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r_I_already_won0

Tanker
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Everything posted by r_I_already_won0

  1. Well, he said his sons get frustrated because they are facing opponents with higher levels of skill... If he leveled them up a bunch, they would be facing even better and more advanced opponents while they still have the same skill level, giving them more frustration....I don't think that's the best way to go...
  2. r_I_already_won0

    Preventing M3s at Extremely Low Ranks

    Just place a limit on how much you can MU something based on your rank.
  3. r_I_already_won0

    Let's Discuss Supplies!

    Basically you're saying that people are noobs for not drugging back but relying on their own skills, and that everyone has enough drugs to play fairly. That's wrong. Everyone gets supplies from missions, etc. However, they're FORCED to use them in order to compete. Just because you drug because you are FORCED to by heavy druggers doesn't mean you have to like the system. It drains everyone's resources and morphs into a war of attrition in which buyers and high-xp Legends are bound to win. Again, it is the noob who has to use drugs against non-druggers because he/she is insecure about their virtual status and success.
  4. r_I_already_won0

    Let's Discuss Supplies!

  5. r_I_already_won0

    Preventing M3s at Extremely Low Ranks

    1. It doesn't take that much money. 2. The fact that they want such an advantage says something about their personality. 3. "just a bit"? No, it's a huge, disgraceful, and bloated advantage that cannot be found in other games. 4. It might. Were you in that battle? Always on DA, takes 1 minute to get him to finally use a RK, then he's on full health again, then his cooldown expires again.... And plus he might have teammates defending him, or even healing him. And even if all people team and destroy him, his team can just go rampaging unchecked.
  6. r_I_already_won0

    Preventing M3s at Extremely Low Ranks

    Do we have to go over this again? Most supplies-off battles are xp/bp, a majority of the rest have no time limit, and the 1 or 2 good ones are in boring maps. Even so, should we be forced to play certain battles?
  7. r_I_already_won0

    Let's Discuss Supplies!

    If supplies were free for all, I would love it. It would make the whole game a lot better. :)
  8. r_I_already_won0

    Let's Discuss Supplies!

    Illi2104 is such a sensitive troll there's no point in bringing him up. All he wants is to silence all dissent on the game mechanism.
  9. r_I_already_won0

    Preventing M3s at Extremely Low Ranks

    Drugs are a problem. And I can't believe that some people refuse to acknowledge this simple truth.
  10. r_I_already_won0

    Let's Discuss Firebird!

    We should get a petition and have all the users agree to sign: The stock (un-altered) Firebird NEEDS a buff in some way. Like if you agree.
  11. r_I_already_won0

    Preventing M3s at Extremely Low Ranks

    With my barely-upgraded M2 hornet-freeze I can spawn-kill a whole enemy team in Polygon without drugs, if they are usingM1s. All I need is some distraction, not even actual help. If I was drugging I would be able to hold the battle myself. Last time I was in Polygon it was 4 v 1 and I was holding my own. Taking into account the massive advantage drugs give, plus the skill difference, means yeah, one person can rule the battle.
  12. r_I_already_won0

    Let's Discuss Isida!

    ^ *cough* alteration *cough* :P
  13. r_I_already_won0

    ★ Tanki Online Wiki Hub ★

    It's acceleration FROM 0 speed. Being a geometric progression, the acceleration rate is different from different speeds.
  14. r_I_already_won0

    Add more informative loading screens

    I agree with this. Some of those are sooooo outdated, and provided false information.
  15. r_I_already_won0

    Smoky dealt more than maximum damage

    There is an extremely small possibility weapons inflict damage values outside the range between minimum and maximum damage at close range. However, a variance of such scale as you described is impossible. Are you sure you read the number right?
  16. 1. The Repair Kit doesn't make you invulnerable, but at low ranks the turrets inflict so little damage it has the practical effect. However, lets say you have M3 wasp. Even while your RK is blinking, a Shaft can one-shot you. :lol: However, I do agree that the RK should last for less time. :) 2. At low ranks it might be hard getting used to the fast speed, but that is a neccesity. At the high ranks the pro Shaft players have insane reflexes and they know when to release the spacebar while moving the scope very fast. It is necessary for picking off those nasty railguns as they peek out from cover far away from where your scope is.
  17. r_I_already_won0

    Let's Discuss Shaft!

    Shaft is quite OP at the lower ranks since people don't know how to avoid or fight it yet. At the highest ranks it becomes quite weak in most maps.
  18. r_I_already_won0

    Let's Discuss Firebird!

    It is. The afterburn is so unnoticeable, even for M3, that you might as well use Freeze. Plain better.
  19. Do you have a higher-ranked account? It's much worse up there. Of course they can afford the PRO pass, but most PRO battles are xp/bp, and besides that, there are so many toggle-able settings its hard to find a good one. Many of the multi-weapon, supplies-off battles have a flag or point limit but no time limit, and those tend to go on for hours.
  20. The problem, as always, is the drugs. Not the Titan M4 by itself.
  21. r_I_already_won0

    Game Balance Visuals And Stats.

    Topic Updated, 1. Impact Force Rate and Alpha aim-offset added 2. Progress in Variables affecting Temperature Mechanism added. BTW Asifmak- you know you're in some youtube videos people took of Opex-Rah and the rocket launcher in Solikamsk? :P
  22. r_I_already_won0

    Tanki Picture of the Day - Have any?

    Lol that guy should think through his threats and make them at least believable. :lol:
  23. r_I_already_won0

    [Forum Game] which map is this?

    5-Edinburgh?
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