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r_I_already_won0

Tanker
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Everything posted by r_I_already_won0

  1. r_I_already_won0

    New balance changes and other features

    Dude, mammoth and isida is ONLY good on tiny maps, so if you feel weak in medium maps, it's not because the combination is underpowered, it's because you put the shortest range turret on the slowest hull.
  2. r_I_already_won0

    Let's Discuss Viking!

    That was the car you found in my backyard after i threw it out..it got too old and obselete ;)
  3. r_I_already_won0

    New balance changes and other features

    Lol you LIKE the reduced cooldowns? Firebird is the same, freeze is not OP, thunder was not UP, and From a druggers perspective everything is distorted anyway.
  4. r_I_already_won0

    New balance changes and other features

    Kinda ruins the look of the game though, but I like how it's optional.
  5. r_I_already_won0

    New balance changes and other features

    Neither the viking OR hunter users are pleased, (in fact viking users are complaining more) but yeah, that's how democracy works.
  6. r_I_already_won0

    New balance changes and other features

    Does anyone NOT like the new self-destruct time feature?
  7. r_I_already_won0

    Ideas for Maps!

    This (tiny tanks) is an interesting idea but I don't think it goes with the visual character of the game
  8. r_I_already_won0

    Let's Discuss Isida!

    However, an interesting point: Since isida will be so rare and weak, most people will not buy isida protection, giving isidas an advantage there. No matter how weak your turret is, it's better than fighting someone who has 50% protection against you.
  9. r_I_already_won0

    New balance changes and other features

    Nice new paints-red urban is stunning and grasslands has a unique color scheme.
  10. r_I_already_won0

    New balance changes and other features

    The point of making everything bland and un-unique is to sell alterations, which cost crystals, which cost money. I see through you Tanki.
  11. r_I_already_won0

    Let's Discuss Freeze!

    THANK YOU FOR BRINGING BACK THE FREEZE EFFECT!!! :) Now i feel that freeze actually has a special advantage over other turrets, and can compete with firebird and twins if the user has enough skill. It's not OP, but maybe on really small maps with medium hulls, but then again, so is firebird.
  12. THANK YOU FOR BRINGING BACK THE FREEZE EFFECT!!! :)
  13. r_I_already_won0

    New balance changes and other features

    They just weakened hammer, and rail was OP in larger maps.
  14. r_I_already_won0

    Let's Discuss Isida!

    Yes, its still the most unique turret in the game that doesn't fit into any category of turret, like pre-rebalance OP turrets (freeze, thunder, rico) vs tiwns, smoky, fire.
  15. r_I_already_won0

    New balance changes and other features

    Again, Not a bad update, but give players a refund or switch option!!!! I understand you and the developers perfectly, why don't you understand us?
  16. r_I_already_won0

    New balance changes and other features

    Isida needed a nerf, but not that badly. Freeze should scare you if it gets close. Just don't let it get close. THe burn time for firebird should be at least as annoying to you, at least for m2 and m3. Thunder needs a more interesting alteration besides just increasing damage and decrease reload time. Rail is now more potent in small maps. And as i think you are being sarcastic about viking, that's not the update's problem, it's just the developers problem for not giving viking/hunter and hornet/wasp users a switch option. Hornet Definitely got a nerf in both speed (noticably slower) and hp, and hunter got a big nerf in speed, but the drift being taken away was good. Dictator was such a drugger hull, and hunter accelerates well, which is good for peek-a-boo. Mammoth is also a lot faster.
  17. r_I_already_won0

    New balance changes and other features

    Ahhh guys stop complaining that much, I personally hated this update as soon as it was announced in the v-logs but my attitude toward it changed over time. I still am not a fan, but it's tolerable and there are some good points.
  18. r_I_already_won0

    Let's Discuss Shaft!

    Yes shaft is OP at the lower ranks, but gets hard to play with at higher ranks.
  19. r_I_already_won0

    New balance changes and other features

    What? Viking and Hunter have the same hp, but viking is faster and hunter has better acceleration, no drift, and more weight.
  20. r_I_already_won0

    New balance changes and other features

    Nice!! but you also have to take into consideration the weight of each improvement/factor.
  21. r_I_already_won0

    New balance changes and other features

    Freeze and firebird are not OP at all. Hammer is going to be fine. Stop raging and imagine if you were an isida user.
  22. r_I_already_won0

    Annoying turrets

    ^ Smoky at higher ranks is brutal. It reloads much too fast, and it's worse than twins. It cuts you to pieces in second, whereas twins you can run away.
  23. r_I_already_won0

