each turn, you can save them or those key turns mentioned in the post a little above this.
  15. LittleWillie

    Let's Discuss Isida!

    It was changed nearly a year ago because self-heal was too overpowered.
  16. LittleWillie

    War Herald, Issue #3

    Try actually reading this time.
  17. LittleWillie

    War Herald, Issue #3

    There are imbalances that do not make much sense but I suspect the real map will look different. Each home province starts with 1 of each resource bordering it. So all 4 teams can gain 2 of each per turn starting from turn 1. That means everyone and I mean everyone will be in position to win by turn 6. That means one of them WILL win turn 6 because one team WILL hold the missile base at the end of that turn. Therefore I think we will see the real map start with no resources adjacent to the home provinces. If they are next door it is a 6 turn game 99% certain.
  18. LittleWillie

    Let's Discuss Railgun!

    I don't care how many hours a player has on a turret. Balanced is balanced, UP is UP, and OP is OP. Rail is a perfectly effective TO turret. There are just a few Rail users who post over and over this message: "Whaaaa! Whaaaa! I want the turret I use to be overpowered! Whaaaa! Make Railgun overpowered!"
  19. LittleWillie

    Container Project to Learn Reward Probabilities

    OMG rice ball. 8 DA opens. Well as you say you are never sorry to have a lot of those on hand. Attempt I had to post to say I love you man. Your post is magnificently orderly and clear. And it if your first ever forum post. Thanks and welcome aboard.
  20. LittleWillie

    Containers Mission Rewards - Results & Discussion

    Maf delivered us up another massive YT data scavange. The amount of work that took amazes. So thanks again Maf. ^_^ Next report I'll do more comparison stuff. I wanted to post a word about this upcoming War. This is a chance for all of you to earn a payback for your time invested. Pay attention to this War event even if you aren't much interested. This is the reason: There will be certain times when, if you register 200+ kills you will get from 13 to as many as 26 Containers, just for that one-time 200+ kills effort. The details of how War works is too much for this thread. But that is the bottom line. If you know exactly when to "play War" in just just one turn you will get at least 13 Containers. Contributors here know how much that's worth. A lot more than four ordinary "kill 50 enemy tanks" missions. Not every War turn will pay that well. But certain ones will. Or maybe just a certain one. Food for thought. With luck some contributors will be contributing a lot more mid-March. :)
  21. LittleWillie

    Let's Discuss Striker!

    It is great at long range but it is not a sniper. :blink: The's a couple tricks to shooting that make those long range shots easier. I compensate for the wide turret by hull movement more than turret adjustment. Shoot left, skootch up, shoot right, skootch back. Sorta thing. Also I found a couple angles on new Poly last night that are just sick. At least in Rugby. Rugby is kind to Striker oftentimes. B) But not every map is new Poly.
  22. LittleWillie

    Container Project to Learn Reward Probabilities

    Got lost in all the War discussion. Caught up to the data input now. Maqn after this War is over we all will be busy here. Almost as busy as Maf. Holy cow Mad that was a lot of work. Thanks
  23. LittleWillie

    War Herald, Issue #3

    Not at all nonsense. But a team cannot drag out a war w/o risk. After so many turns any surviving team will have the 10 / 10 resources. At that point whoever has the rocket province wins. The rocket province is not going to go un-owned for long. There are three objectives to chase - Rocket, Resources, Bonuses, but you can move in only two directions / turn. :) Wow. If this is teh real map RU mas a massive advantage. They start with a ton of resources on their border and one of the 4 double-bonus provinces only 2 turns away. No one else has one that close. EN on the other hand has few resources. I hope this is not the real map because it does not seem an even playing field.
  24. LittleWillie

    War Herald, Issue #3

    Wow. These guys might have actually made a pretty damn good game, this War thing. Now that we know a little more in terms of reward system we can think a little about strategies. I am starting to think the small teams have a massive advantage. But even if I am wrong about that the 4 teams are going to be faced with some hard choices. Some early rulles-of-thumb to consider. The soonest the War can be won is after 5 full turns. That would pay 15 Containers +15 for the winner. Capturing a single 20-Container province would pay more than would a quick victory. Provinces with resources needed to win will not pay 1-time bonuses. In order to win quickly a team must target resource provinces as often as possible. It follows then the faster a team tries to win the fewer 1-time bonuses it will capture. The longer the War lasts the move profitable it will be to win it. Suddenly this game got quite interesting. I withdraw my prediction of a 6-turn first game. :)
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