    New balance changes and other features

    My thoughts: 1. Merging hulls into three classes. Interesting idea, but I don't like it because i like hulls tailored to my taste in terms of hp and speed. However, if they introduce hull alterations (that trade in a little speed for hp or vice versa) this will be fine.I want to be known as a hornet user, not a light tank user. 2.Light tanks heavier and heavy tanks lighter. Good idea. Makes heavies more compatible with large maps, and light tanks more effective in smaller maps. More hull variety means more enjoyable and interesting game. 3. Vulcan impact force nerf: much needed update. Before, the vulcan user could literally drive your tank for you. There is no reason why a machine gun needs to be a high-impact gun. 4. Switching of wasp/hornet and viking/hunter: Makes sense, but rather pointless. They should, however, give viking/hunter players a switch option. However, not a bad bit there. 5. Making railgun's reload faster and damage lower: good idea if they will make an alteration that brings back the old alteration. This makes railgun users more competitive in smaller maps and less OP in large open maps. Again, more variety=better gameplay. However, this makes the alteration make more sense, because now if you don't want the chance of a hornet surviving two hits, you have to buy the alteration. 6. Freeze effect time buff: much needed. Freeze effect is good at lower ranks but the m3 turrets turn so fast the freeze effect is pretty much worthless. 7. Firebird burning nerf and damage buff: Okay, but rather pointless and the only point is to make people buy the alteration, which is (by coincidence of course) more burning and less charge, which means less damage. 8.Rico maximum damage range nerf and projectile speed nerf and reloading buff: Good, but the only point is to make people buy the alteration, which buffs speed, maximum damage damage and nerfs reload, by coincidence the exact same parameters which are being changed. 9. Vulcan turning speed and acceleration nerf: again, not bad, but makes the alteration (faster turning speed) make more sense. 10. Smoky crit and impact force nerf: good idea, crit was way too powerful, but again, makes the alteration make more sense(more impact force for no crit). Smoky was rated most annoying turret in a forum poll 11. Hammer damage nerf: Good idea, but the whole point is to make people buy the alteration, because now you need to make sure all your pellets hit to 2 shot kill a hornet or a wasp, and the alteration helps you with that. (more accurate shot, less turning speed.) 12. Shaft damage nerf and reload buff: Okay, but AGAIN, the whole point is to make people buy the alteration, which increases damage but decreases reload time. 13. Isida self-heal nerf to 10%(plus damage and healing nerf, but that's compensated for by the longer charge time): Isida was OP before on small maps, but this nerf is overdoing it. I personally am of the opinion that isida should be a healing turret first, not a hp vampire, but the problem was isida on drugs, not isida itself. However, if they made a lock-on feature in which if the isida started firing at you within 20 meters, the beam would follow you out of it's range, even up to 30 meters at max, then it would be okay. Then it would be good if they made an alteration which brought back 50% self-heal for m4 in exchange for half range and no lock-on. 14. Thunder: no comment. Should be fine, but the reload should be longer and damage more so the alteration makes sense. 15. Twins: WHY IS THIS TURRET NOT NERFED!!!?? Most OP turret in game in smaller maps. 16. Damage counters: Good idea-i like seeing if i'm hitting someone. 17. Self-destruct time decrease: Good idea-self destruct is too annoying when you are flipped and it happens more often to light tanks, 18. Marshal unlock for m3s and price changes.: Good idea. It makes the game more balanced, and the price changes are reasonable and reflect the statistic changes for m3's. 19.Kits: nothing to say 20. Cooldown decrease, mine and health partnership dissolved, mine cooldown increased and drug time decrease: yet another thing in favor of buyers, who are disproportionally druggers. Drug time decrease is good though, but overall, not much change. 21. New paints: Good idea. It's nice to see more variety, and personally if buyers want to spend money on an aesthetic, go right ahead. Like this part. 22. Dictator-rail gamemode: I can't see what there is to complain about. Reminds me of the old days. I won't be playing it that much, but I can't see how it hurts anyone. 23. Equipment change in battle; GREAT idea. Non-buyers generally don't have many different turrets and hulls, and it's such an advantage to buyers if they can just change whenever they want. Why would you change equipment anyway, except maybe for modules. You should know that your mammoth-shaft is not going to perform well in Polygon. And changing modules to reflect the other team is just another advantage for buyers. This won't affect me since I stick with one combo most of the time. Stop whining about this. Generally, You can see that this is an okay update. However, if you were paying attention, the whole point is to make people buy alterations more,, which cost crystals, which cost money, so yeah, it is Tanki wanting to make more money, however, the turret changes are balanced. Can't say I like the hull changes too much, but okay.
  24. But not at m4. I only look at m4 stats, for the 526th time lol.
  25. r_I_already_won0

    Joke of the Day - Have any?

    Actually, it takes 3 if you're doing it the right way. ;)
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